spacedust 1.1.0

An API wrapper for spacetraders.io V2
Documentation
/*
 * SpaceTraders API
 *
 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
 *
 * The version of the OpenAPI document: 2.0.0
 * Contact: joel@spacetraders.io
 * Generated by: https://openapi-generator.tech
 */

/// Agent : Agent details.



#[derive(Clone, Debug, PartialEq, Default, Serialize, Deserialize)]
pub struct Agent {
    /// Account ID that is tied to this agent.
    #[serde(rename = "accountId")]
    pub account_id: String,
    /// Symbol of the agent.
    #[serde(rename = "symbol")]
    pub symbol: String,
    /// The headquarters of the agent.
    #[serde(rename = "headquarters")]
    pub headquarters: String,
    /// The number of credits the agent has available. Credits can be negative if funds have been overdrawn.
    #[serde(rename = "credits")]
    pub credits: i64,
    /// The faction the agent started with.
    #[serde(rename = "startingFaction")]
    pub starting_faction: String,
}

impl Agent {
    /// Agent details.
    pub fn new(account_id: String, symbol: String, headquarters: String, credits: i64, starting_faction: String) -> Agent {
        Agent {
            account_id,
            symbol,
            headquarters,
            credits,
            starting_faction,
        }
    }
}