pub struct Layer { /* private fields */ }
Expand description

A layer struct holding it’s own object hierarchy, camera and physics iteration.

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impl Layer

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pub fn set_camera(&self, camera: &Object) -> Result<(), ObjectError>

Sets the camera of this layer.

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pub fn camera_scaling(&self) -> CameraScaling

Returns the scaling of the camera settings.

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pub fn zoom(&self) -> f32

Returns the zoom of the camera settings.

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pub fn set_zoom(&self, zoom: f32)

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pub fn set_camera_settings(&self, settings: CameraSettings)

Sets the camera settings.

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pub fn camera_settings(&self) -> CameraSettings

Gets the camera settins.

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pub fn side_to_world(&self, direction: Vec2, dimensions: Vec2) -> Vec2

Returns the position of a given side with given window dimensions to world space.

x -1.0 to 1.0 for left to right

y -1.0 to 1.0 for up to down

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pub fn contains_object(&self, object_id: &usize) -> bool

Checks if the layer contains this object.

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pub fn move_to(&self, object: &Object, index: usize) -> Result<(), ObjectError>

Moves an object on the given index in it’s parents children order.

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pub fn move_up(&self, object: &Object) -> Result<(), ObjectError>

Moves an object one up in it’s parents children order.

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pub fn move_down(&self, object: &Object) -> Result<(), ObjectError>

Moves an object one down in it’s parents children order.

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pub fn move_to_top(&self, object: &Object) -> Result<(), ObjectError>

Moves an object all the way to the top of it’s parents children list.

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pub fn move_to_bottom(&self, object: &Object) -> Result<(), ObjectError>

Moves an object all the way to the bottom of it’s parents children list.

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pub fn children_count(&self, parent: &Object) -> Result<usize, ObjectError>

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impl Layer

Physics

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pub fn query_nearest_collider_at(&self, position: Vec2) -> Option<usize>

Returns the nearest collider id from a specific location.

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pub fn cast_ray( &self, position: Vec2, direction: Vec2, time_of_impact: Real, solid: bool ) -> Option<usize>

Returns id of the first collider intersecting with given ray.

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pub fn cast_ray_and_get_normal( &self, position: Vec2, direction: Vec2, time_of_impact: Real, solid: bool ) -> Option<(usize, Vec2)>

Returns id of the first collider intersecting with given ray and returns a normal.

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pub fn intersections_with_ray( &self, position: Vec2, direction: Vec2, time_of_impact: Real, solid: bool ) -> Vec<usize>

Returns id of the first collider intersecting with given ray.

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pub fn intersection_with_shape( &self, shape: Shape, position: (Vec2, f32) ) -> Option<usize>

Cast a shape and return the first collider intersecting with it.

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pub fn intersections_with_shape( &self, shape: Shape, position: (Vec2, f32) ) -> Vec<usize>

Cast a shape and return the first collider intersecting with it.

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pub fn gravity(&self) -> Vec2

Gets the gravity parameter.

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pub fn set_gravity(&self, gravity: Vec2)

Sets the gravity parameter.

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pub fn physics_enabled(&self) -> bool

Returns if physics is enabled.

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pub fn set_physics_enabled(&self, enabled: bool)

Set physics to be enabled or disabled.

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pub fn physics_parameters(&self) -> IntegrationParameters

Takes the physics simulation parameters.

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pub fn set_physics_parameters(&self, parameters: IntegrationParameters)

Sets the physics simulation parameters.

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pub fn add_joint( &self, object1: &Object, object2: &Object, data: impl Into<GenericJoint>, wake_up: bool ) -> Result<ImpulseJointHandle, NoRigidBodyError>

Adds a joint between object 1 and 2.

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pub fn joint(&self, handle: ImpulseJointHandle) -> Option<GenericJoint>

Returns if the joint exists.

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pub fn set_joint( &self, data: impl Into<GenericJoint>, handle: ImpulseJointHandle ) -> Result<(), NoJointError>

Updates a joint.

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pub fn remove_joint(&self, handle: ImpulseJointHandle, wake_up: bool)

Removes a joint.

Trait Implementations§

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impl Hash for Layer

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Layer

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Layer

Auto Trait Implementations§

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impl !RefUnwindSafe for Layer

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impl Send for Layer

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impl Sync for Layer

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impl Unpin for Layer

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impl !UnwindSafe for Layer

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,