Struct DatFile

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pub struct DatFile {
    pub terrain_tables: Vec<TerrainRestriction>,
    pub tile_sizes: Vec<TileSize>,
    pub terrains: Vec<Terrain>,
    pub terrain_borders: Vec<TerrainBorder>,
    pub color_tables: Vec<ColorTable>,
    pub sounds: Vec<Sound>,
    pub sprites: Vec<Option<Sprite>>,
    pub effects: Vec<TechEffect>,
    pub task_lists: Vec<Option<TaskList>>,
    pub civilizations: Vec<Civilization>,
    pub techs: Vec<Tech>,
    pub tech_tree: TechTree,
    /* private fields */
}
Expand description

A data file.

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§terrain_tables: Vec<TerrainRestriction>

Terrain restriction tables.

§tile_sizes: Vec<TileSize>

Tile size data.

§terrains: Vec<Terrain>

Terrains.

§terrain_borders: Vec<TerrainBorder>

Terrain border data, specifying how different terrains blend.

§color_tables: Vec<ColorTable>

Data about player colours.

§sounds: Vec<Sound>

The available sounds.

§sprites: Vec<Option<Sprite>>

The available sprites.

§effects: Vec<TechEffect>

Tech effect data.

§task_lists: Vec<Option<TaskList>>

Task lists for unit types.

§civilizations: Vec<Civilization>

The available civilizations.

§techs: Vec<Tech>

Techs or researches.

§tech_tree: TechTree

Tech tree data.

Implementations§

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impl DatFile

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pub fn read_from(input: impl Read) -> Result<Self>

Read a data file from a compressed byte stream.

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pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()>

Serialize this data file to an output stream. Compression is applied by this function.

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pub fn get_tech(&self, id: impl Into<TechID>) -> Option<&Tech>

Get a tech by its ID.

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pub fn get_terrain(&self, id: impl Into<TerrainID>) -> Option<&Terrain>

Get a terrain type by its ID.

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pub fn get_gaia(&self) -> Option<&Civilization>

Get the GAIA civilization.

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pub fn get_civilization( &self, id: impl Into<CivilizationID>, ) -> Option<&Civilization>

Get a civilization by its ID.

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pub fn get_sound(&self, id: impl Into<SoundID>) -> Option<&Sound>

Get a sound by its ID.

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pub fn get_sprite(&self, id: impl Into<SpriteID>) -> Option<&Sprite>

Get a sprite by its ID.

Trait Implementations§

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impl Clone for DatFile

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fn clone(&self) -> DatFile

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DatFile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.