#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "../../SDL_hints_c.h"
#include "../../misc/SDL_libusb.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
#define RUMBLE_INTERVAL 12
#define RUMBLE_MAX 29000
#if 0#endif
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
};
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
};
enum
{
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
};
typedef struct
{
Uint16 neutral;
Uint16 max;
Uint16 min;
} Switch2_AxisCalibration;
typedef struct
{
Switch2_AxisCalibration x;
Switch2_AxisCalibration y;
} Switch2_StickCalibration;
typedef struct
{
SDL_HIDAPI_Device *device;
SDL_Joystick *joystick;
SDL_LibUSBContext *libusb;
libusb_device_handle *device_handle;
bool interface_claimed;
Uint8 interface_number;
Uint8 out_endpoint;
Uint8 in_endpoint;
Uint64 rumble_timestamp;
Uint32 rumble_seq;
Uint16 rumble_hi_amp;
Uint16 rumble_hi_freq;
Uint16 rumble_lo_amp;
Uint16 rumble_lo_freq;
Uint32 rumble_error;
bool rumble_updated;
Switch2_StickCalibration left_stick;
Switch2_StickCalibration right_stick;
Uint8 left_trigger_zero;
Uint8 right_trigger_zero;
float gyro_bias_x;
float gyro_bias_y;
float gyro_bias_z;
float accel_bias_x;
float accel_bias_y;
float accel_bias_z;
bool sensors_enabled;
bool sensors_ready;
int sample_count;
Uint64 first_sensor_timestamp;
Uint64 sensor_ts_coeff;
float gyro_coeff;
bool player_lights;
int player_index;
bool vertical_mode;
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverSwitch2_Context;
static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
{
stick_data->x.neutral = data[0];
stick_data->x.neutral |= (data[1] & 0x0F) << 8;
stick_data->y.neutral = data[1] >> 4;
stick_data->y.neutral |= data[2] << 4;
stick_data->x.max = data[3];
stick_data->x.max |= (data[4] & 0x0F) << 8;
stick_data->y.max = data[4] >> 4;
stick_data->y.max |= data[5] << 4;
stick_data->x.min = data[6];
stick_data->x.min |= (data[7] & 0x0F) << 8;
stick_data->y.min = data[7] >> 4;
stick_data->y.min |= data[8] << 4;
}
static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size)
{
int transferred;
int res = ctx->libusb->bulk_transfer(ctx->device_handle,
ctx->out_endpoint,
(Uint8 *)data,
size,
&transferred,
1000);
if (res < 0) {
return res;
}
return transferred;
}
static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size)
{
int transferred;
int total_transferred = 0;
int res;
while (size > 0) {
unsigned current_read = size;
if (current_read > 64) {
current_read = 64;
}
res = ctx->libusb->bulk_transfer(ctx->device_handle,
ctx->in_endpoint,
data,
current_read,
&transferred,
100);
if (res < 0) {
return res;
}
total_transferred += transferred;
size -= transferred;
data += current_read;
if ((unsigned) transferred < current_read) {
break;
}
}
return total_transferred;
}
static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
{
Sint16 mapped_value;
if (calib && calib->neutral && calib->min && calib->max) {
value -= calib->neutral;
if (value < 0) {
value /= calib->min;
} else {
value /= calib->max;
}
mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16);
} else {
mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
if (invert) {
mapped_value = ~mapped_value;
}
SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
}
static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
{
Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
SDL_clamp((value - max) / (232.f - max), 0, 1),
0, 1,
SDL_MIN_SINT16, SDL_MAX_SINT16
);
SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
}
static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx)
{
Uint8 set_led_data[] = {
0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
Uint8 reply[8] = {0};
const Uint8 player_pattern[] = { 0x1, 0x3, 0x7, 0xf, 0x9, 0x5, 0xd, 0x6 };
if (ctx->player_lights && ctx->player_index >= 0) {
set_led_data[8] = player_pattern[ctx->player_index % 8];
}
int res = SendBulkData(ctx, set_led_data, sizeof(set_led_data));
if (res < 0) {
return SDL_SetError("Couldn't set LED data: %d\n", res);
}
return (RecvBulkData(ctx, reply, sizeof(reply)) > 0);
}
static int ReadFlashBlock(SDL_DriverSwitch2_Context *ctx, Uint32 address, Uint8 *out)
{
Uint8 flash_read_command[] = {
0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
Uint8 buffer[0x50] = {0};
int res;
flash_read_command[12] = (Uint8)address;
flash_read_command[13] = (Uint8)(address >> 8);
flash_read_command[14] = (Uint8)(address >> 16);
flash_read_command[15] = (Uint8)(address >> 24);
res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
if (res < 0) {
return res;
}
res = RecvBulkData(ctx, buffer, sizeof(buffer));
if (res < 0) {
return res;
}
SDL_memcpy(out, &buffer[0x10], 0x40);
return 0;
}
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata;
bool player_lights = SDL_GetStringBoolean(hint, true);
if (player_lights != ctx->player_lights) {
ctx->player_lights = player_lights;
UpdateSlotLED(ctx);
HIDAPI_UpdateDeviceProperties(ctx->device);
}
}
static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
}
static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
}
static bool HIDAPI_DriverSwitch2_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
}
static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
if (vendor_id == USB_VENDOR_NINTENDO) {
switch (product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
return true;
}
}
return false;
}
static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device)
{
return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth");
}
static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint)
{
struct libusb_config_descriptor *config;
int found = 0;
if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) {
return false;
}
for (int i = 0; i < config->bNumInterfaces; i++) {
const struct libusb_interface *iface = &config->interface[i];
for (int j = 0; j < iface->num_altsetting; j++) {
const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j];
if (altsetting->bInterfaceNumber == 1) {
for (int k = 0; k < altsetting->bNumEndpoints; k++) {
const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k];
if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) {
*bInterfaceNumber = altsetting->bInterfaceNumber;
if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) {
*out_endpoint = ep->bEndpointAddress;
found |= 1;
}
if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) {
*in_endpoint = ep->bEndpointAddress;
found |= 2;
}
if (found == 3) {
libusb->free_config_descriptor(config);
return true;
}
}
}
}
}
}
libusb->free_config_descriptor(config);
return false;
}
static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
if (!SDL_InitLibUSB(&ctx->libusb)) {
return false;
}
ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
if (!ctx->device_handle) {
return SDL_SetError("Couldn't get libusb device handle");
}
if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) {
return SDL_SetError("Couldn't find bulk endpoints");
}
ctx->libusb->set_auto_detach_kernel_driver(ctx->device_handle, true);
int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number);
if (res < 0) {
return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res);
}
ctx->interface_claimed = true;
const Uint8 *init_sequence[] = {
(Uint8[]) { 0x7, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
},
(Uint8[]) { 0x0c, 0x91, 0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
},
(Uint8[]) { 0x11, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
},
(Uint8[]) { 0x0a, 0x91, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00,
0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0x35, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
},
(Uint8[]) { 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
},
(Uint8[]) { 0x01, 0x91, 0x0, 0xc, 0x0, 0x0, 0x0, 0x0,
},
(Uint8[]) { 0x01, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
},
(Uint8[]) { 0x8, 0x91, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x01, 0x0, 0x0, 0x0,
},
(Uint8[]) { 0x03, 0x91, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00
},
(Uint8[]) { 0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00,
0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
},
NULL, };
unsigned char calibration_data[0x40] = {0};
res = ReadFlashBlock(ctx, 0x13000, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read serial number: %d", res);
} else {
char serial[0x11] = {0};
SDL_strlcpy(serial, (char*)&calibration_data[2], sizeof(serial));
HIDAPI_SetDeviceSerial(device, serial);
}
res = ReadFlashBlock(ctx, 0x13040, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
} else {
ctx->gyro_bias_x = *(float*)&calibration_data[4];
ctx->gyro_bias_y = *(float*)&calibration_data[8];
ctx->gyro_bias_z = *(float*)&calibration_data[12];
}
res = ReadFlashBlock(ctx, 0x13080, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
} else {
ParseStickCalibration(&ctx->left_stick, &calibration_data[0x28]);
}
res = ReadFlashBlock(ctx, 0x130C0, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
} else {
ParseStickCalibration(&ctx->right_stick, &calibration_data[0x28]);
}
res = ReadFlashBlock(ctx, 0x13100, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
} else {
ctx->accel_bias_x = *(float*)&calibration_data[12];
ctx->accel_bias_y = *(float*)&calibration_data[16];
ctx->accel_bias_z = *(float*)&calibration_data[20];
}
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
res = ReadFlashBlock(ctx, 0x13140, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
} else {
ctx->left_trigger_zero = calibration_data[0];
ctx->right_trigger_zero = calibration_data[1];
}
}
res = ReadFlashBlock(ctx, 0x1FC040, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
} else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) {
ParseStickCalibration(&ctx->left_stick, &calibration_data[2]);
}
res = ReadFlashBlock(ctx, 0x1FC080, calibration_data);
if (res < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
} else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) {
ParseStickCalibration(&ctx->right_stick, &calibration_data[2]);
}
for (int i = 0; init_sequence[i]; i++) {
res = SendBulkData(ctx, init_sequence[i], init_sequence[i][5] + 8);
if (res < 0) {
return SDL_SetError("Couldn't send initialization data: %d\n", res);
}
RecvBulkData(ctx, calibration_data, 0x40);
}
return true;
}
static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch2_Context *ctx;
ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
return false;
}
ctx->device = device;
device->context = ctx;
if (device->is_bluetooth) {
if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) {
return false;
}
} else {
if (!HIDAPI_DriverSwitch2_InitUSB(device)) {
return false;
}
}
ctx->sensor_ts_coeff = 10000;
ctx->gyro_coeff = 34.8f;
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
break;
default:
break;
}
return HIDAPI_JoystickConnected(device, NULL);
}
static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
if (!ctx->joystick) {
return;
}
ctx->player_index = player_index;
UpdateSlotLED(ctx);
}
static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
ctx->joystick = joystick;
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
UpdateSlotLED(ctx);
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
SDL_PlayerLEDHintChanged, ctx);
if (!ctx->device->parent) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
}
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
if (ctx->device->parent) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_L, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_L, 250.0f);
}
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
if (ctx->device->parent) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_R, 250.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_R, 250.0f);
}
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
break;
default:
break;
}
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
joystick->nhats = 1;
ctx->rumble_hi_freq = 0x187;
ctx->rumble_lo_freq = 0x112;
ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
return true;
}
static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
if (low_frequency_rumble != ctx->rumble_lo_amp || high_frequency_rumble != ctx->rumble_hi_amp) {
ctx->rumble_lo_amp = low_frequency_rumble;
ctx->rumble_hi_amp = high_frequency_rumble;
ctx->rumble_updated = true;
}
return true;
}
static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->player_lights) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
return result;
}
static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
if (ctx->sensors_ready) {
Uint8 data[] = {
0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00
};
unsigned char reply[12] = {0};
if (enabled) {
data[8] |= 4;
}
int res = SendBulkData(ctx, data, sizeof(data));
if (res < 0) {
return SDL_SetError("Couldn't set sensors enabled: %d\n", res);
}
RecvBulkData(ctx, reply, sizeof(reply));
}
ctx->sensors_enabled = true;
return true;
}
static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[5] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[5] & 0x80) != 0));
}
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[6] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[6] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[6] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[6] & 0x40) != 0));
}
if (data[7] != ctx->last_state[7]) {
Uint8 hat = 0;
if (data[7] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[7] & 0x02) {
hat |= SDL_HAT_UP;
}
if (data[7] & 0x04) {
hat |= SDL_HAT_RIGHT;
}
if (data[7] & 0x08) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[7] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[7] & 0x80) != 0));
}
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
ctx->left_trigger_zero,
data[61]
);
MapTriggerAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
ctx->right_trigger_zero,
data[62]
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[11] | ((data[12] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[12] >> 4) | (data[13] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->right_stick.x,
(float) (data[14] | ((data[15] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->right_stick.y,
(float)((data[15] >> 4) | (data[16] << 4)),
true
);
}
static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x20) != 0));
}
if (data[7] != ctx->last_state[7]) {
Uint8 hat = 0;
if (data[7] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[7] & 0x02) {
hat |= SDL_HAT_UP;
}
if (data[7] & 0x04) {
hat |= SDL_HAT_RIGHT;
}
if (data[7] & 0x08) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0));
}
if (data[8] != ctx->last_state[8]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[8] & 0x02) != 0));
}
Sint16 axis = (data[7] & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[11] | ((data[12] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[12] >> 4) | (data[13] << 4)),
true
);
}
static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x10) != 0));
}
if (data[7] != ctx->last_state[7]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[7] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[7] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[7] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[7] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[7] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[7] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[7] & 0x80) != 0));
}
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.y,
(float) ((data[12] >> 4) | (data[13] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.x,
(float) (data[11] | ((data[12] & 0x0F) << 8)),
true
);
}
static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0));
}
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0));
}
if (data[8] != ctx->last_state[8]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[8] & 0x01) != 0));
}
Sint16 axis = (data[5] & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->left_stick.x,
(float) (data[14] | ((data[15] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->left_stick.y,
(float)((data[15] >> 4) | (data[16] << 4)),
true
);
}
static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[5] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[5] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[5] & 0x80) != 0));
}
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0));
}
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.y,
(float)((data[15] >> 4) | (data[16] << 4)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.x,
(float) (data[14] | ((data[15] & 0x0F) << 8)),
false
);
}
static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
if (data[5] != ctx->last_state[5]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0));
}
if (data[6] != ctx->last_state[6]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[6] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[6] & 0x40) != 0));
}
if (data[7] != ctx->last_state[7]) {
Uint8 hat = 0;
if (data[7] & 0x01) {
hat |= SDL_HAT_DOWN;
}
if (data[7] & 0x02) {
hat |= SDL_HAT_UP;
}
if (data[7] & 0x04) {
hat |= SDL_HAT_RIGHT;
}
if (data[7] & 0x08) {
hat |= SDL_HAT_LEFT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0));
}
if (data[8] != ctx->last_state[8]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[8] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[8] & 0x02) != 0));
}
axis = (data[5] & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
axis = (data[7] & 0x80) ? 32767 : -32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTX,
&ctx->left_stick.x,
(float) (data[11] | ((data[12] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_LEFTY,
&ctx->left_stick.y,
(float) ((data[12] >> 4) | (data[13] << 4)),
true
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTX,
&ctx->right_stick.x,
(float) (data[14] | ((data[15] & 0x0F) << 8)),
false
);
MapJoystickAxis(
timestamp,
joystick,
SDL_GAMEPAD_AXIS_RIGHTY,
&ctx->right_stick.y,
(float)((data[15] >> 4) | (data[16] << 4)),
true
);
}
static void EncodeHDRumble(Uint16 high_freq, Uint16 high_amp, Uint16 low_freq, Uint16 low_amp, Uint8 rumble_data[5])
{
rumble_data[0] = (Uint8)(high_freq & 0xFF);
rumble_data[1] = (Uint8)(((high_amp >> 4) & 0xfc) | ((high_freq >> 8) & 0x03));
rumble_data[2] = (Uint8)((high_amp >> 12) | (low_freq << 4));
rumble_data[3] = (Uint8)((low_amp & 0xc0) | ((low_freq >> 4) & 0x3f));
rumble_data[4] = (Uint8)(low_amp >> 8);
}
static bool UpdateRumble(SDL_DriverSwitch2_Context *ctx)
{
if (!ctx->rumble_updated && !ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
return true;
}
Uint64 timestamp = SDL_GetTicks();
Uint64 interval = RUMBLE_INTERVAL;
if (timestamp < ctx->rumble_timestamp) {
return true;
}
if (!SDL_HIDAPI_LockRumble()) {
return false;
}
unsigned char rumble_data[64] = {0};
if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
Uint16 rumble_max = SDL_max(ctx->rumble_lo_amp, ctx->rumble_hi_amp);
rumble_data[0x00] = 0x3;
rumble_data[1] = 0x50 | (ctx->rumble_seq & 0xf);
if (rumble_max == 0) {
rumble_data[2] = 2;
ctx->rumble_error = 0;
} else {
if (ctx->rumble_error < rumble_max) {
rumble_data[2] = 1;
ctx->rumble_error += UINT16_MAX - rumble_max;
} else {
rumble_data[2] = 0;
ctx->rumble_error -= rumble_max;
}
}
} else {
Uint16 low_amp = (Uint16)((int)ctx->rumble_lo_amp * RUMBLE_MAX / UINT16_MAX);
Uint16 high_amp = (Uint16)((int)ctx->rumble_hi_amp * RUMBLE_MAX / UINT16_MAX);
rumble_data[0x01] = 0x50 | (ctx->rumble_seq & 0xf);
EncodeHDRumble(ctx->rumble_hi_freq, high_amp, ctx->rumble_lo_freq, low_amp, &rumble_data[0x02]);
switch (ctx->device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
if (ctx->device->parent) {
interval *= 2;
}
rumble_data[0] = 0x1;
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
rumble_data[0] = 0x2;
SDL_memcpy(&rumble_data[0x11], &rumble_data[0x01], 6);
break;
}
}
ctx->rumble_seq++;
ctx->rumble_updated = false;
if (!ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
ctx->rumble_timestamp = 0;
} else {
if (!ctx->rumble_timestamp) {
ctx->rumble_timestamp = timestamp;
}
ctx->rumble_timestamp += interval;
}
if (SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, rumble_data, sizeof(rumble_data)) != sizeof(rumble_data)) {
return SDL_SetError("Couldn't send rumble packet");
}
return true;
}
static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
{
Uint64 timestamp = SDL_GetTicksNS();
if (size < 64) {
return;
}
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
HandleGameCubeState(timestamp, joystick, ctx, data, size);
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
if (device->parent || ctx->vertical_mode) {
HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
} else {
HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
}
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
if (device->parent || ctx->vertical_mode) {
HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
} else {
HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
}
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
HandleSwitchProState(timestamp, joystick, ctx, data, size);
break;
default:
break;
}
Uint64 sensor_timestamp = (Uint32) (data[0x2b] | (data[0x2c] << 8U) | (data[0x2d] << 16U) | (data[0x2e] << 24U));
if (sensor_timestamp && !ctx->sensors_ready) {
ctx->sample_count++;
if (ctx->sample_count >= 5 && !ctx->first_sensor_timestamp) {
ctx->first_sensor_timestamp = sensor_timestamp;
ctx->sample_count = 0;
} else if (ctx->sample_count == 100) {
Uint64 coeff = 1000 * (sensor_timestamp - ctx->first_sensor_timestamp) / (ctx->sample_count * 4);
if ((coeff + 100000) / 200000 == 5) {
ctx->sensor_ts_coeff = 10000;
ctx->gyro_coeff = 34.8f;
ctx->sensors_ready = true;
} else if (coeff != 0) {
ctx->sensor_ts_coeff = 10000000000 / coeff;
ctx->gyro_coeff = 40.0f;
ctx->sensors_ready = true;
} else {
ctx->first_sensor_timestamp = 0;
ctx->sample_count = 0;
}
if (ctx->sensors_ready && !ctx->sensors_enabled) {
Uint8 set_features[] = {
0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00
};
unsigned char reply[12] = {0};
SendBulkData(ctx, set_features, sizeof(set_features));
RecvBulkData(ctx, reply, sizeof(reply));
}
}
}
if (ctx->sensors_enabled && sensor_timestamp && ctx->sensors_ready) {
sensor_timestamp = sensor_timestamp * ctx->sensor_ts_coeff / 10;
float accel_data[3];
float gyro_data[3];
const float g = 9.80665f;
const float accel_scale = g * 8.f / INT16_MAX;
accel_data[0] = (Sint16)(data[0x31] | (data[0x32] << 8)) * accel_scale;
accel_data[1] = (Sint16)(data[0x35] | (data[0x36] << 8)) * accel_scale;
accel_data[2] = (Sint16)(data[0x33] | (data[0x34] << 8)) * -accel_scale;
gyro_data[0] = (Sint16)(data[0x37] | (data[0x38] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_x;
gyro_data[1] = (Sint16)(data[0x3b] | (data[0x3c] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_z;
gyro_data[2] = (Sint16)(data[0x39] | (data[0x3a] << 8)) * -ctx->gyro_coeff / INT16_MAX + ctx->gyro_bias_y;
switch (ctx->device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
if (ctx->device->parent) {
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_L, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_L, sensor_timestamp, accel_data, 3);
} else {
float tmp = -accel_data[0];
accel_data[0] = accel_data[2];
accel_data[2] = tmp;
tmp = -gyro_data[0];
gyro_data[0] = gyro_data[2];
gyro_data[2] = tmp;
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
}
break;
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
if (ctx->device->parent) {
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_R, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_R, sensor_timestamp, accel_data, 3);
} else {
float tmp = accel_data[0];
accel_data[0] = -accel_data[2];
accel_data[2] = tmp;
tmp = gyro_data[0];
gyro_data[0] = -gyro_data[2];
gyro_data[2] = tmp;
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
}
break;
default:
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
break;
}
}
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size = 0;
if (device->num_joysticks > 0) {
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
} else {
return false;
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_SWITCH2_PROTOCOL
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
} else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
} else {
HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
}
#endif
if (!joystick) {
continue;
}
HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
UpdateRumble(ctx);
}
if (size < 0) {
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}
return (size >= 0);
}
static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
SDL_PlayerLEDHintChanged, ctx);
ctx->joystick = NULL;
}
static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
if (ctx) {
if (ctx->interface_claimed) {
ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number);
ctx->interface_claimed = false;
}
if (ctx->libusb) {
SDL_QuitLibUSB();
ctx->libusb = NULL;
}
}
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
true,
HIDAPI_DriverSwitch2_RegisterHints,
HIDAPI_DriverSwitch2_UnregisterHints,
HIDAPI_DriverSwitch2_IsEnabled,
HIDAPI_DriverSwitch2_IsSupportedDevice,
HIDAPI_DriverSwitch2_InitDevice,
HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
HIDAPI_DriverSwitch2_UpdateDevice,
HIDAPI_DriverSwitch2_OpenJoystick,
HIDAPI_DriverSwitch2_RumbleJoystick,
HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
HIDAPI_DriverSwitch2_GetJoystickCapabilities,
HIDAPI_DriverSwitch2_SetJoystickLED,
HIDAPI_DriverSwitch2_SendJoystickEffect,
HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
HIDAPI_DriverSwitch2_CloseJoystick,
HIDAPI_DriverSwitch2_FreeDevice,
};
#endif
#endif