[][src]Struct gdnative::api::CSGPolygon

pub struct CSGPolygon { /* fields omitted */ }

core class CSGPolygon inherits CSGPrimitive (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGPolygon is a reference-only type. Persistent references can only exist in the unsafe Ref<CSGPolygon> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

CSGPolygon inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CSGPolygon[src]

Constants

impl CSGPolygon[src]

pub fn new() -> Ref<CSGPolygon, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn depth(&self) -> f64[src]

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn mode(&self) -> Mode[src]

pub fn path_interval(&self) -> f64[src]

pub fn path_node(&self) -> NodePath[src]

pub fn path_rotation(&self) -> PathRotation[src]

pub fn polygon(&self) -> TypedArray<Vector2D<f32, UnknownUnit>>[src]

pub fn smooth_faces(&self) -> bool[src]

pub fn spin_degrees(&self) -> f64[src]

pub fn spin_sides(&self) -> i64[src]

pub fn is_path_continuous_u(&self) -> bool[src]

pub fn is_path_joined(&self) -> bool[src]

pub fn is_path_local(&self) -> bool[src]

pub fn set_depth(&self, depth: f64)[src]

pub fn set_material(&self, material: impl AsArg<Material>)[src]

pub fn set_mode(&self, mode: i64)[src]

pub fn set_path_continuous_u(&self, enable: bool)[src]

pub fn set_path_interval(&self, distance: f64)[src]

pub fn set_path_joined(&self, enable: bool)[src]

pub fn set_path_local(&self, enable: bool)[src]

pub fn set_path_node(&self, path: impl Into<NodePath>)[src]

pub fn set_path_rotation(&self, mode: i64)[src]

pub fn set_polygon(&self, polygon: TypedArray<Vector2D<f32, UnknownUnit>>)[src]

pub fn set_smooth_faces(&self, smooth_faces: bool)[src]

pub fn set_spin_degrees(&self, degrees: f64)[src]

pub fn set_spin_sides(&self, spin_sides: i64)[src]

Methods from Deref<Target = CSGPrimitive>

pub fn is_inverting_faces(&self) -> bool[src]

pub fn set_invert_faces(&self, invert_faces: bool)[src]

Trait Implementations

impl Debug for CSGPolygon[src]

impl Deref for CSGPolygon[src]

type Target = CSGPrimitive

The resulting type after dereferencing.

impl DerefMut for CSGPolygon[src]

impl GodotObject for CSGPolygon[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CSGPolygon[src]

impl QueueFree for CSGPolygon[src]

impl SubClass<CSGPrimitive> for CSGPolygon[src]

impl SubClass<CSGShape> for CSGPolygon[src]

impl SubClass<GeometryInstance> for CSGPolygon[src]

impl SubClass<Node> for CSGPolygon[src]

impl SubClass<Object> for CSGPolygon[src]

impl SubClass<Spatial> for CSGPolygon[src]

impl SubClass<VisualInstance> for CSGPolygon[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.