use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct AiStrategicRegionStanceType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::AiStrategicRegionStanceType, AiStrategicRegionStanceType::add)
}
impl AiStrategicRegionStanceType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::AiStrategicRegionStanceType, key, block, Box::new(Self {}));
}
}
impl DbKind for AiStrategicRegionStanceType {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.mark_used(Item::Localization, key.as_str());
vd.field_item("icon", Item::File);
vd.field_bool("can_send_fleets");
vd.field_bool("add_diplomatic_relevance");
}
}