#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
#include "steam/controller_constants.h"
#include "steam/controller_structs.h"
enum
{
SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM = 11,
SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS,
};
typedef enum
{
STEAMDECK_LBUTTON_R2 = 0x00000001,
STEAMDECK_LBUTTON_L2 = 0x00000002,
STEAMDECK_LBUTTON_R = 0x00000004,
STEAMDECK_LBUTTON_L = 0x00000008,
STEAMDECK_LBUTTON_Y = 0x00000010,
STEAMDECK_LBUTTON_B = 0x00000020,
STEAMDECK_LBUTTON_X = 0x00000040,
STEAMDECK_LBUTTON_A = 0x00000080,
STEAMDECK_LBUTTON_DPAD_UP = 0x00000100,
STEAMDECK_LBUTTON_DPAD_RIGHT = 0x00000200,
STEAMDECK_LBUTTON_DPAD_LEFT = 0x00000400,
STEAMDECK_LBUTTON_DPAD_DOWN = 0x00000800,
STEAMDECK_LBUTTON_VIEW = 0x00001000,
STEAMDECK_LBUTTON_STEAM = 0x00002000,
STEAMDECK_LBUTTON_MENU = 0x00004000,
STEAMDECK_LBUTTON_L5 = 0x00008000,
STEAMDECK_LBUTTON_R5 = 0x00010000,
STEAMDECK_LBUTTON_LEFT_PAD = 0x00020000,
STEAMDECK_LBUTTON_RIGHT_PAD = 0x00040000,
STEAMDECK_LBUTTON_L3 = 0x00400000,
STEAMDECK_LBUTTON_R3 = 0x04000000,
STEAMDECK_HBUTTON_L4 = 0x00000200,
STEAMDECK_HBUTTON_R4 = 0x00000400,
STEAMDECK_HBUTTON_QAM = 0x00040000,
} SteamDeckButtons;
typedef struct
{
Uint32 update_rate_us;
Uint64 sensor_timestamp_ns;
Uint64 last_button_state;
Uint8 watchdog_counter;
} SDL_DriverSteamDeck_Context;
static bool DisableDeckLizardMode(SDL_hid_device *dev)
{
int rc;
Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
msg->header.type = ID_CLEAR_DIGITAL_MAPPINGS;
rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return false;
msg->header.type = ID_SET_SETTINGS_VALUES;
msg->header.length = 5 * sizeof(ControllerSetting);
msg->payload.setSettingsValues.settings[0].settingNum = SETTING_SMOOTH_ABSOLUTE_MOUSE;
msg->payload.setSettingsValues.settings[0].settingValue = 0;
msg->payload.setSettingsValues.settings[1].settingNum = SETTING_LEFT_TRACKPAD_MODE;
msg->payload.setSettingsValues.settings[1].settingValue = TRACKPAD_NONE;
msg->payload.setSettingsValues.settings[2].settingNum = SETTING_RIGHT_TRACKPAD_MODE; msg->payload.setSettingsValues.settings[2].settingValue = TRACKPAD_NONE;
msg->payload.setSettingsValues.settings[3].settingNum = SETTING_LEFT_TRACKPAD_CLICK_PRESSURE; msg->payload.setSettingsValues.settings[3].settingValue = 0xFFFF;
msg->payload.setSettingsValues.settings[4].settingNum = SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE; msg->payload.setSettingsValues.settings[4].settingValue = 0xFFFF;
rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return false;
SDL_hid_get_feature_report(dev, buffer, sizeof(buffer));
return true;
}
static bool FeedDeckLizardWatchdog(SDL_hid_device *dev)
{
int rc;
Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
msg->header.type = ID_CLEAR_DIGITAL_MAPPINGS;
rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return false;
msg->header.type = ID_SET_SETTINGS_VALUES;
msg->header.length = 1 * sizeof(ControllerSetting);
msg->payload.setSettingsValues.settings[0].settingNum = SETTING_RIGHT_TRACKPAD_MODE;
msg->payload.setSettingsValues.settings[0].settingValue = TRACKPAD_NONE;
rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return false;
SDL_hid_get_feature_report(dev, buffer, sizeof(buffer));
return true;
}
static void HIDAPI_DriverSteamDeck_HandleState(SDL_HIDAPI_Device *device,
SDL_Joystick *joystick,
ValveInReport_t *pInReport)
{
float values[3];
SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
Uint64 timestamp = SDL_GetTicksNS();
if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
Uint8 hat = 0;
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) != 0));
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
hat |= SDL_HAT_UP;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) {
hat |= SDL_HAT_DOWN;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) {
hat |= SDL_HAT_LEFT;
}
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
ctx->last_button_state = pInReport->payload.deckState.ulButtons;
}
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
(int)pInReport->payload.deckState.sTriggerRawL * 2 - 32768);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
(int)pInReport->payload.deckState.sTriggerRawR * 2 - 32768);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
pInReport->payload.deckState.sLeftStickX);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
-pInReport->payload.deckState.sLeftStickY);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
pInReport->payload.deckState.sRightStickX);
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
-pInReport->payload.deckState.sRightStickY);
ctx->sensor_timestamp_ns += SDL_US_TO_NS(ctx->update_rate_us);
values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_ns, values, 3);
values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_ns, values, 3);
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0,
pInReport->payload.deckState.sPressurePadLeft > 0,
pInReport->payload.deckState.sLeftPadX / 65536.0f + 0.5f,
pInReport->payload.deckState.sLeftPadY / 65536.0f + 0.5f,
pInReport->payload.deckState.sPressurePadLeft / 32768.0f);
SDL_SendJoystickTouchpad(timestamp, joystick, 1, 0,
pInReport->payload.deckState.sPressurePadRight > 0,
pInReport->payload.deckState.sRightPadX / 65536.0f + 0.5f,
pInReport->payload.deckState.sRightPadY / 65536.0f + 0.5f,
pInReport->payload.deckState.sPressurePadRight / 32768.0f);
}
static void HIDAPI_DriverSteamDeck_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
}
static void HIDAPI_DriverSteamDeck_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
}
static bool HIDAPI_DriverSteamDeck_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
}
static bool HIDAPI_DriverSteamDeck_IsSupportedDevice(
SDL_HIDAPI_Device *device,
const char *name,
SDL_GamepadType type,
Uint16 vendor_id,
Uint16 product_id,
Uint16 version,
int interface_number,
int interface_class,
int interface_subclass,
int interface_protocol)
{
return SDL_IsJoystickSteamDeck(vendor_id, product_id);
}
static bool HIDAPI_DriverSteamDeck_InitDevice(SDL_HIDAPI_Device *device)
{
int size;
Uint8 data[64];
SDL_DriverSteamDeck_Context *ctx;
ctx = (SDL_DriverSteamDeck_Context *)SDL_calloc(1, sizeof(*ctx));
if (ctx == NULL) {
return false;
}
ctx->update_rate_us = 4000;
device->context = ctx;
size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 16);
if (size == 0)
return false;
if (!DisableDeckLizardMode(device->dev))
return false;
HIDAPI_SetDeviceName(device, "Steam Deck");
return HIDAPI_JoystickConnected(device, NULL);
}
static int HIDAPI_DriverSteamDeck_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void HIDAPI_DriverSteamDeck_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
SDL_Joystick *joystick = NULL;
int r;
uint8_t data[64];
ValveInReport_t *pInReport = (ValveInReport_t *)data;
if (device->num_joysticks > 0) {
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
if (joystick == NULL) {
return false;
}
} else {
return false;
}
if (ctx->watchdog_counter++ > 200) {
ctx->watchdog_counter = 0;
if (!FeedDeckLizardWatchdog(device->dev))
return false;
}
SDL_zeroa(data);
do {
r = SDL_hid_read(device->dev, data, sizeof(data));
if (r < 0) {
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
return false;
} else if (r == 64 &&
pInReport->header.unReportVersion == k_ValveInReportMsgVersion &&
pInReport->header.ucType == ID_CONTROLLER_DECK_STATE &&
pInReport->header.ucLength == 64) {
HIDAPI_DriverSteamDeck_HandleState(device, joystick, pInReport);
}
} while (r > 0);
return true;
}
static bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
float update_rate_in_hz = 1.0f / (float)(ctx->update_rate_us) * 1.0e6f;
SDL_AssertJoysticksLocked();
joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS;
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
joystick->nhats = 1;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
SDL_PrivateJoystickAddTouchpad(joystick, 1);
SDL_PrivateJoystickAddTouchpad(joystick, 1);
return true;
}
static bool HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
int rc;
Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
msg->header.type = ID_TRIGGER_RUMBLE_CMD;
msg->payload.simpleRumble.unRumbleType = 0;
msg->payload.simpleRumble.unIntensity = HAPTIC_INTENSITY_SYSTEM;
msg->payload.simpleRumble.unLeftMotorSpeed = low_frequency_rumble;
msg->payload.simpleRumble.unRightMotorSpeed = high_frequency_rumble;
msg->payload.simpleRumble.nLeftGain = 2;
msg->payload.simpleRumble.nRightGain = 0;
rc = SDL_hid_send_feature_report(device->dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return false;
return true;
}
static bool HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYSTICK_CAP_RUMBLE;
}
static bool HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSteamDeck_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSteamDeck_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
{
return true;
}
static void HIDAPI_DriverSteamDeck_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
}
static void HIDAPI_DriverSteamDeck_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamDeck = {
SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
true,
HIDAPI_DriverSteamDeck_RegisterHints,
HIDAPI_DriverSteamDeck_UnregisterHints,
HIDAPI_DriverSteamDeck_IsEnabled,
HIDAPI_DriverSteamDeck_IsSupportedDevice,
HIDAPI_DriverSteamDeck_InitDevice,
HIDAPI_DriverSteamDeck_GetDevicePlayerIndex,
HIDAPI_DriverSteamDeck_SetDevicePlayerIndex,
HIDAPI_DriverSteamDeck_UpdateDevice,
HIDAPI_DriverSteamDeck_OpenJoystick,
HIDAPI_DriverSteamDeck_RumbleJoystick,
HIDAPI_DriverSteamDeck_RumbleJoystickTriggers,
HIDAPI_DriverSteamDeck_GetJoystickCapabilities,
HIDAPI_DriverSteamDeck_SetJoystickLED,
HIDAPI_DriverSteamDeck_SendJoystickEffect,
HIDAPI_DriverSteamDeck_SetSensorsEnabled,
HIDAPI_DriverSteamDeck_CloseJoystick,
HIDAPI_DriverSteamDeck_FreeDevice,
};
#endif
#endif