[−][src]Struct gdnative_animation::AnimationTreePlayer
core class AnimationTreePlayer
inherits Node
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
AnimationTreePlayer
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using AnimationTreePlayer::free
.
Feature flag
This type is behind the gdnative crate's animation
feature flag.
Class hierarchy
AnimationTreePlayer inherits methods from:
Methods
impl AnimationTreePlayer
[src]
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using AnimationTreePlayer::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn add_node(&mut self, _type: i64, id: GodotString)
[src]
pub unsafe fn node_exists(&self, node: GodotString) -> bool
[src]
pub unsafe fn node_rename(
&mut self,
node: GodotString,
new_name: GodotString
) -> GodotResult
[src]
&mut self,
node: GodotString,
new_name: GodotString
) -> GodotResult
pub unsafe fn node_get_type(
&self,
id: GodotString
) -> AnimationTreePlayerNodeType
[src]
&self,
id: GodotString
) -> AnimationTreePlayerNodeType
pub unsafe fn node_get_input_count(&self, id: GodotString) -> i64
[src]
pub unsafe fn node_get_input_source(
&self,
id: GodotString,
idx: i64
) -> GodotString
[src]
&self,
id: GodotString,
idx: i64
) -> GodotString
pub unsafe fn animation_node_set_animation(
&mut self,
id: GodotString,
animation: Option<Animation>
)
[src]
&mut self,
id: GodotString,
animation: Option<Animation>
)
pub unsafe fn animation_node_get_animation(
&self,
id: GodotString
) -> Option<Animation>
[src]
&self,
id: GodotString
) -> Option<Animation>
pub unsafe fn animation_node_set_master_animation(
&mut self,
id: GodotString,
source: GodotString
)
[src]
&mut self,
id: GodotString,
source: GodotString
)
pub unsafe fn animation_node_get_master_animation(
&self,
id: GodotString
) -> GodotString
[src]
&self,
id: GodotString
) -> GodotString
pub unsafe fn animation_node_get_position(&self, id: GodotString) -> f64
[src]
pub unsafe fn animation_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
[src]
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn oneshot_node_set_fadein_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn oneshot_node_get_fadein_time(&self, id: GodotString) -> f64
[src]
pub unsafe fn oneshot_node_set_fadeout_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn oneshot_node_get_fadeout_time(&self, id: GodotString) -> f64
[src]
pub unsafe fn oneshot_node_set_autorestart(
&mut self,
id: GodotString,
enable: bool
)
[src]
&mut self,
id: GodotString,
enable: bool
)
pub unsafe fn oneshot_node_set_autorestart_delay(
&mut self,
id: GodotString,
delay_sec: f64
)
[src]
&mut self,
id: GodotString,
delay_sec: f64
)
pub unsafe fn oneshot_node_set_autorestart_random_delay(
&mut self,
id: GodotString,
rand_sec: f64
)
[src]
&mut self,
id: GodotString,
rand_sec: f64
)
pub unsafe fn oneshot_node_has_autorestart(&self, id: GodotString) -> bool
[src]
pub unsafe fn oneshot_node_get_autorestart_delay(&self, id: GodotString) -> f64
[src]
pub unsafe fn oneshot_node_get_autorestart_random_delay(
&self,
id: GodotString
) -> f64
[src]
&self,
id: GodotString
) -> f64
pub unsafe fn oneshot_node_start(&mut self, id: GodotString)
[src]
pub unsafe fn oneshot_node_stop(&mut self, id: GodotString)
[src]
pub unsafe fn oneshot_node_is_active(&self, id: GodotString) -> bool
[src]
pub unsafe fn oneshot_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
[src]
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn mix_node_set_amount(&mut self, id: GodotString, ratio: f64)
[src]
pub unsafe fn mix_node_get_amount(&self, id: GodotString) -> f64
[src]
pub unsafe fn blend2_node_set_amount(&mut self, id: GodotString, blend: f64)
[src]
pub unsafe fn blend2_node_get_amount(&self, id: GodotString) -> f64
[src]
pub unsafe fn blend2_node_set_filter_path(
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
[src]
&mut self,
id: GodotString,
path: NodePath,
enable: bool
)
pub unsafe fn blend3_node_set_amount(&mut self, id: GodotString, blend: f64)
[src]
pub unsafe fn blend3_node_get_amount(&self, id: GodotString) -> f64
[src]
pub unsafe fn blend4_node_set_amount(&mut self, id: GodotString, blend: Vector2)
[src]
pub unsafe fn blend4_node_get_amount(&self, id: GodotString) -> Vector2
[src]
pub unsafe fn timescale_node_set_scale(&mut self, id: GodotString, scale: f64)
[src]
pub unsafe fn timescale_node_get_scale(&self, id: GodotString) -> f64
[src]
pub unsafe fn timeseek_node_seek(&mut self, id: GodotString, seconds: f64)
[src]
pub unsafe fn transition_node_set_input_count(
&mut self,
id: GodotString,
count: i64
)
[src]
&mut self,
id: GodotString,
count: i64
)
pub unsafe fn transition_node_get_input_count(&self, id: GodotString) -> i64
[src]
pub unsafe fn transition_node_delete_input(
&mut self,
id: GodotString,
input_idx: i64
)
[src]
&mut self,
id: GodotString,
input_idx: i64
)
pub unsafe fn transition_node_set_input_auto_advance(
&mut self,
id: GodotString,
input_idx: i64,
enable: bool
)
[src]
&mut self,
id: GodotString,
input_idx: i64,
enable: bool
)
pub unsafe fn transition_node_has_input_auto_advance(
&self,
id: GodotString,
input_idx: i64
) -> bool
[src]
&self,
id: GodotString,
input_idx: i64
) -> bool
pub unsafe fn transition_node_set_xfade_time(
&mut self,
id: GodotString,
time_sec: f64
)
[src]
&mut self,
id: GodotString,
time_sec: f64
)
pub unsafe fn transition_node_get_xfade_time(&self, id: GodotString) -> f64
[src]
pub unsafe fn transition_node_set_current(
&mut self,
id: GodotString,
input_idx: i64
)
[src]
&mut self,
id: GodotString,
input_idx: i64
)
pub unsafe fn transition_node_get_current(&self, id: GodotString) -> i64
[src]
pub unsafe fn node_set_position(
&mut self,
id: GodotString,
screen_position: Vector2
)
[src]
&mut self,
id: GodotString,
screen_position: Vector2
)
pub unsafe fn node_get_position(&self, id: GodotString) -> Vector2
[src]
pub unsafe fn remove_node(&mut self, id: GodotString)
[src]
pub unsafe fn connect_nodes(
&mut self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> GodotResult
[src]
&mut self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> GodotResult
pub unsafe fn are_nodes_connected(
&self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> bool
[src]
&self,
id: GodotString,
dst_id: GodotString,
dst_input_idx: i64
) -> bool
pub unsafe fn disconnect_nodes(&mut self, id: GodotString, dst_input_idx: i64)
[src]
pub unsafe fn set_active(&mut self, enabled: bool)
[src]
pub unsafe fn is_active(&self) -> bool
[src]
pub unsafe fn set_base_path(&mut self, path: NodePath)
[src]
pub unsafe fn get_base_path(&self) -> NodePath
[src]
pub unsafe fn set_master_player(&mut self, nodepath: NodePath)
[src]
pub unsafe fn get_master_player(&self) -> NodePath
[src]
pub unsafe fn get_node_list(&mut self) -> StringArray
[src]
pub unsafe fn set_animation_process_mode(&mut self, mode: i64)
[src]
pub unsafe fn get_animation_process_mode(
&self
) -> AnimationTreePlayerAnimationProcessMode
[src]
&self
) -> AnimationTreePlayerAnimationProcessMode
pub unsafe fn advance(&mut self, delta: f64)
[src]
pub unsafe fn reset(&mut self)
[src]
pub unsafe fn recompute_caches(&mut self)
[src]
pub unsafe fn _process(&mut self, delta: f64)
[src]
Inherited from Node.
pub unsafe fn _physics_process(&mut self, delta: f64)
[src]
Inherited from Node.
pub unsafe fn _enter_tree(&mut self)
[src]
Inherited from Node.
pub unsafe fn _exit_tree(&mut self)
[src]
Inherited from Node.
pub unsafe fn _ready(&mut self)
[src]
Inherited from Node.
pub unsafe fn _input(&mut self, event: Option<InputEvent>)
[src]
Inherited from Node.
pub unsafe fn _unhandled_input(&mut self, event: Option<InputEvent>)
[src]
Inherited from Node.
pub unsafe fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
[src]
Inherited from Node.
pub unsafe fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
[src]
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
Inherited from Node.
pub unsafe fn set_name(&mut self, name: GodotString)
[src]
Inherited from Node.
pub unsafe fn get_name(&self) -> GodotString
[src]
Inherited from Node.
pub unsafe fn add_child(
&mut self,
node: Option<Object>,
legible_unique_name: bool
)
[src]
&mut self,
node: Option<Object>,
legible_unique_name: bool
)
Inherited from Node.
pub unsafe fn remove_child(&mut self, node: Option<Object>)
[src]
Inherited from Node.
pub unsafe fn get_child_count(&self) -> i64
[src]
Inherited from Node.
pub unsafe fn get_children(&self) -> VariantArray
[src]
Inherited from Node.
pub unsafe fn get_child(&self, idx: i64) -> Option<Node>
[src]
Inherited from Node.
pub unsafe fn has_node(&self, path: NodePath) -> bool
[src]
Inherited from Node.
pub unsafe fn get_node(&self, path: NodePath) -> Option<Node>
[src]
Inherited from Node.
pub unsafe fn get_parent(&self) -> Option<Node>
[src]
Inherited from Node.
pub unsafe fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
[src]
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
Inherited from Node.
pub unsafe fn has_node_and_resource(&self, path: NodePath) -> bool
[src]
Inherited from Node.
pub unsafe fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
[src]
Inherited from Node.
pub unsafe fn is_inside_tree(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn is_a_parent_of(&self, node: Option<Object>) -> bool
[src]
Inherited from Node.
pub unsafe fn is_greater_than(&self, node: Option<Object>) -> bool
[src]
Inherited from Node.
pub unsafe fn get_path(&self) -> NodePath
[src]
Inherited from Node.
pub unsafe fn get_path_to(&self, node: Option<Object>) -> NodePath
[src]
Inherited from Node.
pub unsafe fn add_to_group(&mut self, group: GodotString, persistent: bool)
[src]
Inherited from Node.
pub unsafe fn remove_from_group(&mut self, group: GodotString)
[src]
Inherited from Node.
pub unsafe fn is_in_group(&self, group: GodotString) -> bool
[src]
Inherited from Node.
pub unsafe fn move_child(
&mut self,
child_node: Option<Object>,
to_position: i64
)
[src]
&mut self,
child_node: Option<Object>,
to_position: i64
)
Inherited from Node.
pub unsafe fn get_groups(&self) -> VariantArray
[src]
Inherited from Node.
pub unsafe fn raise(&mut self)
[src]
Inherited from Node.
pub unsafe fn set_owner(&mut self, owner: Option<Object>)
[src]
Inherited from Node.
pub unsafe fn get_owner(&self) -> Option<Node>
[src]
Inherited from Node.
pub unsafe fn remove_and_skip(&mut self)
[src]
Inherited from Node.
pub unsafe fn get_index(&self) -> i64
[src]
Inherited from Node.
pub unsafe fn print_tree(&mut self)
[src]
Inherited from Node.
pub unsafe fn print_tree_pretty(&mut self)
[src]
Inherited from Node.
pub unsafe fn set_filename(&mut self, filename: GodotString)
[src]
Inherited from Node.
pub unsafe fn get_filename(&self) -> GodotString
[src]
Inherited from Node.
pub unsafe fn propagate_notification(&mut self, what: i64)
[src]
Inherited from Node.
pub unsafe fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
[src]
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
Inherited from Node.
pub unsafe fn set_physics_process(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn get_physics_process_delta_time(&self) -> f64
[src]
Inherited from Node.
pub unsafe fn is_physics_processing(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn get_process_delta_time(&self) -> f64
[src]
Inherited from Node.
pub unsafe fn set_process(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn set_process_priority(&mut self, priority: i64)
[src]
Inherited from Node.
pub unsafe fn is_processing(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_process_input(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn is_processing_input(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_process_unhandled_input(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn is_processing_unhandled_input(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_process_unhandled_key_input(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn is_processing_unhandled_key_input(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_pause_mode(&mut self, mode: i64)
[src]
Inherited from Node.
pub unsafe fn get_pause_mode(&self) -> NodePauseMode
[src]
Inherited from Node.
pub unsafe fn can_process(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn print_stray_nodes(&mut self)
[src]
Inherited from Node.
pub unsafe fn get_position_in_parent(&self) -> i64
[src]
Inherited from Node.
pub unsafe fn set_display_folded(&mut self, fold: bool)
[src]
Inherited from Node.
pub unsafe fn is_displayed_folded(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_process_internal(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn is_processing_internal(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn set_physics_process_internal(&mut self, enable: bool)
[src]
Inherited from Node.
pub unsafe fn is_physics_processing_internal(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn get_tree(&self) -> Option<SceneTree>
[src]
Inherited from Node.
pub unsafe fn duplicate(&self, flags: i64) -> Option<Node>
[src]
Inherited from Node.
pub unsafe fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
[src]
Inherited from Node.
pub unsafe fn set_scene_instance_load_placeholder(
&mut self,
load_placeholder: bool
)
[src]
&mut self,
load_placeholder: bool
)
Inherited from Node.
pub unsafe fn get_scene_instance_load_placeholder(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn get_viewport(&self) -> Option<Viewport>
[src]
Inherited from Node.
pub unsafe fn queue_free(&mut self)
[src]
Inherited from Node.
pub unsafe fn request_ready(&mut self)
[src]
Inherited from Node.
pub unsafe fn set_network_master(&mut self, id: i64, recursive: bool)
[src]
Inherited from Node.
pub unsafe fn get_network_master(&self) -> i64
[src]
Inherited from Node.
pub unsafe fn is_network_master(&self) -> bool
[src]
Inherited from Node.
pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>
[src]
Inherited from Node.
pub unsafe fn get_custom_multiplayer(&self) -> Option<MultiplayerAPI>
[src]
Inherited from Node.
pub unsafe fn set_custom_multiplayer(&mut self, api: Option<MultiplayerAPI>)
[src]
Inherited from Node.
pub unsafe fn rpc_config(&mut self, method: GodotString, mode: i64)
[src]
Inherited from Node.
pub unsafe fn rset_config(&mut self, property: GodotString, mode: i64)
[src]
Inherited from Node.
pub unsafe fn _set_import_path(&mut self, import_path: NodePath)
[src]
Inherited from Node.
pub unsafe fn _get_import_path(&self) -> NodePath
[src]
Inherited from Node.
pub unsafe fn rpc(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Node.
pub unsafe fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Node.
pub unsafe fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Node.
pub unsafe fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Node.
pub unsafe fn rset(&mut self, property: GodotString, value: Variant)
[src]
Inherited from Node.
pub unsafe fn rset_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
Inherited from Node.
pub unsafe fn rset_unreliable(&mut self, property: GodotString, value: Variant)
[src]
Inherited from Node.
pub unsafe fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
Inherited from Node.
pub unsafe fn _notification(&mut self, what: i64)
[src]
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn _init(&mut self)
[src]
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
[src]
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
[src]
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
[src]
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
[src]
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
[src]
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
[src]
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
[src]
Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
[src]
&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
[src]
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
[src]
&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
[src]
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
[src]
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
[src]
Inherited from Object.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for AnimationTreePlayer
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fn clone(&self) -> AnimationTreePlayer
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for AnimationTreePlayer
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impl Debug for AnimationTreePlayer
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impl Free for AnimationTreePlayer
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unsafe fn godot_free(self)
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impl GodotObject for AnimationTreePlayer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl QueueFree for AnimationTreePlayer
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for AnimationTreePlayer
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
[src]
Auto Trait Implementations
impl RefUnwindSafe for AnimationTreePlayer
impl !Send for AnimationTreePlayer
impl !Sync for AnimationTreePlayer
impl Unpin for AnimationTreePlayer
impl UnwindSafe for AnimationTreePlayer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,