/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.0.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
/// ShipReactor : The reactor of the ship. The reactor is responsible for powering the ship's systems and weapons.
#[derive(Clone, Debug, PartialEq, Default, Serialize, Deserialize)]
pub struct ShipReactor {
/// Symbol of the reactor.
#[serde(rename = "symbol")]
pub symbol: Symbol,
/// Name of the reactor.
#[serde(rename = "name")]
pub name: String,
/// Description of the reactor.
#[serde(rename = "description")]
pub description: String,
/// Condition is a range of 0 to 100 where 0 is completely worn out and 100 is brand new.
#[serde(rename = "condition", skip_serializing_if = "Option::is_none")]
pub condition: Option<i32>,
/// The amount of power provided by this reactor. The more power a reactor provides to the ship, the lower the cooldown it gets when using a module or mount that taxes the ship's power.
#[serde(rename = "powerOutput")]
pub power_output: i32,
#[serde(rename = "requirements")]
pub requirements: Box<crate::models::ShipRequirements>,
}
impl ShipReactor {
/// The reactor of the ship. The reactor is responsible for powering the ship's systems and weapons.
pub fn new(symbol: Symbol, name: String, description: String, power_output: i32, requirements: crate::models::ShipRequirements) -> ShipReactor {
ShipReactor {
symbol,
name,
description,
condition: None,
power_output,
requirements: Box::new(requirements),
}
}
}
/// Symbol of the reactor.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Symbol {
#[serde(rename = "REACTOR_SOLAR_I")]
SolarI,
#[serde(rename = "REACTOR_FUSION_I")]
FusionI,
#[serde(rename = "REACTOR_FISSION_I")]
FissionI,
#[serde(rename = "REACTOR_CHEMICAL_I")]
ChemicalI,
#[serde(rename = "REACTOR_ANTIMATTER_I")]
AntimatterI,
}
impl Default for Symbol {
fn default() -> Symbol {
Self::SolarI
}
}