pub struct Animation { /* private fields */ }
Expand description
core class Animation
inherits Resource
(reference counted).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Memory management
The lifetime of this object is automatically managed through reference counting.
§Feature flag
This type is behind the gdnative crate’s animation
feature flag.
§Class hierarchy
Animation inherits methods from:
Implementations§
Source§impl Animation
impl Animation
pub fn new() -> Self
pub fn add_track(&mut self, _type: i64, at_position: i64) -> i64
pub fn remove_track(&mut self, idx: i64)
pub fn get_track_count(&self) -> i64
pub fn track_get_type(&self, idx: i64) -> AnimationTrackType
pub fn track_get_path(&self, idx: i64) -> NodePath
pub fn track_set_path(&mut self, idx: i64, path: NodePath)
pub fn find_track(&self, path: NodePath) -> i64
pub fn track_move_up(&mut self, idx: i64)
pub fn track_move_down(&mut self, idx: i64)
pub fn track_swap(&mut self, idx: i64, with_idx: i64)
pub fn track_set_imported(&mut self, idx: i64, imported: bool)
pub fn track_is_imported(&self, idx: i64) -> bool
pub fn track_set_enabled(&mut self, idx: i64, enabled: bool)
pub fn track_is_enabled(&self, idx: i64) -> bool
pub fn transform_track_insert_key( &mut self, idx: i64, time: f64, location: Vector3, rotation: Quat, scale: Vector3, ) -> i64
pub fn track_insert_key( &mut self, idx: i64, time: f64, key: Variant, transition: f64, )
pub fn track_remove_key(&mut self, idx: i64, key_idx: i64)
pub fn track_remove_key_at_position(&mut self, idx: i64, position: f64)
pub fn track_set_key_value(&mut self, idx: i64, key: i64, value: Variant)
pub fn track_set_key_transition( &mut self, idx: i64, key_idx: i64, transition: f64, )
pub fn track_get_key_transition(&self, idx: i64, key_idx: i64) -> f64
pub fn track_get_key_count(&self, idx: i64) -> i64
pub fn track_get_key_value(&self, idx: i64, key_idx: i64) -> Variant
pub fn track_get_key_time(&self, idx: i64, key_idx: i64) -> f64
pub fn track_find_key(&self, idx: i64, time: f64, exact: bool) -> i64
pub fn track_set_interpolation_type(&mut self, idx: i64, interpolation: i64)
pub fn track_get_interpolation_type( &self, idx: i64, ) -> AnimationInterpolationType
pub fn track_set_interpolation_loop_wrap( &mut self, idx: i64, interpolation: bool, )
pub fn track_get_interpolation_loop_wrap(&self, idx: i64) -> bool
pub fn transform_track_interpolate( &self, idx: i64, time_sec: f64, ) -> VariantArray
pub fn value_track_set_update_mode(&mut self, idx: i64, mode: i64)
pub fn value_track_get_update_mode(&self, idx: i64) -> AnimationUpdateMode
pub fn value_track_get_key_indices( &self, idx: i64, time_sec: f64, delta: f64, ) -> Int32Array
pub fn method_track_get_key_indices( &self, idx: i64, time_sec: f64, delta: f64, ) -> Int32Array
pub fn method_track_get_name(&self, idx: i64, key_idx: i64) -> GodotString
pub fn method_track_get_params(&self, idx: i64, key_idx: i64) -> VariantArray
pub fn bezier_track_insert_key( &mut self, track: i64, time: f64, value: f64, in_handle: Vector2, out_handle: Vector2, ) -> i64
pub fn bezier_track_set_key_value(&mut self, idx: i64, key_idx: i64, value: f64)
pub fn bezier_track_set_key_in_handle( &mut self, idx: i64, key_idx: i64, in_handle: Vector2, )
pub fn bezier_track_set_key_out_handle( &mut self, idx: i64, key_idx: i64, out_handle: Vector2, )
pub fn bezier_track_get_key_value(&self, idx: i64, key_idx: i64) -> f64
pub fn bezier_track_get_key_in_handle(&self, idx: i64, key_idx: i64) -> Vector2
pub fn bezier_track_get_key_out_handle(&self, idx: i64, key_idx: i64) -> Vector2
pub fn bezier_track_interpolate(&self, track: i64, time: f64) -> f64
pub fn audio_track_insert_key( &mut self, track: i64, time: f64, stream: Option<Resource>, start_offset: f64, end_offset: f64, ) -> i64
pub fn audio_track_set_key_stream( &mut self, idx: i64, key_idx: i64, stream: Option<Resource>, )
pub fn audio_track_set_key_start_offset( &mut self, idx: i64, key_idx: i64, offset: f64, )
pub fn audio_track_set_key_end_offset( &mut self, idx: i64, key_idx: i64, offset: f64, )
pub fn audio_track_get_key_stream( &self, idx: i64, key_idx: i64, ) -> Option<Resource>
pub fn audio_track_get_key_start_offset(&self, idx: i64, key_idx: i64) -> f64
pub fn audio_track_get_key_end_offset(&self, idx: i64, key_idx: i64) -> f64
pub fn animation_track_insert_key( &mut self, track: i64, time: f64, animation: GodotString, ) -> i64
pub fn animation_track_set_key_animation( &mut self, idx: i64, key_idx: i64, animation: GodotString, )
pub fn animation_track_get_key_animation( &self, idx: i64, key_idx: i64, ) -> GodotString
pub fn set_length(&mut self, time_sec: f64)
pub fn get_length(&self) -> f64
pub fn set_loop(&mut self, enabled: bool)
pub fn has_loop(&self) -> bool
pub fn set_step(&mut self, size_sec: f64)
pub fn get_step(&self) -> f64
pub fn clear(&mut self)
pub fn copy_track(&mut self, track: i64, to_animation: Option<Animation>)
Sourcepub fn _setup_local_to_scene(&mut self)
pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn set_path(&mut self, path: GodotString)
pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn take_over_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn get_path(&self) -> GodotString
pub fn get_path(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_name(&mut self, name: GodotString)
pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
Sourcepub fn get_name(&self) -> GodotString
pub fn get_name(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_local_to_scene(&mut self, enable: bool)
pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
Sourcepub fn is_local_to_scene(&self) -> bool
pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
Sourcepub fn get_local_scene(&self) -> Option<Node>
pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
Sourcepub fn setup_local_to_scene(&mut self)
pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn to_resource(&self) -> Resource
pub fn to_resource(&self) -> Resource
Up-cast.
Sourcepub fn to_reference(&self) -> Reference
pub fn to_reference(&self) -> Reference
Up-cast.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.