Struct Terrain

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pub struct Terrain {
Show 15 fields pub enabled: bool, pub slp_id: Option<GraphicID>, pub sound_id: Option<SoundID>, pub minimap_color_high: u8, pub minimap_color_medium: u8, pub minimap_color_low: u8, pub minimap_color_cliff_lt: u8, pub minimap_color_cliff_rt: u8, pub passable_terrain_id: Option<u8>, pub impassable_terrain_id: Option<u8>, pub animation: TerrainAnimation, pub elevation_sprites: Vec<TerrainSpriteFrame>, pub terrain_id_to_draw: Option<TerrainID>, pub borders: Vec<i16>, pub terrain_objects: Vec<TerrainObject>, /* private fields */
}

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§enabled: bool

Is this terrain enabled?

§slp_id: Option<GraphicID>

SLP graphic ID for this terrain.

§sound_id: Option<SoundID>

The Sound ID for this terrain.

§minimap_color_high: u8

The colour tiles with this terrain will have on the minimap when on a downhill slope.

§minimap_color_medium: u8

The colour tiles with this terrain will have on the minimap when on a flat tile.

§minimap_color_low: u8

The colour tiles with this terrain will have on the minimap when on an uphill slope.

§minimap_color_cliff_lt: u8

The colour tiles with this terrain will have on the minimap when next to a cliff.

§minimap_color_cliff_rt: u8

The colour tiles with this terrain will have on the minimap when next to a cliff.

§passable_terrain_id: Option<u8>§impassable_terrain_id: Option<u8>§animation: TerrainAnimation§elevation_sprites: Vec<TerrainSpriteFrame>§terrain_id_to_draw: Option<TerrainID>§borders: Vec<i16>§terrain_objects: Vec<TerrainObject>

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impl Terrain

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pub fn name(&self) -> &str

Get the internal name of this terrain.

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pub fn read_from( input: impl Read, version: FileVersion, num_terrains: u16, ) -> Result<Self>

Read a Terrain object from an input stream.

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pub fn write_to<W: Write>( &self, output: &mut W, _version: FileVersion, num_terrains: u16, ) -> Result<()>

Serialize this object to a binary output stream.

Trait Implementations§

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impl Clone for Terrain

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fn clone(&self) -> Terrain

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Terrain

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Terrain

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fn default() -> Terrain

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.