use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct ShipNameDefinition {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::ShipNameDefinition, ShipNameDefinition::add)
}
impl ShipNameDefinition {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::ShipNameDefinition, key, block, Box::new(Self {}));
}
}
impl DbKind for ShipNameDefinition {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("name", Item::Localization);
vd.field_numeric("selection_weight");
vd.field_item("country", Item::Country);
vd.field_item("culture", Item::Culture);
vd.field_bool("template");
vd.field_bool("fallback");
vd.field_item("clone_properties", Item::ShipNameDefinition);
vd.field_list_items("allowed_ship_types", Item::ShipType);
vd.field_validated_block("properties", |block, data| {
let mut vd = Validator::new(block, data);
for block in vd.blocks() {
let mut vd = Validator::new(block, data);
vd.field_choice(
"type",
&[
"custom_text",
"name_list",
"ordinal_number",
"owned_hubs",
"ship_type",
"culture_surnames",
"owned_states",
],
);
vd.field_item("key", Item::Localization);
vd.field_item("custom_text", Item::Localization);
vd.multi_field_item("quick_trigger_required_law", Item::LawType);
vd.multi_field_item("quick_trigger_forbidden_law", Item::LawType);
vd.multi_field_item("quick_trigger_required_country", Item::Country);
vd.field_bool("quick_trigger_country_leader_female");
vd.field_list_items("name_list", Item::Localization);
vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Ship);
}
});
}
}