[−][src]Struct gdnative::api::CSGShape
core class CSGShape
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
CSGShape inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGShape
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Constants
pub const OPERATION_INTERSECTION: i64
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pub const OPERATION_SUBTRACTION: i64
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pub const OPERATION_UNION: i64
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impl CSGShape
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pub fn collision_layer(&self) -> i64
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn collision_mask(&self) -> i64
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn get_meshes(&self) -> VariantArray<Shared>
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pub fn operation(&self) -> Operation
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pub fn snap(&self) -> f64
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pub fn is_calculating_tangents(&self) -> bool
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pub fn is_root_shape(&self) -> bool
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pub fn is_using_collision(&self) -> bool
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pub fn set_calculate_tangents(&self, enabled: bool)
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pub fn set_collision_layer(&self, layer: i64)
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pub fn set_collision_layer_bit(&self, bit: i64, value: bool)
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pub fn set_collision_mask(&self, mask: i64)
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pub fn set_collision_mask_bit(&self, bit: i64, value: bool)
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pub fn set_operation(&self, operation: i64)
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pub fn set_snap(&self, snap: f64)
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pub fn set_use_collision(&self, operation: bool)
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Methods from Deref<Target = GeometryInstance>
pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
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pub const FLAG_MAX: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub fn cast_shadows_setting(&self) -> ShadowCastingSetting
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn extra_cull_margin(&self) -> f64
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn flag(&self, flag: i64) -> bool
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn lod_max_distance(&self) -> f64
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The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_max_hysteresis(&self) -> f64
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The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_distance(&self) -> f64
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The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_hysteresis(&self) -> f64
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The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn material_override(&self) -> Option<Ref<Material, Shared>>
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The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn set_custom_aabb(&self, aabb: Aabb)
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
pub fn set_extra_cull_margin(&self, margin: f64)
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn set_flag(&self, flag: i64, value: bool)
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn set_lod_max_distance(&self, mode: f64)
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The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_max_hysteresis(&self, mode: f64)
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The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_distance(&self, mode: f64)
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The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_hysteresis(&self, mode: f64)
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The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_material_override(&self, material: impl AsArg<Material>)
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The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
Trait Implementations
impl Debug for CSGShape
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impl Deref for CSGShape
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for CSGShape
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl GodotObject for CSGShape
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for CSGShape
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<CSGShape> for CSGCylinder
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impl SubClass<CSGShape> for CSGPrimitive
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impl SubClass<CSGShape> for CSGPolygon
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impl SubClass<CSGShape> for CSGTorus
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impl SubClass<CSGShape> for CSGBox
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impl SubClass<CSGShape> for CSGMesh
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impl SubClass<CSGShape> for CSGCombiner
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impl SubClass<CSGShape> for CSGSphere
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impl SubClass<GeometryInstance> for CSGShape
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impl SubClass<Node> for CSGShape
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impl SubClass<Object> for CSGShape
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impl SubClass<Spatial> for CSGShape
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impl SubClass<VisualInstance> for CSGShape
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Auto Trait Implementations
impl RefUnwindSafe for CSGShape
impl !Send for CSGShape
impl !Sync for CSGShape
impl Unpin for CSGShape
impl UnwindSafe for CSGShape
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,