#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(
extends = "::js_sys::Object",
js_name = "GamepadButton",
typescript_type = "GamepadButton"
)]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadButton` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
pub type GamepadButton;
#[wasm_bindgen(method, getter, js_class = "GamepadButton", js_name = "pressed")]
#[doc = "Getter for the `pressed` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/pressed)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
pub fn pressed(this: &GamepadButton) -> bool;
#[wasm_bindgen(method, getter, js_class = "GamepadButton", js_name = "touched")]
#[doc = "Getter for the `touched` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/touched)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
pub fn touched(this: &GamepadButton) -> bool;
#[wasm_bindgen(method, getter, js_class = "GamepadButton", js_name = "value")]
#[doc = "Getter for the `value` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/value)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
pub fn value(this: &GamepadButton) -> f64;
}