Struct let_engine::objects::physics::RigidBody
source · pub struct RigidBody(/* private fields */);Implementations§
source§impl RigidBody
impl RigidBody
sourcepub fn activation(&self) -> &RigidBodyActivation
pub fn activation(&self) -> &RigidBodyActivation
The activation status of this rigid-body.
sourcepub fn activation_mut(&mut self) -> &mut RigidBodyActivation
pub fn activation_mut(&mut self) -> &mut RigidBodyActivation
Mutable reference to the activation status of this rigid-body.
sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Is this rigid-body enabled?
sourcepub fn set_enabled(&mut self, enabled: bool)
pub fn set_enabled(&mut self, enabled: bool)
Sets whether this rigid-body is enabled or not.
sourcepub fn linear_damping(&self) -> Real
pub fn linear_damping(&self) -> Real
The linear damping coefficient of this rigid-body.
sourcepub fn set_linear_damping(&mut self, damping: Real)
pub fn set_linear_damping(&mut self, damping: Real)
Sets the linear damping coefficient of this rigid-body.
sourcepub fn angular_damping(&self) -> Real
pub fn angular_damping(&self) -> Real
The angular damping coefficient of this rigid-body.
sourcepub fn set_angular_damping(&mut self, damping: Real)
pub fn set_angular_damping(&mut self, damping: Real)
Sets the angular damping coefficient of this rigid-body.
sourcepub fn body_type(&self) -> RigidBodyType
pub fn body_type(&self) -> RigidBodyType
The type of this rigid-body.
sourcepub fn set_body_type(&mut self, status: RigidBodyType, wake_up: bool)
pub fn set_body_type(&mut self, status: RigidBodyType, wake_up: bool)
Sets the type of this rigid-body.
sourcepub fn center_of_mass(&self) -> Vec2
pub fn center_of_mass(&self) -> Vec2
The world-space center-of-mass of this rigid-body.
sourcepub fn mass_properties(&self) -> &RigidBodyMassProps
pub fn mass_properties(&self) -> &RigidBodyMassProps
The mass-properties of this rigid-body.
sourcepub fn effective_dominance_group(&self) -> i16
pub fn effective_dominance_group(&self) -> i16
The dominance group of this rigid-body.
This method always returns i8::MAX + 1 for non-dynamic
rigid-bodies.
sourcepub fn locked_axes(&self) -> LockedAxes
pub fn locked_axes(&self) -> LockedAxes
The axes along which this rigid-body cannot translate or rotate.
sourcepub fn set_locked_axes(&mut self, locked_axes: LockedAxes, wake_up: bool)
pub fn set_locked_axes(&mut self, locked_axes: LockedAxes, wake_up: bool)
Sets the axes along which this rigid-body cannot translate or rotate.
sourcepub fn lock_rotations(&mut self, locked: bool, wake_up: bool)
pub fn lock_rotations(&mut self, locked: bool, wake_up: bool)
Locks or unlocks all the rotations of this rigid-body.
sourcepub fn lock_translations(&mut self, locked: bool, wake_up: bool)
pub fn lock_translations(&mut self, locked: bool, wake_up: bool)
Locks or unlocks all the rotations of this rigid-body.
sourcepub fn set_enabled_translations(
&mut self,
allow_translation_x: bool,
allow_translation_y: bool,
wake_up: bool
)
pub fn set_enabled_translations( &mut self, allow_translation_x: bool, allow_translation_y: bool, wake_up: bool )
Locks or unlocks translation of this rigid-body along each cartesian axes.
sourcepub fn is_translation_locked(&self) -> bool
pub fn is_translation_locked(&self) -> bool
Are the translations of this rigid-body locked?
sourcepub fn is_rotation_locked(&self) -> bool
pub fn is_rotation_locked(&self) -> bool
Is the rotation of this rigid-body locked?
sourcepub fn enable_ccd(&mut self, enabled: bool)
pub fn enable_ccd(&mut self, enabled: bool)
Enables of disable CCD (continuous collision-detection) for this rigid-body.
CCD prevents tunneling, but may still allow limited interpenetration of colliders.
sourcepub fn is_ccd_enabled(&self) -> bool
pub fn is_ccd_enabled(&self) -> bool
Is CCD (continous collision-detection) enabled for this rigid-body?
sourcepub fn is_ccd_active(&self) -> bool
pub fn is_ccd_active(&self) -> bool
Is CCD active for this rigid-body?
The CCD is considered active if the rigid-body is moving at a velocity greater than an automatically-computed threshold.
This is not the same as self.is_ccd_enabled which only
checks if CCD is enabled to run for this rigid-body or if
it is completely disabled (independently from its velocity).
sourcepub fn is_dynamic(&self) -> bool
pub fn is_dynamic(&self) -> bool
Is this rigid body dynamic?
A dynamic body can move freely and is affected by forces.
sourcepub fn is_kinematic(&self) -> bool
pub fn is_kinematic(&self) -> bool
Is this rigid body kinematic?
A kinematic body can move freely but is not affected by forces.
sourcepub fn is_fixed(&self) -> bool
pub fn is_fixed(&self) -> bool
Is this rigid body fixed?
A fixed body cannot move and is not affected by forces.
sourcepub fn mass(&self) -> Real
pub fn mass(&self) -> Real
The mass of this rigid body.
Returns zero if this rigid body has an infinite mass.
sourcepub fn next_position(&self) -> (Vec2, f32)
pub fn next_position(&self) -> (Vec2, f32)
The predicted position of this rigid-body.
If this rigid-body is kinematic this value is set by the set_next_kinematic_position
method and is used for estimating the kinematic body velocity at the next timestep.
For non-kinematic bodies, this value is currently unspecified.
sourcepub fn gravity_scale(&self) -> Real
pub fn gravity_scale(&self) -> Real
The scale factor applied to the gravity affecting this rigid-body.
sourcepub fn set_gravity_scale(&mut self, scale: Real, wake_up: bool)
pub fn set_gravity_scale(&mut self, scale: Real, wake_up: bool)
Sets the gravity scale facter for this rigid-body.
sourcepub fn dominance_group(&self) -> i8
pub fn dominance_group(&self) -> i8
The dominance group of this rigid-body.
sourcepub fn set_dominance_group(&mut self, dominance: i8)
pub fn set_dominance_group(&mut self, dominance: i8)
The dominance group of this rigid-body.
sourcepub fn sleep(&mut self)
pub fn sleep(&mut self)
Put this rigid body to sleep.
A sleeping body no longer moves and is no longer simulated by the physics engine unless
it is waken up. It can be woken manually with self.wake_up or automatically due to
external forces like contacts.
sourcepub fn wake_up(&mut self, strong: bool)
pub fn wake_up(&mut self, strong: bool)
Wakes up this rigid body if it is sleeping.
If strong is true then it is assured that the rigid-body will
remain awake during multiple subsequent timesteps.
sourcepub fn is_sleeping(&self) -> bool
pub fn is_sleeping(&self) -> bool
Is this rigid body sleeping?
pub fn set_linvel(&mut self, linvel: Vec2, wake_up: bool)
sourcepub fn set_angvel(&mut self, angvel: Real, wake_up: bool)
pub fn set_angvel(&mut self, angvel: Real, wake_up: bool)
The angular velocity of this rigid-body.
If wake_up is true then the rigid-body will be woken up if it was
put to sleep because it did not move for a while.
sourcepub fn set_next_kinematic_rotation(&mut self, rotation: Real)
pub fn set_next_kinematic_rotation(&mut self, rotation: Real)
If this rigid body is kinematic, sets its future translation after the next timestep integration.
sourcepub fn set_next_kinematic_translation(&mut self, translation: Vec2)
pub fn set_next_kinematic_translation(&mut self, translation: Vec2)
If this rigid body is kinematic, sets its future translation after the next timestep integration.
sourcepub fn set_next_kinematic_position(&mut self, pos: (Vec2, f32))
pub fn set_next_kinematic_position(&mut self, pos: (Vec2, f32))
If this rigid body is kinematic, sets its future position after the next timestep integration.
sourcepub fn predict_position_using_velocity_and_forces(
&self,
dt: Real
) -> (Vec2, f32)
pub fn predict_position_using_velocity_and_forces( &self, dt: Real ) -> (Vec2, f32)
Predicts the next position of this rigid-body, by integrating its velocity and forces
by a time of dt.
source§impl RigidBody
impl RigidBody
sourcepub fn velocity_at_point(&self, point: Vec2) -> Vec2
pub fn velocity_at_point(&self, point: Vec2) -> Vec2
The velocity of the given world-space point on this rigid-body.
sourcepub fn kinetic_energy(&self) -> Real
pub fn kinetic_energy(&self) -> Real
The kinetic energy of this body.
sourcepub fn gravitational_potential_energy(&self, dt: Real, gravity: Vec2) -> Real
pub fn gravitational_potential_energy(&self, dt: Real, gravity: Vec2) -> Real
The potential energy of this body in a gravity field.
source§impl RigidBody
impl RigidBody
§Applying forces and torques
sourcepub fn reset_forces(&mut self, wake_up: bool)
pub fn reset_forces(&mut self, wake_up: bool)
Resets to zero all the constant (linear) forces manually applied to this rigid-body.
sourcepub fn reset_torques(&mut self, wake_up: bool)
pub fn reset_torques(&mut self, wake_up: bool)
Resets to zero all the constant torques manually applied to this rigid-body.
sourcepub fn add_force(&mut self, force: Vec2, wake_up: bool)
pub fn add_force(&mut self, force: Vec2, wake_up: bool)
Adds to this rigid-body a constant force applied at its center-of-mass.ç
This does nothing on non-dynamic bodies.
sourcepub fn add_torque(&mut self, torque: Real, wake_up: bool)
pub fn add_torque(&mut self, torque: Real, wake_up: bool)
Adds to this rigid-body a constant torque at its center-of-mass.
This does nothing on non-dynamic bodies.
sourcepub fn add_force_at_point(&mut self, force: Vec2, point: Vec2, wake_up: bool)
pub fn add_force_at_point(&mut self, force: Vec2, point: Vec2, wake_up: bool)
Adds to this rigid-body a constant force at the given world-space point of this rigid-body.
This does nothing on non-dynamic bodies.
source§impl RigidBody
impl RigidBody
§Applying impulses and angular impulses
sourcepub fn apply_impulse(&mut self, impulse: Vec2, wake_up: bool)
pub fn apply_impulse(&mut self, impulse: Vec2, wake_up: bool)
Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.
sourcepub fn apply_torque_impulse(&mut self, torque_impulse: Real, wake_up: bool)
pub fn apply_torque_impulse(&mut self, torque_impulse: Real, wake_up: bool)
Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.
sourcepub fn apply_impulse_at_point(
&mut self,
impulse: Vec2,
point: Vec2,
wake_up: bool
)
pub fn apply_impulse_at_point( &mut self, impulse: Vec2, point: Vec2, wake_up: bool )
Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.
sourcepub fn user_force(&self) -> Vec2
pub fn user_force(&self) -> Vec2
Retrieves the constant force(s) that the user has added to the body.
Returns zero if the rigid-body isn’t dynamic.
Trait Implementations§
source§impl From<RigidBodyBuilder> for RigidBody
impl From<RigidBodyBuilder> for RigidBody
source§fn from(val: RigidBodyBuilder) -> Self
fn from(val: RigidBodyBuilder) -> Self
Auto Trait Implementations§
impl RefUnwindSafe for RigidBody
impl Send for RigidBody
impl Sync for RigidBody
impl Unpin for RigidBody
impl UnwindSafe for RigidBody
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