#[repr(u32)]pub enum AnimationTreePlayerNodeType {
NodeOutput = 0,
NodeAnimation = 1,
NodeOneshot = 2,
NodeMix = 3,
NodeBlend2 = 4,
NodeBlend3 = 5,
NodeBlend4 = 6,
NodeTimescale = 7,
NodeTimeseek = 8,
NodeTransition = 9,
}
Variants§
NodeOutput = 0
NodeAnimation = 1
NodeOneshot = 2
NodeMix = 3
NodeBlend2 = 4
NodeBlend3 = 5
NodeBlend4 = 6
NodeTimescale = 7
NodeTimeseek = 8
NodeTransition = 9
Trait Implementations§
Source§impl Clone for AnimationTreePlayerNodeType
impl Clone for AnimationTreePlayerNodeType
Source§fn clone(&self) -> AnimationTreePlayerNodeType
fn clone(&self) -> AnimationTreePlayerNodeType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AnimationTreePlayerNodeType
impl Debug for AnimationTreePlayerNodeType
Source§impl Hash for AnimationTreePlayerNodeType
impl Hash for AnimationTreePlayerNodeType
impl Copy for AnimationTreePlayerNodeType
impl Eq for AnimationTreePlayerNodeType
impl StructuralPartialEq for AnimationTreePlayerNodeType
Auto Trait Implementations§
impl Freeze for AnimationTreePlayerNodeType
impl RefUnwindSafe for AnimationTreePlayerNodeType
impl Send for AnimationTreePlayerNodeType
impl Sync for AnimationTreePlayerNodeType
impl Unpin for AnimationTreePlayerNodeType
impl UnwindSafe for AnimationTreePlayerNodeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more