[][src]Struct gdnative::api::CSGCombiner

pub struct CSGCombiner { /* fields omitted */ }

core class CSGCombiner inherits CSGShape (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGCombiner is a reference-only type. Persistent references can only exist in the unsafe Ref<CSGCombiner> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

CSGCombiner inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CSGCombiner[src]

pub fn new() -> Ref<CSGCombiner, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

Methods from Deref<Target = CSGShape>

pub fn collision_layer(&self) -> i64[src]

pub fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub fn collision_mask(&self) -> i64[src]

pub fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub fn get_meshes(&self) -> VariantArray<Shared>[src]

pub fn operation(&self) -> Operation[src]

pub fn snap(&self) -> f64[src]

pub fn is_calculating_tangents(&self) -> bool[src]

pub fn is_root_shape(&self) -> bool[src]

pub fn is_using_collision(&self) -> bool[src]

pub fn set_calculate_tangents(&self, enabled: bool)[src]

pub fn set_collision_layer(&self, layer: i64)[src]

pub fn set_collision_layer_bit(&self, bit: i64, value: bool)[src]

pub fn set_collision_mask(&self, mask: i64)[src]

pub fn set_collision_mask_bit(&self, bit: i64, value: bool)[src]

pub fn set_operation(&self, operation: i64)[src]

pub fn set_snap(&self, snap: f64)[src]

pub fn set_use_collision(&self, operation: bool)[src]

Trait Implementations

impl Debug for CSGCombiner[src]

impl Deref for CSGCombiner[src]

type Target = CSGShape

The resulting type after dereferencing.

impl DerefMut for CSGCombiner[src]

impl GodotObject for CSGCombiner[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CSGCombiner[src]

impl QueueFree for CSGCombiner[src]

impl SubClass<CSGShape> for CSGCombiner[src]

impl SubClass<GeometryInstance> for CSGCombiner[src]

impl SubClass<Node> for CSGCombiner[src]

impl SubClass<Object> for CSGCombiner[src]

impl SubClass<Spatial> for CSGCombiner[src]

impl SubClass<VisualInstance> for CSGCombiner[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.