[−][src]Struct gdnative::api::CSGCombiner
core class CSGCombiner
inherits CSGShape
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGCombiner
is a reference-only type. Persistent references can
only exist in the unsafe Ref<CSGCombiner>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
CSGCombiner inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGCombiner
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pub fn new() -> Ref<CSGCombiner, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
Methods from Deref<Target = CSGShape>
pub const OPERATION_INTERSECTION: i64
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pub const OPERATION_SUBTRACTION: i64
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pub const OPERATION_UNION: i64
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pub fn collision_layer(&self) -> i64
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn collision_mask(&self) -> i64
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn get_meshes(&self) -> VariantArray<Shared>
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pub fn operation(&self) -> Operation
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pub fn snap(&self) -> f64
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pub fn is_calculating_tangents(&self) -> bool
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pub fn is_root_shape(&self) -> bool
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pub fn is_using_collision(&self) -> bool
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pub fn set_calculate_tangents(&self, enabled: bool)
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pub fn set_collision_layer(&self, layer: i64)
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pub fn set_collision_layer_bit(&self, bit: i64, value: bool)
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pub fn set_collision_mask(&self, mask: i64)
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pub fn set_collision_mask_bit(&self, bit: i64, value: bool)
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pub fn set_operation(&self, operation: i64)
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pub fn set_snap(&self, snap: f64)
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pub fn set_use_collision(&self, operation: bool)
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Trait Implementations
impl Debug for CSGCombiner
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impl Deref for CSGCombiner
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impl DerefMut for CSGCombiner
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impl GodotObject for CSGCombiner
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CSGCombiner
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fn construct() -> Ref<CSGCombiner, Unique>
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impl QueueFree for CSGCombiner
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<CSGShape> for CSGCombiner
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impl SubClass<GeometryInstance> for CSGCombiner
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impl SubClass<Node> for CSGCombiner
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impl SubClass<Object> for CSGCombiner
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impl SubClass<Spatial> for CSGCombiner
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impl SubClass<VisualInstance> for CSGCombiner
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Auto Trait Implementations
impl RefUnwindSafe for CSGCombiner
impl !Send for CSGCombiner
impl !Sync for CSGCombiner
impl Unpin for CSGCombiner
impl UnwindSafe for CSGCombiner
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,