pub struct TerrainAnimation {
pub enabled: bool,
/* private fields */
}
Fields§
§enabled: bool
Implementations§
Trait Implementations§
Source§impl Clone for TerrainAnimation
impl Clone for TerrainAnimation
Source§fn clone(&self) -> TerrainAnimation
fn clone(&self) -> TerrainAnimation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TerrainAnimation
impl Debug for TerrainAnimation
Source§impl Default for TerrainAnimation
impl Default for TerrainAnimation
Source§fn default() -> TerrainAnimation
fn default() -> TerrainAnimation
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TerrainAnimation
impl RefUnwindSafe for TerrainAnimation
impl Send for TerrainAnimation
impl Sync for TerrainAnimation
impl Unpin for TerrainAnimation
impl UnwindSafe for TerrainAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more