use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
use crate::vic3::modif::ModifKinds;
use crate::vic3::tables::misc::CHARACTER_ARCHETYPES;
#[derive(Clone, Debug)]
pub struct CharacterRole {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Vic3, Item::CharacterRole, CharacterRole::add)
}
impl CharacterRole {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::CharacterRole, key, block, Box::new(Self {}));
}
}
impl DbKind for CharacterRole {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_item("texture", Item::File);
vd.field_choice("type", CHARACTER_ARCHETYPES);
vd.field_numeric("priority");
vd.field_bool("auto_assigned");
vd.field_list_numeric_exactly("career_length", 2);
vd.field_effect_rooted("on_career_end", Tooltipped::No, Scopes::Character);
vd.field_bool("should_use_title_in_name");
vd.field_choice("title_format", &["from_name", "ruler", "heir", "custom"]);
if block.field_value_is("title_format", "custom") {
let loca = format!("{key}_custom_loc");
data.verify_exists_implied(Item::Localization, &loca, key);
}
vd.field_item("title_preposition", Item::Localization);
vd.field_bool("spawn_characters_to_pool");
vd.field_script_value_no_breakdown_rooted(
"pool_spawn_target_powerful",
Scopes::InterestGroup,
);
vd.field_script_value_no_breakdown_rooted(
"pool_spawn_target_influential",
Scopes::InterestGroup,
);
vd.field_script_value_no_breakdown_rooted(
"pool_spawn_target_marginal",
Scopes::InterestGroup,
);
vd.field_script_value_no_breakdown_rooted(
"pool_spawn_target_country_wide",
Scopes::Country,
);
vd.field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_validated_block("holding_scores", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_block_fields(|_, block| {
let mut vd = Validator::new(block, data);
vd.field_item("type", Item::BuildingType);
vd.field_script_value_no_breakdown_builder("score", |key| {
let mut sc = ScopeContext::new(Scopes::Country, key);
sc.define_name("is_monarch", Scopes::Bool, key);
sc.define_name("interest_group", Scopes::InterestGroup, key);
sc.define_name("state", Scopes::State, key);
sc
});
});
});
}
}