[][src]Struct gdnative::prelude::Null

pub struct Null<T>(_);

Represents an explicit null reference in method arguments. This works around type inference issues with Option. You may create Nulls with Null::null or GodotObject::null.

Implementations

impl<T> Null<T> where
    T: GodotObject
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pub fn null() -> Null<T>[src]

Creates an explicitly null reference that can be used as a method argument.

Trait Implementations

impl<'a, T> AsArg<T> for Null<T> where
    T: GodotObject
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impl<'a, T> AsVariant for Null<T> where
    T: GodotObject
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type Target = T

Auto Trait Implementations

impl<T> RefUnwindSafe for Null<T> where
    T: RefUnwindSafe

impl<T> Send for Null<T> where
    T: Send

impl<T> Sync for Null<T> where
    T: Sync

impl<T> Unpin for Null<T> where
    T: Unpin

impl<T> UnwindSafe for Null<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.