[][src]Struct gdnative::api::CSGMesh

pub struct CSGMesh { /* fields omitted */ }

core class CSGMesh inherits CSGPrimitive (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGMesh is a reference-only type. Persistent references can only exist in the unsafe Ref<CSGMesh> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

CSGMesh inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CSGMesh[src]

pub fn new() -> Ref<CSGMesh, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn mesh(&self) -> Option<Ref<Mesh, Shared>>[src]

pub fn set_material(&self, material: impl AsArg<Material>)[src]

pub fn set_mesh(&self, mesh: impl AsArg<Mesh>)[src]

Methods from Deref<Target = CSGPrimitive>

pub fn is_inverting_faces(&self) -> bool[src]

pub fn set_invert_faces(&self, invert_faces: bool)[src]

Trait Implementations

impl Debug for CSGMesh[src]

impl Deref for CSGMesh[src]

type Target = CSGPrimitive

The resulting type after dereferencing.

impl DerefMut for CSGMesh[src]

impl GodotObject for CSGMesh[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CSGMesh[src]

impl QueueFree for CSGMesh[src]

impl SubClass<CSGPrimitive> for CSGMesh[src]

impl SubClass<CSGShape> for CSGMesh[src]

impl SubClass<GeometryInstance> for CSGMesh[src]

impl SubClass<Node> for CSGMesh[src]

impl SubClass<Object> for CSGMesh[src]

impl SubClass<Spatial> for CSGMesh[src]

impl SubClass<VisualInstance> for CSGMesh[src]

Auto Trait Implementations

impl RefUnwindSafe for CSGMesh

impl !Send for CSGMesh

impl !Sync for CSGMesh

impl Unpin for CSGMesh

impl UnwindSafe for CSGMesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.