#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(
extends = "::js_sys::Object",
js_name = "GamepadPose",
typescript_type = "GamepadPose"
)]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadPose` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub type GamepadPose;
#[wasm_bindgen(method, getter, js_class = "GamepadPose", js_name = "hasOrientation")]
#[doc = "Getter for the `hasOrientation` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn has_orientation(this: &GamepadPose) -> bool;
#[wasm_bindgen(method, getter, js_class = "GamepadPose", js_name = "hasPosition")]
#[doc = "Getter for the `hasPosition` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn has_position(this: &GamepadPose) -> bool;
#[wasm_bindgen(catch, method, getter, js_class = "GamepadPose", js_name = "position")]
#[doc = "Getter for the `position` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn position(this: &GamepadPose) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
#[wasm_bindgen(
catch,
method,
getter,
js_class = "GamepadPose",
js_name = "linearVelocity"
)]
#[doc = "Getter for the `linearVelocity` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn linear_velocity(this: &GamepadPose) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
#[wasm_bindgen(
catch,
method,
getter,
js_class = "GamepadPose",
js_name = "linearAcceleration"
)]
#[doc = "Getter for the `linearAcceleration` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn linear_acceleration(
this: &GamepadPose,
) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
#[wasm_bindgen(
catch,
method,
getter,
js_class = "GamepadPose",
js_name = "orientation"
)]
#[doc = "Getter for the `orientation` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn orientation(this: &GamepadPose) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
#[wasm_bindgen(
catch,
method,
getter,
js_class = "GamepadPose",
js_name = "angularVelocity"
)]
#[doc = "Getter for the `angularVelocity` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn angular_velocity(this: &GamepadPose) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
#[wasm_bindgen(
catch,
method,
getter,
js_class = "GamepadPose",
js_name = "angularAcceleration"
)]
#[doc = "Getter for the `angularAcceleration` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn angular_acceleration(
this: &GamepadPose,
) -> Result<Option<::alloc::vec::Vec<f32>>, JsValue>;
}