[][src]Struct gdnative::api::CSGPrimitive

pub struct CSGPrimitive { /* fields omitted */ }

core class CSGPrimitive inherits CSGShape (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

CSGPrimitive inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CSGPrimitive[src]

pub fn is_inverting_faces(&self) -> bool[src]

pub fn set_invert_faces(&self, invert_faces: bool)[src]

Methods from Deref<Target = CSGShape>

pub fn collision_layer(&self) -> i64[src]

pub fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub fn collision_mask(&self) -> i64[src]

pub fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub fn get_meshes(&self) -> VariantArray<Shared>[src]

pub fn operation(&self) -> Operation[src]

pub fn snap(&self) -> f64[src]

pub fn is_calculating_tangents(&self) -> bool[src]

pub fn is_root_shape(&self) -> bool[src]

pub fn is_using_collision(&self) -> bool[src]

pub fn set_calculate_tangents(&self, enabled: bool)[src]

pub fn set_collision_layer(&self, layer: i64)[src]

pub fn set_collision_layer_bit(&self, bit: i64, value: bool)[src]

pub fn set_collision_mask(&self, mask: i64)[src]

pub fn set_collision_mask_bit(&self, bit: i64, value: bool)[src]

pub fn set_operation(&self, operation: i64)[src]

pub fn set_snap(&self, snap: f64)[src]

pub fn set_use_collision(&self, operation: bool)[src]

Trait Implementations

impl Debug for CSGPrimitive[src]

impl Deref for CSGPrimitive[src]

type Target = CSGShape

The resulting type after dereferencing.

impl DerefMut for CSGPrimitive[src]

impl GodotObject for CSGPrimitive[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for CSGPrimitive[src]

impl SubClass<CSGPrimitive> for CSGMesh[src]

impl SubClass<CSGPrimitive> for CSGSphere[src]

impl SubClass<CSGPrimitive> for CSGBox[src]

impl SubClass<CSGPrimitive> for CSGCylinder[src]

impl SubClass<CSGPrimitive> for CSGPolygon[src]

impl SubClass<CSGPrimitive> for CSGTorus[src]

impl SubClass<CSGShape> for CSGPrimitive[src]

impl SubClass<GeometryInstance> for CSGPrimitive[src]

impl SubClass<Node> for CSGPrimitive[src]

impl SubClass<Object> for CSGPrimitive[src]

impl SubClass<Spatial> for CSGPrimitive[src]

impl SubClass<VisualInstance> for CSGPrimitive[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.