/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.0.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
#[derive(Clone, Debug, PartialEq, Default, Serialize, Deserialize)]
pub struct MarketTradeGood {
/// The symbol of the trade good.
#[serde(rename = "symbol")]
pub symbol: String,
/// The typical volume flowing through the market for this type of good. The larger the trade volume, the more stable prices will be.
#[serde(rename = "tradeVolume")]
pub trade_volume: i32,
/// A rough estimate of the total supply of this good in the marketplace.
#[serde(rename = "supply")]
pub supply: Supply,
/// The price at which this good can be purchased from the market.
#[serde(rename = "purchasePrice")]
pub purchase_price: i32,
/// The price at which this good can be sold to the market.
#[serde(rename = "sellPrice")]
pub sell_price: i32,
}
impl MarketTradeGood {
pub fn new(symbol: String, trade_volume: i32, supply: Supply, purchase_price: i32, sell_price: i32) -> MarketTradeGood {
MarketTradeGood {
symbol,
trade_volume,
supply,
purchase_price,
sell_price,
}
}
}
/// A rough estimate of the total supply of this good in the marketplace.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Supply {
#[serde(rename = "SCARCE")]
Scarce,
#[serde(rename = "LIMITED")]
Limited,
#[serde(rename = "MODERATE")]
Moderate,
#[serde(rename = "ABUNDANT")]
Abundant,
}
impl Default for Supply {
fn default() -> Supply {
Self::Scarce
}
}