pub struct NewObject {
    pub transform: Transform,
    pub appearance: Appearance,
    /* private fields */
}
Expand description

Object to be initialized to the layer.

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§transform: Transform§appearance: Appearance

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impl NewObject

New

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pub fn new() -> Self

Returns a default object

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pub fn init(self, layer: &Arc<Layer>) -> Result<Object>

Initializes the object into a layer.

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pub fn init_with_parent( self, layer: &Arc<Layer>, parent: &Object ) -> Result<Object>

Initializes the object into a layer with a parent object.

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pub fn init_with_optional_parent( self, layer: &Arc<Layer>, parent: Option<&Object> ) -> Result<Object>

Initializes the object into a layer with an optional parent object.

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impl NewObject

Setters

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pub fn set_isometry(&mut self, position: Vec2, rotation: f32)

Sets the position and rotation of an object.

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pub fn appearance(&self) -> &Appearance

Returns a reference to the appearance of the object.

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impl NewObject

Physics

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pub fn collider(&self) -> Option<&Collider>

Returns the collider of the object in case it has one.

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pub fn set_collider(&mut self, collider: Option<Collider>)

Sets the collider of the object.

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pub fn collider_mut(&mut self) -> Option<&mut Collider>

Returns a mutable reference to the collider.

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pub fn rigid_body(&self) -> Option<&RigidBody>

Returns the rigid bodyh of the object in case it has one.

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pub fn set_rigid_body(&mut self, rigid_body: Option<RigidBody>)

Sets the rigid body of the object.

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pub fn rigid_body_mut(&mut self) -> Option<&mut RigidBody>

Returns a mutable reference to the rigid body.

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pub fn local_collider_position(&self) -> Vec2

Returns the local position of the collider.

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pub fn set_local_collider_position(&mut self, pos: Vec2)

Sets the local position of the collider of this object in case it has one.

Trait Implementations§

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impl Clone for NewObject

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fn clone(&self) -> NewObject

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NewObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NewObject

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fn default() -> NewObject

Returns the “default value” for a type. Read more
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impl PartialEq for NewObject

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fn eq(&self, other: &NewObject) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for NewObject

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impl StructuralPartialEq for NewObject

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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