use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct StraitDefinition {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::StraitDefinition, StraitDefinition::add)
}
impl StraitDefinition {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::StraitDefinition, key, block, Box::new(Self {}));
}
}
impl DbKind for StraitDefinition {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
vd.field_choice("type", &["natural", "artificial"]);
vd.field_bool("total_block_requires_full_control");
vd.field_bool("military_block_requires_full_control");
vd.field_bool("tolls_require_full_control");
vd.field_item("first_land_endpoint", Item::Province);
vd.field_item("second_land_endpoint", Item::Province);
vd.field_item("first_sea_endpoint", Item::Province);
vd.field_item("second_sea_endpoint", Item::Province);
}
}