use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::report::{ErrorKey, warn};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
use crate::vic3::validate::validate_locators;
#[derive(Clone, Debug)]
pub struct FleetEntity {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::FleetEntity, FleetEntity::add)
}
impl FleetEntity {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::FleetEntity, key, block, Box::new(Self {}));
}
}
impl DbKind for FleetEntity {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::ShipType, key);
vd.field_item("ship_type", Item::ShipType);
vd.field_bool("default");
vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Country);
vd.field_choice("weapon_type", &["none", "cannon", "turret", "torpedo"]);
vd.field_numeric("weapon_fire_interval");
vd.field_choice("hull_type", &["wood", "steel"]);
vd.field_numeric("motion_intensity");
vd.field_numeric("length");
vd.field_item("entity", Item::Entity);
validate_locators(&mut vd);
vd.multi_field_validated_block("vfx_entity", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("entity", Item::Entity);
vd.field_bool("attach");
vd.field_value("locator");
});
vd.field_validated_block("damage_decal_positions", |block, data| {
let mut vd = Validator::new(block, data);
for block in vd.blocks() {
let mut vd = Validator::new(block, data);
let values = vd.values();
if values.len() != 4 {
warn(ErrorKey::Validation).msg("expected exactly 4 numbers").loc(block).push();
}
for value in vd.values() {
value.expect_number();
}
}
});
vd.multi_field_validated_block("modification", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_item("slot_type", Item::ShipModificationSlot);
vd.multi_field_item("entity", Item::Entity);
});
vd.multi_field_validated_block("attach", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_value("locator");
vd.field_item("slot_type", Item::ShipModificationSlot);
vd.multi_field_validated_block("modification", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_item("entity", Item::Entity);
vd.field_bool("disabled");
vd.field_numeric("fire_angle");
});
});
}
}