/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.0.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
#[derive(Clone, Debug, PartialEq, Default, Serialize, Deserialize)]
pub struct WaypointTrait {
/// The unique identifier of the trait.
#[serde(rename = "symbol")]
pub symbol: Symbol,
/// The name of the trait.
#[serde(rename = "name")]
pub name: String,
/// A description of the trait.
#[serde(rename = "description")]
pub description: String,
}
impl WaypointTrait {
pub fn new(symbol: Symbol, name: String, description: String) -> WaypointTrait {
WaypointTrait {
symbol,
name,
description,
}
}
}
/// The unique identifier of the trait.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Symbol {
#[serde(rename = "UNCHARTED")]
Uncharted,
#[serde(rename = "MARKETPLACE")]
Marketplace,
#[serde(rename = "SHIPYARD")]
Shipyard,
#[serde(rename = "OUTPOST")]
Outpost,
#[serde(rename = "SCATTERED_SETTLEMENTS")]
ScatteredSettlements,
#[serde(rename = "SPRAWLING_CITIES")]
SprawlingCities,
#[serde(rename = "MEGA_STRUCTURES")]
MegaStructures,
#[serde(rename = "OVERCROWDED")]
Overcrowded,
#[serde(rename = "HIGH_TECH")]
HighTech,
#[serde(rename = "CORRUPT")]
Corrupt,
#[serde(rename = "BUREAUCRATIC")]
Bureaucratic,
#[serde(rename = "TRADING_HUB")]
TradingHub,
#[serde(rename = "INDUSTRIAL")]
Industrial,
#[serde(rename = "BLACK_MARKET")]
BlackMarket,
#[serde(rename = "RESEARCH_FACILITY")]
ResearchFacility,
#[serde(rename = "MILITARY_BASE")]
MilitaryBase,
#[serde(rename = "SURVEILLANCE_OUTPOST")]
SurveillanceOutpost,
#[serde(rename = "EXPLORATION_OUTPOST")]
ExplorationOutpost,
#[serde(rename = "MINERAL_DEPOSITS")]
MineralDeposits,
#[serde(rename = "COMMON_METAL_DEPOSITS")]
CommonMetalDeposits,
#[serde(rename = "PRECIOUS_METAL_DEPOSITS")]
PreciousMetalDeposits,
#[serde(rename = "RARE_METAL_DEPOSITS")]
RareMetalDeposits,
#[serde(rename = "METHANE_POOLS")]
MethanePools,
#[serde(rename = "ICE_CRYSTALS")]
IceCrystals,
#[serde(rename = "EXPLOSIVE_GASES")]
ExplosiveGases,
#[serde(rename = "STRONG_MAGNETOSPHERE")]
StrongMagnetosphere,
#[serde(rename = "VIBRANT_AURORAS")]
VibrantAuroras,
#[serde(rename = "SALT_FLATS")]
SaltFlats,
#[serde(rename = "CANYONS")]
Canyons,
#[serde(rename = "PERPETUAL_DAYLIGHT")]
PerpetualDaylight,
#[serde(rename = "PERPETUAL_OVERCAST")]
PerpetualOvercast,
#[serde(rename = "DRY_SEABEDS")]
DrySeabeds,
#[serde(rename = "MAGMA_SEAS")]
MagmaSeas,
#[serde(rename = "SUPERVOLCANOES")]
Supervolcanoes,
#[serde(rename = "ASH_CLOUDS")]
AshClouds,
#[serde(rename = "VAST_RUINS")]
VastRuins,
#[serde(rename = "MUTATED_FLORA")]
MutatedFlora,
#[serde(rename = "TERRAFORMED")]
Terraformed,
#[serde(rename = "EXTREME_TEMPERATURES")]
ExtremeTemperatures,
#[serde(rename = "EXTREME_PRESSURE")]
ExtremePressure,
#[serde(rename = "DIVERSE_LIFE")]
DiverseLife,
#[serde(rename = "SCARCE_LIFE")]
ScarceLife,
#[serde(rename = "FOSSILS")]
Fossils,
#[serde(rename = "WEAK_GRAVITY")]
WeakGravity,
#[serde(rename = "STRONG_GRAVITY")]
StrongGravity,
#[serde(rename = "CRUSHING_GRAVITY")]
CrushingGravity,
#[serde(rename = "TOXIC_ATMOSPHERE")]
ToxicAtmosphere,
#[serde(rename = "CORROSIVE_ATMOSPHERE")]
CorrosiveAtmosphere,
#[serde(rename = "BREATHABLE_ATMOSPHERE")]
BreathableAtmosphere,
#[serde(rename = "JOVIAN")]
Jovian,
#[serde(rename = "ROCKY")]
Rocky,
#[serde(rename = "VOLCANIC")]
Volcanic,
#[serde(rename = "FROZEN")]
Frozen,
#[serde(rename = "SWAMP")]
Swamp,
#[serde(rename = "BARREN")]
Barren,
#[serde(rename = "TEMPERATE")]
Temperate,
#[serde(rename = "JUNGLE")]
Jungle,
#[serde(rename = "OCEAN")]
Ocean,
#[serde(rename = "STRIPPED")]
Stripped,
}
impl Default for Symbol {
fn default() -> Symbol {
Self::Uncharted
}
}