#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "../events/SDL_events_c.h"
#include "../timer/SDL_timer_c.h"
#include "SDL_syswm.h"
#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
#endif
#if SDL_VIDEO_OPENGL_ES && !SDL_VIDEO_OPENGL
#include "SDL_opengles.h"
#endif
#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
#include "SDL_opengles2.h"
#endif
#if !SDL_VIDEO_OPENGL
#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#endif
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#ifdef __LINUX__
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#endif
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
&COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
&X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
&Wayland_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VIVANTE
&VIVANTE_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
&DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
&WINDOWS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WINRT
&WINRT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_HAIKU
&HAIKU_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PANDORA
&PND_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
&UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_ANDROID
&Android_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PS2
&PS2_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PSP
&PSP_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VITA
&VITA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_N3DS
&N3DS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_RISCOS
&RISCOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_RPI
&RPI_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NACL
&NACL_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
&Emscripten_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_QNX
&QNX_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_OFFSCREEN
&OFFSCREEN_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NGAGE
&NGAGE_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_OS2
&OS2DIVE_bootstrap,
&OS2VMAN_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#if SDL_INPUT_LINUXEV
&DUMMY_evdev_bootstrap,
#endif
#endif
NULL
};
#define CHECK_WINDOW_MAGIC(window, retval) \
if (!_this) { \
SDL_UninitializedVideo(); \
return retval; \
} \
if (!window || window->magic != &_this->window_magic) { \
SDL_SetError("Invalid window"); \
return retval; \
}
#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
if (!_this) { \
SDL_UninitializedVideo(); \
return retval; \
} \
if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
SDL_SetError("displayIndex must be in the range 0 - %d", \
_this->num_displays - 1); \
return retval; \
}
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
#endif
static SDL_bool
DisableDisplayModeSwitching(_THIS)
{
return !!(_this->quirk_flags & VIDEO_DEVICE_QUIRK_DISABLE_DISPLAY_MODE_SWITCHING);
}
static SDL_bool
DisableUnsetFullscreenOnMinimize(_THIS)
{
return !!(_this->quirk_flags & VIDEO_DEVICE_QUIRK_DISABLE_UNSET_FULLSCREEN_ON_MINIMIZE);
}
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
typedef struct {
SDL_Renderer *renderer;
SDL_Texture *texture;
void *pixels;
int pitch;
int bytes_per_pixel;
} SDL_WindowTextureData;
static Uint32
SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
{
#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
if (_this->GL_CreateContext != NULL) {
return SDL_WINDOW_OPENGL;
}
#endif
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
if (_this->Metal_CreateView != NULL) {
return SDL_WINDOW_METAL;
}
#endif
return 0;
}
static int
SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_RendererInfo info;
SDL_WindowTextureData *data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
int i;
if (!data) {
SDL_Renderer *renderer = NULL;
const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
const SDL_bool specific_accelerated_renderer = (
hint && *hint != '0' && *hint != '1' &&
SDL_strcasecmp(hint, "true") != 0 &&
SDL_strcasecmp(hint, "false") != 0 &&
SDL_strcasecmp(hint, "software") != 0
);
if (specific_accelerated_renderer) {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcasecmp(info.name, hint) == 0) {
renderer = SDL_CreateRenderer(window, i, 0);
break;
}
}
if (!renderer || (SDL_GetRendererInfo(renderer, &info) == -1)) {
if (renderer) { SDL_DestroyRenderer(renderer); }
return SDL_SetError("Requested renderer for " SDL_HINT_FRAMEBUFFER_ACCELERATION " is not available");
}
} else {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_GetRenderDriverInfo(i, &info);
if (SDL_strcmp(info.name, "software") != 0) {
renderer = SDL_CreateRenderer(window, i, 0);
if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
break;
}
if (renderer) {
SDL_DestroyRenderer(renderer);
renderer = NULL;
}
}
}
if (!renderer) {
return SDL_SetError("No hardware accelerated renderers available");
}
}
SDL_assert(renderer != NULL);
data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_DestroyRenderer(renderer);
return SDL_OutOfMemory();
}
SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
data->renderer = renderer;
} else {
if (SDL_GetRendererInfo(data->renderer, &info) == -1) {
return -1;
}
}
if (data->texture) {
SDL_DestroyTexture(data->texture);
data->texture = NULL;
}
SDL_free(data->pixels);
data->pixels = NULL;
*format = info.texture_formats[0];
for (i = 0; i < (int) info.num_texture_formats; ++i) {
if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
*format = info.texture_formats[i];
break;
}
}
data->texture = SDL_CreateTexture(data->renderer, *format,
SDL_TEXTUREACCESS_STREAMING,
window->w, window->h);
if (!data->texture) {
return -1;
}
data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
{
const size_t allocsize = window->h * data->pitch;
data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
if (!data->pixels) {
return SDL_OutOfMemory();
}
}
*pixels = data->pixels;
*pitch = data->pitch;
SDL_RenderSetViewport(data->renderer, NULL);
return 0;
}
static SDL_VideoDevice *_this = NULL;
static SDL_atomic_t SDL_messagebox_count;
static int
SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
SDL_WindowTextureData *data;
SDL_Rect rect;
void *src;
data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
if (!data || !data->texture) {
return SDL_SetError("No window texture data");
}
if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
src = (void *)((Uint8 *)data->pixels +
rect.y * data->pitch +
rect.x * data->bytes_per_pixel);
if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
return -1;
}
if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
return -1;
}
SDL_RenderPresent(data->renderer);
}
return 0;
}
static void
SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
{
SDL_WindowTextureData *data;
data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
if (!data) {
return;
}
if (data->texture) {
SDL_DestroyTexture(data->texture);
}
if (data->renderer) {
SDL_DestroyRenderer(data->renderer);
}
SDL_free(data->pixels);
SDL_free(data);
}
static int SDLCALL
cmpmodes(const void *A, const void *B)
{
const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
if (a == b) {
return 0;
} else if (a->w != b->w) {
return b->w - a->w;
} else if (a->h != b->h) {
return b->h - a->h;
} else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
} else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
} else if (a->refresh_rate != b->refresh_rate) {
return b->refresh_rate - a->refresh_rate;
}
return 0;
}
static int
SDL_UninitializedVideo()
{
return SDL_SetError("Video subsystem has not been initialized");
}
int
SDL_GetNumVideoDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetVideoDriver(int index)
{
if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int
SDL_VideoInit(const char *driver_name)
{
SDL_VideoDevice *video;
SDL_bool init_events = SDL_FALSE;
SDL_bool init_keyboard = SDL_FALSE;
SDL_bool init_mouse = SDL_FALSE;
SDL_bool init_touch = SDL_FALSE;
int i = 0;
if (_this != NULL) {
SDL_VideoQuit();
}
#if !SDL_TIMERS_DISABLED
SDL_TicksInit();
#endif
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
goto pre_driver_error;
}
init_events = SDL_TRUE;
if (SDL_KeyboardInit() < 0) {
goto pre_driver_error;
}
init_keyboard = SDL_TRUE;
if (SDL_MouseInit() < 0) {
goto pre_driver_error;
}
init_mouse = SDL_TRUE;
if (SDL_TouchInit() < 0) {
goto pre_driver_error;
}
init_touch = SDL_TRUE;
video = NULL;
if (driver_name == NULL) {
driver_name = SDL_GetHint(SDL_HINT_VIDEODRIVER);
}
if (driver_name != NULL && *driver_name != 0) {
const char *driver_attempt = driver_name;
while(driver_attempt != NULL && *driver_attempt != 0 && video == NULL) {
const char* driver_attempt_end = SDL_strchr(driver_attempt, ',');
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
: SDL_strlen(driver_attempt);
for (i = 0; bootstrap[i]; ++i) {
if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
(SDL_strncasecmp(bootstrap[i]->name, driver_attempt, driver_attempt_len) == 0)) {
video = bootstrap[i]->create();
break;
}
}
driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
}
} else {
for (i = 0; bootstrap[i]; ++i) {
video = bootstrap[i]->create();
if (video != NULL) {
break;
}
}
}
if (video == NULL) {
if (driver_name) {
SDL_SetError("%s not available", driver_name);
goto pre_driver_error;
}
SDL_SetError("No available video device");
goto pre_driver_error;
}
_this = video;
_this->name = bootstrap[i]->name;
_this->next_object_id = 1;
_this->thread = SDL_ThreadID();
_this->gl_config.driver_loaded = 0;
_this->gl_config.dll_handle = NULL;
SDL_GL_ResetAttributes();
_this->current_glwin_tls = SDL_TLSCreate();
_this->current_glctx_tls = SDL_TLSCreate();
if (_this->VideoInit(_this) < 0) {
SDL_VideoQuit();
return -1;
}
if (_this->num_displays == 0) {
SDL_VideoQuit();
return SDL_SetError("The video driver did not add any displays");
}
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
SDL_DisableScreenSaver();
}
if (!SDL_HasScreenKeyboardSupport()) {
SDL_StartTextInput();
}
return 0;
pre_driver_error:
SDL_assert(_this == NULL);
if (init_touch) {
SDL_TouchQuit();
}
if (init_mouse) {
SDL_MouseQuit();
}
if (init_keyboard) {
SDL_KeyboardQuit();
}
if (init_events) {
SDL_QuitSubSystem(SDL_INIT_EVENTS);
}
return -1;
}
const char *
SDL_GetCurrentVideoDriver()
{
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
return _this->name;
}
SDL_VideoDevice *
SDL_GetVideoDevice(void)
{
return _this;
}
SDL_bool
SDL_OnVideoThread()
{
return (_this && SDL_ThreadID() == _this->thread) ? SDL_TRUE : SDL_FALSE;
}
int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{
SDL_VideoDisplay display;
SDL_zero(display);
if (desktop_mode) {
display.desktop_mode = *desktop_mode;
}
display.current_mode = display.desktop_mode;
return SDL_AddVideoDisplay(&display, SDL_FALSE);
}
int
SDL_AddVideoDisplay(const SDL_VideoDisplay * display, SDL_bool send_event)
{
SDL_VideoDisplay *displays;
int index = -1;
displays =
SDL_realloc(_this->displays,
(_this->num_displays + 1) * sizeof(*displays));
if (displays) {
index = _this->num_displays++;
displays[index] = *display;
displays[index].device = _this;
_this->displays = displays;
if (display->name) {
displays[index].name = SDL_strdup(display->name);
} else {
char name[32];
SDL_itoa(index, name, 10);
displays[index].name = SDL_strdup(name);
}
if (send_event) {
SDL_SendDisplayEvent(&_this->displays[index], SDL_DISPLAYEVENT_CONNECTED, 0);
}
} else {
SDL_OutOfMemory();
}
return index;
}
void
SDL_DelVideoDisplay(int index)
{
if (index < 0 || index >= _this->num_displays) {
return;
}
SDL_SendDisplayEvent(&_this->displays[index], SDL_DISPLAYEVENT_DISCONNECTED, 0);
if (index < (_this->num_displays - 1)) {
SDL_memmove(&_this->displays[index], &_this->displays[index+1], (_this->num_displays - index - 1)*sizeof(_this->displays[index]));
}
--_this->num_displays;
}
int
SDL_GetNumVideoDisplays(void)
{
if (!_this) {
SDL_UninitializedVideo();
return 0;
}
return _this->num_displays;
}
int
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
{
int displayIndex;
for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
if (display == &_this->displays[displayIndex]) {
return displayIndex;
}
}
return 0;
}
void *
SDL_GetDisplayDriverData(int displayIndex)
{
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return _this->displays[displayIndex].driverdata;
}
SDL_bool
SDL_IsVideoContextExternal(void)
{
return SDL_GetHintBoolean(SDL_HINT_VIDEO_EXTERNAL_CONTEXT, SDL_FALSE);
}
const char *
SDL_GetDisplayName(int displayIndex)
{
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return _this->displays[displayIndex].name;
}
int
SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
if (!rect) {
return SDL_InvalidParamError("rect");
}
display = &_this->displays[displayIndex];
if (_this->GetDisplayBounds) {
if (_this->GetDisplayBounds(_this, display, rect) == 0) {
return 0;
}
}
if (displayIndex == 0) {
rect->x = 0;
rect->y = 0;
} else {
SDL_GetDisplayBounds(displayIndex-1, rect);
rect->x += rect->w;
}
rect->w = display->current_mode.w;
rect->h = display->current_mode.h;
return 0;
}
static int
ParseDisplayUsableBoundsHint(SDL_Rect *rect)
{
const char *hint = SDL_GetHint(SDL_HINT_DISPLAY_USABLE_BOUNDS);
return hint && (SDL_sscanf(hint, "%d,%d,%d,%d", &rect->x, &rect->y, &rect->w, &rect->h) == 4);
}
int
SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
if (!rect) {
return SDL_InvalidParamError("rect");
}
display = &_this->displays[displayIndex];
if ((displayIndex == 0) && ParseDisplayUsableBoundsHint(rect)) {
return 0;
}
if (_this->GetDisplayUsableBounds) {
if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
return 0;
}
}
return SDL_GetDisplayBounds(displayIndex, rect);
}
int
SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (_this->GetDisplayDPI) {
if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
return 0;
}
} else {
return SDL_Unsupported();
}
return -1;
}
SDL_DisplayOrientation
SDL_GetDisplayOrientation(int displayIndex)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, SDL_ORIENTATION_UNKNOWN);
display = &_this->displays[displayIndex];
return display->orientation;
}
SDL_bool
SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
SDL_DisplayMode *modes;
int i, nmodes;
modes = display->display_modes;
nmodes = display->num_display_modes;
for (i = 0; i < nmodes; ++i) {
if (cmpmodes(mode, &modes[i]) == 0) {
return SDL_FALSE;
}
}
if (nmodes == display->max_display_modes) {
modes =
SDL_realloc(modes,
(display->max_display_modes + 32) * sizeof(*modes));
if (!modes) {
return SDL_FALSE;
}
display->display_modes = modes;
display->max_display_modes += 32;
}
modes[nmodes] = *mode;
display->num_display_modes++;
SDL_qsort(display->display_modes, display->num_display_modes,
sizeof(SDL_DisplayMode), cmpmodes);
return SDL_TRUE;
}
void
SDL_SetCurrentDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
SDL_memcpy(&display->current_mode, mode, sizeof(*mode));
}
void
SDL_SetDesktopDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
SDL_memcpy(&display->desktop_mode, mode, sizeof(*mode));
}
static int
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
{
if (!display->num_display_modes && _this->GetDisplayModes) {
_this->GetDisplayModes(_this, display);
SDL_qsort(display->display_modes, display->num_display_modes,
sizeof(SDL_DisplayMode), cmpmodes);
}
return display->num_display_modes;
}
int
SDL_GetNumDisplayModes(int displayIndex)
{
CHECK_DISPLAY_INDEX(displayIndex, -1);
return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
}
void
SDL_ResetDisplayModes(int displayIndex)
{
SDL_VideoDisplay *display;
int i;
CHECK_DISPLAY_INDEX(displayIndex,);
display = &_this->displays[displayIndex];
for (i = display->num_display_modes; i--;) {
SDL_free(display->display_modes[i].driverdata);
display->display_modes[i].driverdata = NULL;
}
SDL_free(display->display_modes);
display->display_modes = NULL;
display->num_display_modes = 0;
display->max_display_modes = 0;
}
int
SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
return SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumDisplayModesForDisplay(display) - 1);
}
if (mode) {
*mode = display->display_modes[index];
}
return 0;
}
int
SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (mode) {
*mode = display->desktop_mode;
}
return 0;
}
int
SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (mode) {
*mode = display->current_mode;
}
return 0;
}
static SDL_DisplayMode *
SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
const SDL_DisplayMode * mode,
SDL_DisplayMode * closest)
{
Uint32 target_format;
int target_refresh_rate;
int i;
SDL_DisplayMode *current, *match;
if (!mode || !closest) {
SDL_InvalidParamError("mode/closest");
return NULL;
}
if (mode->format) {
target_format = mode->format;
} else {
target_format = display->desktop_mode.format;
}
if (mode->refresh_rate) {
target_refresh_rate = mode->refresh_rate;
} else {
target_refresh_rate = display->desktop_mode.refresh_rate;
}
match = NULL;
for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
current = &display->display_modes[i];
if (current->w && (current->w < mode->w)) {
break;
}
if (current->h && (current->h < mode->h)) {
if (current->w && (current->w == mode->w)) {
break;
}
continue;
}
if (!match || current->w < match->w || current->h < match->h) {
match = current;
continue;
}
if (current->format != match->format) {
if (current->format == target_format ||
(SDL_BITSPERPIXEL(current->format) >=
SDL_BITSPERPIXEL(target_format)
&& SDL_PIXELTYPE(current->format) ==
SDL_PIXELTYPE(target_format))) {
match = current;
}
continue;
}
if (current->refresh_rate != match->refresh_rate) {
if (current->refresh_rate >= target_refresh_rate) {
match = current;
}
}
}
if (match) {
if (match->format) {
closest->format = match->format;
} else {
closest->format = mode->format;
}
if (match->w && match->h) {
closest->w = match->w;
closest->h = match->h;
} else {
closest->w = mode->w;
closest->h = mode->h;
}
if (match->refresh_rate) {
closest->refresh_rate = match->refresh_rate;
} else {
closest->refresh_rate = mode->refresh_rate;
}
closest->driverdata = match->driverdata;
if (!closest->format) {
closest->format = SDL_PIXELFORMAT_RGB888;
}
if (!closest->w) {
closest->w = 640;
}
if (!closest->h) {
closest->h = 480;
}
return closest;
}
return NULL;
}
SDL_DisplayMode *
SDL_GetClosestDisplayMode(int displayIndex,
const SDL_DisplayMode * mode,
SDL_DisplayMode * closest)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, NULL);
display = &_this->displays[displayIndex];
return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
}
static int
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
SDL_DisplayMode display_mode;
SDL_DisplayMode current_mode;
int result;
if (DisableDisplayModeSwitching(_this)) {
return 0;
}
if (mode) {
display_mode = *mode;
if (!display_mode.format) {
display_mode.format = display->current_mode.format;
}
if (!display_mode.w) {
display_mode.w = display->current_mode.w;
}
if (!display_mode.h) {
display_mode.h = display->current_mode.h;
}
if (!display_mode.refresh_rate) {
display_mode.refresh_rate = display->current_mode.refresh_rate;
}
if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
return SDL_SetError("No video mode large enough for %dx%d",
display_mode.w, display_mode.h);
}
} else {
display_mode = display->desktop_mode;
}
current_mode = display->current_mode;
if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) {
return 0;
}
if (!_this->SetDisplayMode) {
return SDL_SetError("SDL video driver doesn't support changing display mode");
}
_this->setting_display_mode = SDL_TRUE;
result = _this->SetDisplayMode(_this, display, &display_mode);
_this->setting_display_mode = SDL_FALSE;
if (result < 0) {
return -1;
}
SDL_SetCurrentDisplayMode(display, &display_mode);
return 0;
}
SDL_VideoDisplay *
SDL_GetDisplay(int displayIndex)
{
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return &_this->displays[displayIndex];
}
static void
SDL_GetClosestPointOnRect(const SDL_Rect *rect, SDL_Point *point)
{
const int right = rect->x + rect->w - 1;
const int bottom = rect->y + rect->h - 1;
if (point->x < rect->x) {
point->x = rect->x;
} else if (point->x > right) {
point->x = right;
}
if (point->y < rect->y) {
point->y = rect->y;
} else if (point->y > bottom) {
point->y = bottom;
}
}
static int
GetRectDisplayIndex(int x, int y, int w, int h)
{
int i, dist;
int closest = -1;
int closest_dist = 0x7FFFFFFF;
SDL_Point closest_point_on_display;
SDL_Point delta;
SDL_Point center;
center.x = x + w / 2;
center.y = y + h / 2;
if (_this) {
for (i = 0; i < _this->num_displays; ++i) {
SDL_Rect display_rect;
SDL_GetDisplayBounds(i, &display_rect);
if (SDL_EnclosePoints(¢er, 1, &display_rect, NULL)) {
return i;
}
closest_point_on_display = center;
SDL_GetClosestPointOnRect(&display_rect, &closest_point_on_display);
delta.x = center.x - closest_point_on_display.x;
delta.y = center.y - closest_point_on_display.y;
dist = (delta.x * delta.x + delta.y * delta.y);
if (dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
}
if (closest < 0) {
SDL_SetError("Couldn't find any displays");
}
return closest;
}
int
SDL_GetPointDisplayIndex(const SDL_Point *point)
{
return GetRectDisplayIndex(point->x, point->y, 1, 1);
}
int
SDL_GetRectDisplayIndex(const SDL_Rect *rect)
{
return GetRectDisplayIndex(rect->x, rect->y, rect->w, rect->h);
}
int
SDL_GetWindowDisplayIndex(SDL_Window * window)
{
int displayIndex = -1;
CHECK_WINDOW_MAGIC(window, -1);
if (_this->GetWindowDisplayIndex) {
displayIndex = _this->GetWindowDisplayIndex(_this, window);
}
if (displayIndex >= 0) {
return displayIndex;
} else {
int i;
if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
SDL_WINDOWPOS_ISCENTERED(window->x)) {
displayIndex = (window->x & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
return displayIndex;
}
if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
SDL_WINDOWPOS_ISCENTERED(window->y)) {
displayIndex = (window->y & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
return displayIndex;
}
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
if (display->fullscreen_window == window) {
return i;
}
}
return GetRectDisplayIndex(window->x, window->y, window->w, window->h);
}
}
SDL_VideoDisplay *
SDL_GetDisplayForWindow(SDL_Window *window)
{
int displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex >= 0) {
return &_this->displays[displayIndex];
} else {
return NULL;
}
}
int
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
{
CHECK_WINDOW_MAGIC(window, -1);
if (mode) {
window->fullscreen_mode = *mode;
} else {
SDL_zero(window->fullscreen_mode);
}
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
if (SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode) == 0) {
#ifndef __ANDROID__
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, fullscreen_mode.w, fullscreen_mode.h);
#endif
}
}
}
return 0;
}
int
SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
{
SDL_DisplayMode fullscreen_mode;
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window, -1);
if (!mode) {
return SDL_InvalidParamError("mode");
}
fullscreen_mode = window->fullscreen_mode;
if (!fullscreen_mode.w) {
fullscreen_mode.w = window->windowed.w;
}
if (!fullscreen_mode.h) {
fullscreen_mode.h = window->windowed.h;
}
display = SDL_GetDisplayForWindow(window);
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
fullscreen_mode = display->desktop_mode;
} else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
&fullscreen_mode,
&fullscreen_mode)) {
SDL_zerop(mode);
return SDL_SetError("Couldn't find display mode match");
}
*mode = fullscreen_mode;
return 0;
}
void*
SDL_GetWindowICCProfile(SDL_Window * window, size_t* size)
{
if (!_this->GetWindowICCProfile) {
SDL_Unsupported();
return NULL;
}
return _this->GetWindowICCProfile(_this, window, size);
}
Uint32
SDL_GetWindowPixelFormat(SDL_Window * window)
{
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
display = SDL_GetDisplayForWindow(window);
return display->current_mode.format;
}
static void
SDL_RestoreMousePosition(SDL_Window *window)
{
int x, y;
if (window == SDL_GetMouseFocus()) {
SDL_GetMouseState(&x, &y);
SDL_WarpMouseInWindow(window, x, y);
}
}
#if __WINRT__
extern Uint32 WINRT_DetectWindowFlags(SDL_Window * window);
#endif
static int
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
{
SDL_VideoDisplay *display;
SDL_Window *other;
CHECK_WINDOW_MAGIC(window,-1);
if (window->is_hiding && fullscreen) {
return 0;
}
#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
if (SDL_strcmp(_this->name, "cocoa") == 0) {
if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
return 0;
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
return -1;
}
} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
display = SDL_GetDisplayForWindow(window);
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
}
}
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
return -1;
}
window->last_fullscreen_flags = window->flags;
return 0;
}
}
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
return -1;
} else {
return 0;
}
#endif
display = SDL_GetDisplayForWindow(window);
if (fullscreen) {
if (display->fullscreen_window &&
display->fullscreen_window != window) {
SDL_MinimizeWindow(display->fullscreen_window);
}
}
if ((display->fullscreen_window == window) == fullscreen) {
if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
return 0;
}
}
for (other = _this->windows; other; other = other->next) {
SDL_bool setDisplayMode = SDL_FALSE;
if (other == window) {
setDisplayMode = fullscreen;
} else if (FULLSCREEN_VISIBLE(other) &&
SDL_GetDisplayForWindow(other) == display) {
setDisplayMode = SDL_TRUE;
}
if (setDisplayMode) {
SDL_DisplayMode fullscreen_mode;
SDL_zero(fullscreen_mode);
if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
SDL_bool resized = SDL_TRUE;
if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
resized = SDL_FALSE;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
return -1;
}
} else {
if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
return -1;
}
}
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
}
display->fullscreen_window = other;
if (resized) {
#if !defined(__ANDROID__) && !defined(__WIN32__)
SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
fullscreen_mode.w, fullscreen_mode.h);
#endif
} else {
SDL_OnWindowResized(other);
}
SDL_RestoreMousePosition(other);
window->last_fullscreen_flags = window->flags;
return 0;
}
}
}
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
}
display->fullscreen_window = NULL;
SDL_OnWindowResized(window);
SDL_RestoreMousePosition(window);
window->last_fullscreen_flags = window->flags;
return 0;
}
#define CREATE_FLAGS \
(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_METAL)
static SDL_INLINE SDL_bool
IsAcceptingDragAndDrop(void)
{
if ((SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) ||
(SDL_GetEventState(SDL_DROPTEXT) == SDL_ENABLE)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static SDL_INLINE void
PrepareDragAndDropSupport(SDL_Window *window)
{
if (_this->AcceptDragAndDrop) {
_this->AcceptDragAndDrop(window, IsAcceptingDragAndDrop());
}
}
void
SDL_ToggleDragAndDropSupport(void)
{
if (_this && _this->AcceptDragAndDrop) {
const SDL_bool enable = IsAcceptingDragAndDrop();
SDL_Window *window;
for (window = _this->windows; window; window = window->next) {
_this->AcceptDragAndDrop(window, enable);
}
}
}
static void
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
{
PrepareDragAndDropSupport(window);
if (flags & SDL_WINDOW_MAXIMIZED) {
SDL_MaximizeWindow(window);
}
if (flags & SDL_WINDOW_MINIMIZED) {
SDL_MinimizeWindow(window);
}
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, flags);
}
if (flags & SDL_WINDOW_MOUSE_GRABBED) {
SDL_SetWindowGrab(window, SDL_TRUE);
}
if (flags & SDL_WINDOW_KEYBOARD_GRABBED) {
SDL_SetWindowKeyboardGrab(window, SDL_TRUE);
}
if (!(flags & SDL_WINDOW_HIDDEN)) {
SDL_ShowWindow(window);
}
}
static int
SDL_ContextNotSupported(const char *name)
{
return SDL_SetError("%s support is either not configured in SDL "
"or not available in current SDL video driver "
"(%s) or platform", name, _this->name);
}
static int
SDL_DllNotSupported(const char *name)
{
return SDL_SetError("No dynamic %s support in current SDL video driver (%s)", name, _this->name);
}
SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
SDL_Window *window;
Uint32 type_flags, graphics_flags;
if (!_this) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return NULL;
}
}
type_flags = flags & (SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU);
if ((type_flags & (type_flags - 1)) != 0) {
SDL_SetError("Conflicting window flags specified");
return NULL;
}
if (w < 1) {
w = 1;
}
if (h < 1) {
h = 1;
}
if ((w > 16384) || (h > 16384)) {
SDL_SetError("Window is too large.");
return NULL;
}
graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
if ((graphics_flags & (graphics_flags - 1)) != 0) {
SDL_SetError("Conflicting window flags specified");
return NULL;
}
if (!graphics_flags && !SDL_IsVideoContextExternal()) {
flags |= SDL_DefaultGraphicsBackends(_this);
}
if (flags & SDL_WINDOW_OPENGL) {
if (!_this->GL_CreateContext) {
SDL_ContextNotSupported("OpenGL");
return NULL;
}
if (SDL_GL_LoadLibrary(NULL) < 0) {
return NULL;
}
}
if (flags & SDL_WINDOW_VULKAN) {
if (!_this->Vulkan_CreateSurface) {
SDL_ContextNotSupported("Vulkan");
return NULL;
}
if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
return NULL;
}
}
if (flags & SDL_WINDOW_METAL) {
if (!_this->Metal_CreateView) {
SDL_ContextNotSupported("Metal");
return NULL;
}
}
if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
}
}
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
if (!window) {
SDL_OutOfMemory();
return NULL;
}
window->magic = &_this->window_magic;
window->id = _this->next_object_id++;
window->x = x;
window->y = y;
window->w = w;
window->h = h;
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
int displayIndex;
SDL_Rect bounds;
displayIndex = SDL_GetIndexOfDisplay(display);
SDL_GetDisplayBounds(displayIndex, &bounds);
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
window->x = bounds.x + (bounds.w - w) / 2;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
window->y = bounds.y + (bounds.h - h) / 2;
}
}
window->windowed.x = window->x;
window->windowed.y = window->y;
window->windowed.w = window->w;
window->windowed.h = window->h;
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
int displayIndex;
SDL_Rect bounds;
displayIndex = SDL_GetIndexOfDisplay(display);
SDL_GetDisplayBounds(displayIndex, &bounds);
if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP
&& (bounds.w != w || bounds.h != h)) {
SDL_DisplayMode fullscreen_mode, closest_mode;
SDL_zero(fullscreen_mode);
fullscreen_mode.w = w;
fullscreen_mode.h = h;
if (SDL_GetClosestDisplayModeForDisplay(display, &fullscreen_mode, &closest_mode) != NULL) {
bounds.w = closest_mode.w;
bounds.h = closest_mode.h;
}
}
window->fullscreen_mode.w = bounds.w;
window->fullscreen_mode.h = bounds.h;
window->x = bounds.x;
window->y = bounds.y;
window->w = bounds.w;
window->h = bounds.h;
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
window->last_fullscreen_flags = window->flags;
window->opacity = 1.0f;
window->brightness = 1.0f;
window->next = _this->windows;
window->is_destroying = SDL_FALSE;
window->display_index = SDL_GetWindowDisplayIndex(window);
if (_this->windows) {
_this->windows->prev = window;
}
_this->windows = window;
if (_this->CreateSDLWindow && _this->CreateSDLWindow(_this, window) < 0) {
SDL_DestroyWindow(window);
return NULL;
}
#if !defined(__WIN32__) && !defined(__GDK__)
if (window->flags & SDL_WINDOW_MINIMIZED) {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
#endif
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
flags = window->flags;
#endif
if (title) {
SDL_SetWindowTitle(window, title);
}
SDL_FinishWindowCreation(window, flags);
SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
return window;
}
SDL_Window *
SDL_CreateWindowFrom(const void *data)
{
SDL_Window *window;
Uint32 flags = SDL_WINDOW_FOREIGN;
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
if (!_this->CreateSDLWindowFrom) {
SDL_Unsupported();
return NULL;
}
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL, SDL_FALSE)) {
if (!_this->GL_CreateContext) {
SDL_ContextNotSupported("OpenGL");
return NULL;
}
if (SDL_GL_LoadLibrary(NULL) < 0) {
return NULL;
}
flags |= SDL_WINDOW_OPENGL;
}
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN, SDL_FALSE)) {
if (!_this->Vulkan_CreateSurface) {
SDL_ContextNotSupported("Vulkan");
return NULL;
}
if (flags & SDL_WINDOW_OPENGL) {
SDL_SetError("Vulkan and OpenGL not supported on same window");
return NULL;
}
if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
return NULL;
}
flags |= SDL_WINDOW_VULKAN;
}
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
if (!window) {
SDL_OutOfMemory();
return NULL;
}
window->magic = &_this->window_magic;
window->id = _this->next_object_id++;
window->flags = flags;
window->last_fullscreen_flags = window->flags;
window->is_destroying = SDL_FALSE;
window->opacity = 1.0f;
window->brightness = 1.0f;
window->next = _this->windows;
if (_this->windows) {
_this->windows->prev = window;
}
_this->windows = window;
if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
SDL_DestroyWindow(window);
return NULL;
}
window->display_index = SDL_GetWindowDisplayIndex(window);
PrepareDragAndDropSupport(window);
return window;
}
int
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
{
SDL_bool loaded_opengl = SDL_FALSE;
SDL_bool need_gl_unload = SDL_FALSE;
SDL_bool need_gl_load = SDL_FALSE;
SDL_bool loaded_vulkan = SDL_FALSE;
SDL_bool need_vulkan_unload = SDL_FALSE;
SDL_bool need_vulkan_load = SDL_FALSE;
Uint32 graphics_flags;
graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
if ((graphics_flags & (graphics_flags - 1)) != 0) {
return SDL_SetError("Conflicting window flags specified");
}
if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
return SDL_ContextNotSupported("OpenGL");
}
if ((flags & SDL_WINDOW_VULKAN) && !_this->Vulkan_CreateSurface) {
return SDL_ContextNotSupported("Vulkan");
}
if ((flags & SDL_WINDOW_METAL) && !_this->Metal_CreateView) {
return SDL_ContextNotSupported("Metal");
}
if (window->flags & SDL_WINDOW_FOREIGN) {
flags |= SDL_WINDOW_FOREIGN;
} else {
flags &= ~SDL_WINDOW_FOREIGN;
}
if (!(window->flags & SDL_WINDOW_FOREIGN)) {
SDL_HideWindow(window);
}
if (window->surface) {
window->surface->flags &= ~SDL_DONTFREE;
SDL_FreeSurface(window->surface);
window->surface = NULL;
window->surface_valid = SDL_FALSE;
}
if (_this->checked_texture_framebuffer) {
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
}
}
if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
_this->DestroyWindow(_this, window);
}
if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
if (flags & SDL_WINDOW_OPENGL) {
need_gl_load = SDL_TRUE;
} else {
need_gl_unload = SDL_TRUE;
}
} else if (window->flags & SDL_WINDOW_OPENGL) {
need_gl_unload = SDL_TRUE;
need_gl_load = SDL_TRUE;
}
if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
if (flags & SDL_WINDOW_VULKAN) {
need_vulkan_load = SDL_TRUE;
} else {
need_vulkan_unload = SDL_TRUE;
}
} else if (window->flags & SDL_WINDOW_VULKAN) {
need_vulkan_unload = SDL_TRUE;
need_vulkan_load = SDL_TRUE;
}
if (need_gl_unload) {
SDL_GL_UnloadLibrary();
}
if (need_vulkan_unload) {
SDL_Vulkan_UnloadLibrary();
}
if (need_gl_load) {
if (SDL_GL_LoadLibrary(NULL) < 0) {
return -1;
}
loaded_opengl = SDL_TRUE;
}
if (need_vulkan_load) {
if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
return -1;
}
loaded_vulkan = SDL_TRUE;
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
window->last_fullscreen_flags = window->flags;
window->is_destroying = SDL_FALSE;
if (_this->CreateSDLWindow && !(flags & SDL_WINDOW_FOREIGN)) {
if (_this->CreateSDLWindow(_this, window) < 0) {
if (loaded_opengl) {
SDL_GL_UnloadLibrary();
window->flags &= ~SDL_WINDOW_OPENGL;
}
if (loaded_vulkan) {
SDL_Vulkan_UnloadLibrary();
window->flags &= ~SDL_WINDOW_VULKAN;
}
return -1;
}
}
if (flags & SDL_WINDOW_FOREIGN) {
window->flags |= SDL_WINDOW_FOREIGN;
}
if (_this->SetWindowTitle && window->title) {
_this->SetWindowTitle(_this, window);
}
if (_this->SetWindowIcon && window->icon) {
_this->SetWindowIcon(_this, window, window->icon);
}
if (window->hit_test) {
_this->SetWindowHitTest(window, SDL_TRUE);
}
SDL_FinishWindowCreation(window, flags);
return 0;
}
SDL_bool
SDL_HasWindows(void)
{
return (_this && _this->windows != NULL);
}
Uint32
SDL_GetWindowID(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, 0);
return window->id;
}
SDL_Window *
SDL_GetWindowFromID(Uint32 id)
{
SDL_Window *window;
if (!_this) {
return NULL;
}
for (window = _this->windows; window; window = window->next) {
if (window->id == id) {
return window;
}
}
return NULL;
}
Uint32
SDL_GetWindowFlags(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, 0);
return window->flags;
}
void
SDL_SetWindowTitle(SDL_Window * window, const char *title)
{
CHECK_WINDOW_MAGIC(window,);
if (title == window->title) {
return;
}
SDL_free(window->title);
window->title = SDL_strdup(title ? title : "");
if (_this->SetWindowTitle) {
_this->SetWindowTitle(_this, window);
}
}
const char *
SDL_GetWindowTitle(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, "");
return window->title ? window->title : "";
}
void
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
{
CHECK_WINDOW_MAGIC(window,);
if (!icon) {
return;
}
SDL_FreeSurface(window->icon);
window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
if (!window->icon) {
return;
}
if (_this->SetWindowIcon) {
_this->SetWindowIcon(_this, window, window->icon);
}
}
void*
SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
{
SDL_WindowUserData *prev, *data;
CHECK_WINDOW_MAGIC(window, NULL);
if (name == NULL || name[0] == '\0') {
SDL_InvalidParamError("name");
return NULL;
}
prev = NULL;
for (data = window->data; data; prev = data, data = data->next) {
if (data->name && SDL_strcmp(data->name, name) == 0) {
void *last_value = data->data;
if (userdata) {
data->data = userdata;
} else {
if (prev) {
prev->next = data->next;
} else {
window->data = data->next;
}
SDL_free(data->name);
SDL_free(data);
}
return last_value;
}
}
if (userdata) {
data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
data->name = SDL_strdup(name);
data->data = userdata;
data->next = window->data;
window->data = data;
}
return NULL;
}
void *
SDL_GetWindowData(SDL_Window * window, const char *name)
{
SDL_WindowUserData *data;
CHECK_WINDOW_MAGIC(window, NULL);
if (name == NULL || name[0] == '\0') {
SDL_InvalidParamError("name");
return NULL;
}
for (data = window->data; data; data = data->next) {
if (data->name && SDL_strcmp(data->name, name) == 0) {
return data->data;
}
}
return NULL;
}
void
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
{
CHECK_WINDOW_MAGIC(window,);
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
int displayIndex = (x & 0xFFFF);
SDL_Rect bounds;
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
SDL_zero(bounds);
SDL_GetDisplayBounds(displayIndex, &bounds);
if (SDL_WINDOWPOS_ISCENTERED(x)) {
x = bounds.x + (bounds.w - window->windowed.w) / 2;
}
if (SDL_WINDOWPOS_ISCENTERED(y)) {
y = bounds.y + (bounds.h - window->windowed.h) / 2;
}
}
if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
window->windowed.x = x;
}
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
window->windowed.y = y;
}
} else {
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
window->x = x;
}
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
window->y = y;
}
if (_this->SetWindowPosition) {
_this->SetWindowPosition(_this, window);
}
}
}
void
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
{
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
int displayIndex;
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex >= 0) {
SDL_Rect bounds;
SDL_zero(bounds);
SDL_GetDisplayBounds(displayIndex, &bounds);
if (x) {
*x = bounds.x;
}
if (y) {
*y = bounds.y;
}
}
} else {
if (x) {
*x = window->x;
}
if (y) {
*y = window->y;
}
}
}
void
SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (bordered != SDL_FALSE);
const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
if ((want != have) && (_this->SetWindowBordered)) {
if (want) {
window->flags &= ~SDL_WINDOW_BORDERLESS;
} else {
window->flags |= SDL_WINDOW_BORDERLESS;
}
_this->SetWindowBordered(_this, window, (SDL_bool) want);
}
}
}
void
SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (resizable != SDL_FALSE);
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
if ((want != have) && (_this->SetWindowResizable)) {
if (want) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
_this->SetWindowResizable(_this, window, (SDL_bool) want);
}
}
}
void
SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (on_top != SDL_FALSE);
const int have = ((window->flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0);
if ((want != have) && (_this->SetWindowAlwaysOnTop)) {
if (want) {
window->flags |= SDL_WINDOW_ALWAYS_ON_TOP;
} else {
window->flags &= ~SDL_WINDOW_ALWAYS_ON_TOP;
}
_this->SetWindowAlwaysOnTop(_this, window, (SDL_bool) want);
}
}
}
void
SDL_SetWindowSize(SDL_Window * window, int w, int h)
{
CHECK_WINDOW_MAGIC(window,);
if (w <= 0) {
SDL_InvalidParamError("w");
return;
}
if (h <= 0) {
SDL_InvalidParamError("h");
return;
}
if (window->min_w && w < window->min_w) {
w = window->min_w;
}
if (window->max_w && w > window->max_w) {
w = window->max_w;
}
if (window->min_h && h < window->min_h) {
h = window->min_h;
}
if (window->max_h && h > window->max_h) {
h = window->max_h;
}
window->windowed.w = w;
window->windowed.h = h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
window->last_fullscreen_flags = 0;
SDL_UpdateFullscreenMode(window, SDL_TRUE);
}
} else {
int old_w = window->w;
int old_h = window->h;
window->w = w;
window->h = h;
if (_this->SetWindowSize) {
_this->SetWindowSize(_this, window);
}
if (window->w != old_w || window->h != old_h) {
SDL_OnWindowResized(window);
}
}
}
void
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window,);
if (w) {
*w = window->w;
}
if (h) {
*h = window->h;
}
}
int
SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)
{
int dummy = 0;
if (!top) { top = &dummy; }
if (!left) { left = &dummy; }
if (!right) { right = &dummy; }
if (!bottom) { bottom = &dummy; }
*top = *left = *bottom = *right = 0;
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->GetWindowBordersSize) {
return SDL_Unsupported();
}
return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
}
void
SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
{
int filter;
CHECK_WINDOW_MAGIC(window,);
if (w == NULL) {
w = &filter;
}
if (h == NULL) {
h = &filter;
}
if (_this->GetWindowSizeInPixels) {
_this->GetWindowSizeInPixels(_this, window, w, h);
} else {
SDL_GetWindowSize(window, w, h);
}
}
void
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
{
CHECK_WINDOW_MAGIC(window,);
if (min_w <= 0) {
SDL_InvalidParamError("min_w");
return;
}
if (min_h <= 0) {
SDL_InvalidParamError("min_h");
return;
}
if ((window->max_w && min_w > window->max_w) ||
(window->max_h && min_h > window->max_h)) {
SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
return;
}
window->min_w = min_w;
window->min_h = min_h;
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
if (_this->SetWindowMinimumSize) {
_this->SetWindowMinimumSize(_this, window);
}
SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
}
}
void
SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
{
CHECK_WINDOW_MAGIC(window,);
if (min_w) {
*min_w = window->min_w;
}
if (min_h) {
*min_h = window->min_h;
}
}
void
SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
{
CHECK_WINDOW_MAGIC(window,);
if (max_w <= 0) {
SDL_InvalidParamError("max_w");
return;
}
if (max_h <= 0) {
SDL_InvalidParamError("max_h");
return;
}
if (max_w < window->min_w || max_h < window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
window->max_w = max_w;
window->max_h = max_h;
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
if (_this->SetWindowMaximumSize) {
_this->SetWindowMaximumSize(_this, window);
}
SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
}
}
void
SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
{
CHECK_WINDOW_MAGIC(window,);
if (max_w) {
*max_w = window->max_w;
}
if (max_h) {
*max_h = window->max_h;
}
}
void
SDL_ShowWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_SHOWN) {
return;
}
if (_this->ShowWindow) {
_this->ShowWindow(_this, window);
}
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
}
void
SDL_HideWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return;
}
window->is_hiding = SDL_TRUE;
SDL_UpdateFullscreenMode(window, SDL_FALSE);
if (_this->HideWindow) {
_this->HideWindow(_this, window);
}
window->is_hiding = SDL_FALSE;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
void
SDL_RaiseWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return;
}
if (_this->RaiseWindow) {
_this->RaiseWindow(_this, window);
}
}
void
SDL_MaximizeWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_MAXIMIZED) {
return;
}
if (_this->MaximizeWindow) {
_this->MaximizeWindow(_this, window);
}
}
static SDL_bool
CanMinimizeWindow(SDL_Window * window)
{
if (!_this->MinimizeWindow) {
return SDL_FALSE;
}
return SDL_TRUE;
}
void
SDL_MinimizeWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_MINIMIZED) {
return;
}
if (!CanMinimizeWindow(window)) {
return;
}
if (!DisableUnsetFullscreenOnMinimize(_this)) {
SDL_UpdateFullscreenMode(window, SDL_FALSE);
}
if (_this->MinimizeWindow) {
_this->MinimizeWindow(_this, window);
}
}
void
SDL_RestoreWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
return;
}
if (_this->RestoreWindow) {
_this->RestoreWindow(_this, window);
}
}
int
SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
{
Uint32 oldflags;
CHECK_WINDOW_MAGIC(window, -1);
flags &= FULLSCREEN_MASK;
if (flags == (window->flags & FULLSCREEN_MASK)) {
return 0;
}
oldflags = window->flags & FULLSCREEN_MASK;
window->flags &= ~FULLSCREEN_MASK;
window->flags |= flags;
if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
return 0;
}
window->flags &= ~FULLSCREEN_MASK;
window->flags |= oldflags;
return -1;
}
static SDL_Surface *
SDL_CreateWindowFramebuffer(SDL_Window * window)
{
Uint32 format = 0;
void *pixels = NULL;
int pitch = 0;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
SDL_bool created_framebuffer = SDL_FALSE;
if (!_this->checked_texture_framebuffer) {
SDL_bool attempt_texture_framebuffer = SDL_TRUE;
const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
if (hint) {
if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, "software") == 0)) {
attempt_texture_framebuffer = SDL_FALSE;
}
}
if (_this->is_dummy) {
attempt_texture_framebuffer = SDL_FALSE;
}
#if defined(__LINUX__)
else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "x11") == 0)) {
struct stat sb;
if ((stat("/proc/sys/fs/binfmt_misc/WSLInterop", &sb) == 0) || (stat("/run/WSL", &sb) == 0)) {
attempt_texture_framebuffer = SDL_FALSE;
}
}
#endif
#if defined(__WIN32__) || defined(__WINGDK__)
else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "windows") == 0)) {
attempt_texture_framebuffer = SDL_FALSE;
}
#endif
#if defined(__EMSCRIPTEN__)
else {
attempt_texture_framebuffer = SDL_FALSE;
}
#endif
if (attempt_texture_framebuffer) {
if (SDL_CreateWindowTexture(_this, window, &format, &pixels, &pitch) == -1) {
} else {
_this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
_this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
_this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
created_framebuffer = SDL_TRUE;
}
}
_this->checked_texture_framebuffer = SDL_TRUE;
}
if (!created_framebuffer) {
if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
return NULL;
}
if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
return NULL;
}
}
if (window->surface) {
return window->surface;
}
if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
return NULL;
}
return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
}
SDL_Surface *
SDL_GetWindowSurface(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, NULL);
if (!window->surface_valid) {
if (window->surface) {
window->surface->flags &= ~SDL_DONTFREE;
SDL_FreeSurface(window->surface);
window->surface = NULL;
}
window->surface = SDL_CreateWindowFramebuffer(window);
if (window->surface) {
window->surface_valid = SDL_TRUE;
window->surface->flags |= SDL_DONTFREE;
}
}
return window->surface;
}
int
SDL_UpdateWindowSurface(SDL_Window * window)
{
SDL_Rect full_rect;
CHECK_WINDOW_MAGIC(window, -1);
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = window->w;
full_rect.h = window->h;
return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
}
int
SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
int numrects)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!window->surface_valid) {
return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
}
SDL_assert(_this->checked_texture_framebuffer);
return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
}
int
SDL_SetWindowBrightness(SDL_Window * window, float brightness)
{
Uint16 ramp[256];
int status;
CHECK_WINDOW_MAGIC(window, -1);
SDL_CalculateGammaRamp(brightness, ramp);
status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
if (status == 0) {
window->brightness = brightness;
}
return status;
}
float
SDL_GetWindowBrightness(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, 1.0f);
return window->brightness;
}
int
SDL_SetWindowOpacity(SDL_Window * window, float opacity)
{
int retval;
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->SetWindowOpacity) {
return SDL_Unsupported();
}
if (opacity < 0.0f) {
opacity = 0.0f;
} else if (opacity > 1.0f) {
opacity = 1.0f;
}
retval = _this->SetWindowOpacity(_this, window, opacity);
if (retval == 0) {
window->opacity = opacity;
}
return retval;
}
int
SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
{
CHECK_WINDOW_MAGIC(window, -1);
if (out_opacity) {
*out_opacity = window->opacity;
}
return 0;
}
int
SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
{
CHECK_WINDOW_MAGIC(modal_window, -1);
CHECK_WINDOW_MAGIC(parent_window, -1);
if (!_this->SetWindowModalFor) {
return SDL_Unsupported();
}
return _this->SetWindowModalFor(_this, modal_window, parent_window);
}
int
SDL_SetWindowInputFocus(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->SetWindowInputFocus) {
return SDL_Unsupported();
}
return _this->SetWindowInputFocus(_this, window);
}
int
SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
const Uint16 * green,
const Uint16 * blue)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->SetWindowGammaRamp) {
return SDL_Unsupported();
}
if (!window->gamma) {
if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
return -1;
}
SDL_assert(window->gamma != NULL);
}
if (red) {
SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
}
if (green) {
SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
}
if (blue) {
SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
}
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return _this->SetWindowGammaRamp(_this, window, window->gamma);
} else {
return 0;
}
}
int
SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
Uint16 * green,
Uint16 * blue)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!window->gamma) {
int i;
window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
if (!window->gamma) {
return SDL_OutOfMemory();
}
window->saved_gamma = window->gamma + 3*256;
if (_this->GetWindowGammaRamp) {
if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
return -1;
}
} else {
for (i = 0; i < 256; ++i) {
Uint16 value = (Uint16)((i << 8) | i);
window->gamma[0*256+i] = value;
window->gamma[1*256+i] = value;
window->gamma[2*256+i] = value;
}
}
SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
}
if (red) {
SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
}
if (green) {
SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
}
if (blue) {
SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
}
return 0;
}
void
SDL_UpdateWindowGrab(SDL_Window * window)
{
SDL_bool keyboard_grabbed, mouse_grabbed;
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
if (SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
mouse_grabbed = SDL_TRUE;
} else {
mouse_grabbed = SDL_FALSE;
}
if (window->flags & SDL_WINDOW_KEYBOARD_GRABBED) {
keyboard_grabbed = SDL_TRUE;
} else {
keyboard_grabbed = SDL_FALSE;
}
} else {
mouse_grabbed = SDL_FALSE;
keyboard_grabbed = SDL_FALSE;
}
if (mouse_grabbed || keyboard_grabbed) {
if (_this->grabbed_window && (_this->grabbed_window != window)) {
_this->grabbed_window->flags &= ~(SDL_WINDOW_MOUSE_GRABBED | SDL_WINDOW_KEYBOARD_GRABBED);
if (_this->SetWindowMouseGrab) {
_this->SetWindowMouseGrab(_this, _this->grabbed_window, SDL_FALSE);
}
if (_this->SetWindowKeyboardGrab) {
_this->SetWindowKeyboardGrab(_this, _this->grabbed_window, SDL_FALSE);
}
}
_this->grabbed_window = window;
} else if (_this->grabbed_window == window) {
_this->grabbed_window = NULL;
}
if (_this->SetWindowMouseGrab) {
_this->SetWindowMouseGrab(_this, window, mouse_grabbed);
}
if (_this->SetWindowKeyboardGrab) {
_this->SetWindowKeyboardGrab(_this, window, keyboard_grabbed);
}
}
void
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window,);
SDL_SetWindowMouseGrab(window, grabbed);
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
SDL_SetWindowKeyboardGrab(window, grabbed);
}
}
void
SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window,);
if (!!grabbed == !!(window->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
return;
}
if (grabbed) {
window->flags |= SDL_WINDOW_KEYBOARD_GRABBED;
} else {
window->flags &= ~SDL_WINDOW_KEYBOARD_GRABBED;
}
SDL_UpdateWindowGrab(window);
}
void
SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window,);
if (!!grabbed == !!(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
return;
}
if (grabbed) {
window->flags |= SDL_WINDOW_MOUSE_GRABBED;
} else {
window->flags &= ~SDL_WINDOW_MOUSE_GRABBED;
}
SDL_UpdateWindowGrab(window);
}
SDL_bool
SDL_GetWindowGrab(SDL_Window * window)
{
return (SDL_GetWindowKeyboardGrab(window) || SDL_GetWindowMouseGrab(window));
}
SDL_bool
SDL_GetWindowKeyboardGrab(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
return window == _this->grabbed_window &&
((_this->grabbed_window->flags & SDL_WINDOW_KEYBOARD_GRABBED) != 0);
}
SDL_bool
SDL_GetWindowMouseGrab(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
return window == _this->grabbed_window &&
((_this->grabbed_window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0);
}
SDL_Window *
SDL_GetGrabbedWindow(void)
{
if (_this->grabbed_window &&
(_this->grabbed_window->flags & (SDL_WINDOW_MOUSE_GRABBED|SDL_WINDOW_KEYBOARD_GRABBED)) != 0) {
return _this->grabbed_window;
} else {
return NULL;
}
}
int
SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect)
{
CHECK_WINDOW_MAGIC(window, -1);
if (rect) {
SDL_memcpy(&window->mouse_rect, rect, sizeof(*rect));
} else {
SDL_zero(window->mouse_rect);
}
if (_this->SetWindowMouseRect) {
_this->SetWindowMouseRect(_this, window);
}
return 0;
}
const SDL_Rect *
SDL_GetWindowMouseRect(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, NULL);
if (SDL_RectEmpty(&window->mouse_rect)) {
return NULL;
} else {
return &window->mouse_rect;
}
}
int
SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation)
{
CHECK_WINDOW_MAGIC(window, -1);
if (_this->FlashWindow) {
return _this->FlashWindow(_this, window, operation);
}
return SDL_Unsupported();
}
void
SDL_OnWindowShown(SDL_Window * window)
{
SDL_OnWindowRestored(window);
}
void
SDL_OnWindowHidden(SDL_Window * window)
{
SDL_UpdateFullscreenMode(window, SDL_FALSE);
}
void
SDL_OnWindowResized(SDL_Window * window)
{
int display_index = SDL_GetWindowDisplayIndex(window);
window->surface_valid = SDL_FALSE;
if (!window->is_destroying) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
if (display_index != window->display_index && display_index != -1) {
window->display_index = display_index;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_DISPLAY_CHANGED, window->display_index, 0);
}
}
}
void
SDL_OnWindowMoved(SDL_Window * window)
{
int display_index = SDL_GetWindowDisplayIndex(window);
if (!window->is_destroying && display_index != window->display_index && display_index != -1) {
window->display_index = display_index;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_DISPLAY_CHANGED, window->display_index, 0);
}
}
void
SDL_OnWindowMinimized(SDL_Window * window)
{
if (!DisableUnsetFullscreenOnMinimize(_this)) {
SDL_UpdateFullscreenMode(window, SDL_FALSE);
}
}
void
SDL_OnWindowRestored(SDL_Window * window)
{
if (FULLSCREEN_VISIBLE(window)) {
SDL_UpdateFullscreenMode(window, SDL_TRUE);
}
}
void
SDL_OnWindowEnter(SDL_Window * window)
{
if (_this->OnWindowEnter) {
_this->OnWindowEnter(_this, window);
}
}
void
SDL_OnWindowLeave(SDL_Window * window)
{
}
void
SDL_OnWindowFocusGained(SDL_Window * window)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (window->gamma && _this->SetWindowGammaRamp) {
_this->SetWindowGammaRamp(_this, window, window->gamma);
}
if (mouse && mouse->relative_mode) {
SDL_SetMouseFocus(window);
if (mouse->relative_mode_warp) {
SDL_PerformWarpMouseInWindow(window, window->w/2, window->h/2, SDL_TRUE);
}
}
SDL_UpdateWindowGrab(window);
}
static SDL_bool
ShouldMinimizeOnFocusLoss(SDL_Window * window)
{
const char *hint;
if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
return SDL_FALSE;
}
#if defined(__MACOSX__) && defined(SDL_VIDEO_DRIVER_COCOA)
if (SDL_strcmp(_this->name, "cocoa") == 0) {
if (Cocoa_IsWindowInFullscreenSpace(window)) {
return SDL_FALSE;
}
}
#endif
#ifdef __ANDROID__
{
extern SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
if (!Android_JNI_ShouldMinimizeOnFocusLoss()) {
return SDL_FALSE;
}
}
#endif
hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
if (!hint || !*hint || SDL_strcasecmp(hint, "auto") == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP ||
DisableDisplayModeSwitching(_this) == SDL_TRUE) {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_FALSE);
}
void
SDL_OnWindowFocusLost(SDL_Window * window)
{
if (window->gamma && _this->SetWindowGammaRamp) {
_this->SetWindowGammaRamp(_this, window, window->saved_gamma);
}
SDL_UpdateWindowGrab(window);
if (ShouldMinimizeOnFocusLoss(window)) {
SDL_MinimizeWindow(window);
}
}
SDL_Window *
SDL_GetFocusWindow(void)
{
SDL_Window *window;
if (!_this) {
return NULL;
}
for (window = _this->windows; window; window = window->next) {
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return window;
}
}
return NULL;
}
void
SDL_DestroyWindow(SDL_Window * window)
{
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window,);
window->is_destroying = SDL_TRUE;
if (!(window->flags & SDL_WINDOW_FOREIGN)) {
SDL_HideWindow(window);
}
if (SDL_GetKeyboardFocus() == window) {
SDL_SetKeyboardFocus(NULL);
}
if (SDL_GetMouseFocus() == window) {
SDL_SetMouseFocus(NULL);
}
if (window->flags & SDL_WINDOW_OPENGL) {
if (_this->current_glwin == window) {
SDL_GL_MakeCurrent(window, NULL);
}
}
if (window->surface) {
window->surface->flags &= ~SDL_DONTFREE;
SDL_FreeSurface(window->surface);
window->surface = NULL;
window->surface_valid = SDL_FALSE;
}
if (_this->checked_texture_framebuffer) {
if (_this->DestroyWindowFramebuffer) {
_this->DestroyWindowFramebuffer(_this, window);
}
}
if (_this->DestroyWindow) {
_this->DestroyWindow(_this, window);
}
if (window->flags & SDL_WINDOW_OPENGL) {
SDL_GL_UnloadLibrary();
}
if (window->flags & SDL_WINDOW_VULKAN) {
SDL_Vulkan_UnloadLibrary();
}
display = SDL_GetDisplayForWindow(window);
if (display->fullscreen_window == window) {
display->fullscreen_window = NULL;
}
window->magic = NULL;
SDL_free(window->title);
SDL_FreeSurface(window->icon);
SDL_free(window->gamma);
while (window->data) {
SDL_WindowUserData *data = window->data;
window->data = data->next;
SDL_free(data->name);
SDL_free(data);
}
if (window->next) {
window->next->prev = window->prev;
}
if (window->prev) {
window->prev->next = window->next;
} else {
_this->windows = window->next;
}
SDL_free(window);
}
SDL_bool
SDL_IsScreenSaverEnabled()
{
if (!_this) {
return SDL_TRUE;
}
return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
}
void
SDL_EnableScreenSaver()
{
if (!_this) {
return;
}
if (!_this->suspend_screensaver) {
return;
}
_this->suspend_screensaver = SDL_FALSE;
if (_this->SuspendScreenSaver) {
_this->SuspendScreenSaver(_this);
}
}
void
SDL_DisableScreenSaver()
{
if (!_this) {
return;
}
if (_this->suspend_screensaver) {
return;
}
_this->suspend_screensaver = SDL_TRUE;
if (_this->SuspendScreenSaver) {
_this->SuspendScreenSaver(_this);
}
}
void
SDL_VideoQuit(void)
{
int i;
if (!_this) {
return;
}
SDL_TouchQuit();
SDL_MouseQuit();
SDL_KeyboardQuit();
SDL_QuitSubSystem(SDL_INIT_EVENTS);
SDL_EnableScreenSaver();
while (_this->windows) {
SDL_DestroyWindow(_this->windows);
}
_this->VideoQuit(_this);
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
SDL_ResetDisplayModes(i);
SDL_free(display->desktop_mode.driverdata);
display->desktop_mode.driverdata = NULL;
SDL_free(display->driverdata);
display->driverdata = NULL;
}
if (_this->displays) {
for (i = 0; i < _this->num_displays; ++i) {
SDL_free(_this->displays[i].name);
}
SDL_free(_this->displays);
_this->displays = NULL;
_this->num_displays = 0;
}
SDL_free(_this->clipboard_text);
_this->clipboard_text = NULL;
_this->free(_this);
_this = NULL;
}
int
SDL_GL_LoadLibrary(const char *path)
{
int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
if (_this->gl_config.driver_loaded) {
if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
return SDL_SetError("OpenGL library already loaded");
}
retval = 0;
} else {
if (!_this->GL_LoadLibrary) {
return SDL_DllNotSupported("OpenGL");
}
retval = _this->GL_LoadLibrary(_this, path);
}
if (retval == 0) {
++_this->gl_config.driver_loaded;
} else {
if (_this->GL_UnloadLibrary) {
_this->GL_UnloadLibrary(_this);
}
}
return (retval);
}
void *
SDL_GL_GetProcAddress(const char *proc)
{
void *func;
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
func = NULL;
if (_this->GL_GetProcAddress) {
if (_this->gl_config.driver_loaded) {
func = _this->GL_GetProcAddress(_this, proc);
} else {
SDL_SetError("No GL driver has been loaded");
}
} else {
SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
}
return func;
}
void
SDL_GL_UnloadLibrary(void)
{
if (!_this) {
SDL_UninitializedVideo();
return;
}
if (_this->gl_config.driver_loaded > 0) {
if (--_this->gl_config.driver_loaded > 0) {
return;
}
if (_this->GL_UnloadLibrary) {
_this->GL_UnloadLibrary(_this);
}
}
}
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
static SDL_INLINE SDL_bool
isAtLeastGL3(const char *verstr)
{
return (verstr && (SDL_atoi(verstr) >= 3));
}
#endif
SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
const char *extensions;
const char *start;
const char *where, *terminator;
where = SDL_strchr(extension, ' ');
if (where || *extension == '\0') {
return SDL_FALSE;
}
start = SDL_getenv(extension);
if (start && *start == '0') {
return SDL_FALSE;
}
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
return SDL_FALSE;
}
if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
GLint num_exts = 0;
GLint i;
glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
return SDL_FALSE;
}
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
for (i = 0; i < num_exts; i++) {
const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
if (SDL_strcmp(thisext, extension) == 0) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
if (!extensions) {
return SDL_FALSE;
}
start = extensions;
for (;;) {
where = SDL_strstr(start, extension);
if (!where)
break;
terminator = where + SDL_strlen(extension);
if (where == extensions || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return SDL_TRUE;
start = terminator;
}
return SDL_FALSE;
#else
return SDL_FALSE;
#endif
}
void
SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
*major = 3;
*minor = 2;
} else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
*major = 3;
*minor = 1;
} else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
*major = 3;
*minor = 0;
} else {
*major = 2;
*minor = 0;
}
#endif
}
void
SDL_GL_ResetAttributes()
{
if (!_this) {
return;
}
_this->gl_config.red_size = 3;
_this->gl_config.green_size = 3;
_this->gl_config.blue_size = 2;
_this->gl_config.alpha_size = 0;
_this->gl_config.buffer_size = 0;
_this->gl_config.depth_size = 16;
_this->gl_config.stencil_size = 0;
_this->gl_config.double_buffer = 1;
_this->gl_config.accum_red_size = 0;
_this->gl_config.accum_green_size = 0;
_this->gl_config.accum_blue_size = 0;
_this->gl_config.accum_alpha_size = 0;
_this->gl_config.stereo = 0;
_this->gl_config.multisamplebuffers = 0;
_this->gl_config.multisamplesamples = 0;
_this->gl_config.floatbuffers = 0;
_this->gl_config.retained_backing = 1;
_this->gl_config.accelerated = -1;
#if SDL_VIDEO_OPENGL
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 1;
_this->gl_config.profile_mask = 0;
#elif SDL_VIDEO_OPENGL_ES2
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
#elif SDL_VIDEO_OPENGL_ES
_this->gl_config.major_version = 1;
_this->gl_config.minor_version = 1;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
#endif
if (_this->GL_DefaultProfileConfig) {
_this->GL_DefaultProfileConfig(_this, &_this->gl_config.profile_mask,
&_this->gl_config.major_version,
&_this->gl_config.minor_version);
}
_this->gl_config.flags = 0;
_this->gl_config.framebuffer_srgb_capable = 0;
_this->gl_config.no_error = 0;
_this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
_this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
_this->gl_config.share_with_current_context = 0;
}
int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
retval = 0;
switch (attr) {
case SDL_GL_RED_SIZE:
_this->gl_config.red_size = value;
break;
case SDL_GL_GREEN_SIZE:
_this->gl_config.green_size = value;
break;
case SDL_GL_BLUE_SIZE:
_this->gl_config.blue_size = value;
break;
case SDL_GL_ALPHA_SIZE:
_this->gl_config.alpha_size = value;
break;
case SDL_GL_DOUBLEBUFFER:
_this->gl_config.double_buffer = value;
break;
case SDL_GL_BUFFER_SIZE:
_this->gl_config.buffer_size = value;
break;
case SDL_GL_DEPTH_SIZE:
_this->gl_config.depth_size = value;
break;
case SDL_GL_STENCIL_SIZE:
_this->gl_config.stencil_size = value;
break;
case SDL_GL_ACCUM_RED_SIZE:
_this->gl_config.accum_red_size = value;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
_this->gl_config.accum_green_size = value;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
_this->gl_config.accum_blue_size = value;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
_this->gl_config.accum_alpha_size = value;
break;
case SDL_GL_STEREO:
_this->gl_config.stereo = value;
break;
case SDL_GL_MULTISAMPLEBUFFERS:
_this->gl_config.multisamplebuffers = value;
break;
case SDL_GL_MULTISAMPLESAMPLES:
_this->gl_config.multisamplesamples = value;
break;
case SDL_GL_FLOATBUFFERS:
_this->gl_config.floatbuffers = value;
break;
case SDL_GL_ACCELERATED_VISUAL:
_this->gl_config.accelerated = value;
break;
case SDL_GL_RETAINED_BACKING:
_this->gl_config.retained_backing = value;
break;
case SDL_GL_CONTEXT_MAJOR_VERSION:
_this->gl_config.major_version = value;
break;
case SDL_GL_CONTEXT_MINOR_VERSION:
_this->gl_config.minor_version = value;
break;
case SDL_GL_CONTEXT_EGL:
if (value != 0) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
} else {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
}
break;
case SDL_GL_CONTEXT_FLAGS:
if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
retval = SDL_SetError("Unknown OpenGL context flag %d", value);
break;
}
_this->gl_config.flags = value;
break;
case SDL_GL_CONTEXT_PROFILE_MASK:
if (value != 0 &&
value != SDL_GL_CONTEXT_PROFILE_CORE &&
value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
value != SDL_GL_CONTEXT_PROFILE_ES) {
retval = SDL_SetError("Unknown OpenGL context profile %d", value);
break;
}
_this->gl_config.profile_mask = value;
break;
case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
_this->gl_config.share_with_current_context = value;
break;
case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
_this->gl_config.framebuffer_srgb_capable = value;
break;
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
_this->gl_config.release_behavior = value;
break;
case SDL_GL_CONTEXT_RESET_NOTIFICATION:
_this->gl_config.reset_notification = value;
break;
case SDL_GL_CONTEXT_NO_ERROR:
_this->gl_config.no_error = value;
break;
default:
retval = SDL_SetError("Unknown OpenGL attribute");
break;
}
return retval;
#else
return SDL_Unsupported();
#endif
}
int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
GLenum (APIENTRY *glGetErrorFunc) (void);
GLenum attrib = 0;
GLenum error = 0;
#if SDL_VIDEO_OPENGL
const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GLenum attachment = GL_BACK_LEFT;
GLenum attachmentattrib = 0;
#endif
if (!value) {
return SDL_InvalidParamError("value");
}
*value = 0;
if (!_this) {
return SDL_UninitializedVideo();
}
switch (attr) {
case SDL_GL_RED_SIZE:
#if SDL_VIDEO_OPENGL
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
#endif
attrib = GL_RED_BITS;
break;
case SDL_GL_BLUE_SIZE:
#if SDL_VIDEO_OPENGL
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
#endif
attrib = GL_BLUE_BITS;
break;
case SDL_GL_GREEN_SIZE:
#if SDL_VIDEO_OPENGL
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
#endif
attrib = GL_GREEN_BITS;
break;
case SDL_GL_ALPHA_SIZE:
#if SDL_VIDEO_OPENGL
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
#endif
attrib = GL_ALPHA_BITS;
break;
case SDL_GL_DOUBLEBUFFER:
#if SDL_VIDEO_OPENGL
attrib = GL_DOUBLEBUFFER;
break;
#else
*value = _this->gl_config.double_buffer;
return 0;
#endif
case SDL_GL_DEPTH_SIZE:
#if SDL_VIDEO_OPENGL
attachment = GL_DEPTH;
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
#endif
attrib = GL_DEPTH_BITS;
break;
case SDL_GL_STENCIL_SIZE:
#if SDL_VIDEO_OPENGL
attachment = GL_STENCIL;
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
#endif
attrib = GL_STENCIL_BITS;
break;
#if SDL_VIDEO_OPENGL
case SDL_GL_ACCUM_RED_SIZE:
attrib = GL_ACCUM_RED_BITS;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
attrib = GL_ACCUM_GREEN_BITS;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
attrib = GL_ACCUM_BLUE_BITS;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
attrib = GL_ACCUM_ALPHA_BITS;
break;
case SDL_GL_STEREO:
attrib = GL_STEREO;
break;
#else
case SDL_GL_ACCUM_RED_SIZE:
case SDL_GL_ACCUM_GREEN_SIZE:
case SDL_GL_ACCUM_BLUE_SIZE:
case SDL_GL_ACCUM_ALPHA_SIZE:
case SDL_GL_STEREO:
*value = 0;
return 0;
#endif
case SDL_GL_MULTISAMPLEBUFFERS:
attrib = GL_SAMPLE_BUFFERS;
break;
case SDL_GL_MULTISAMPLESAMPLES:
attrib = GL_SAMPLES;
break;
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
#if SDL_VIDEO_OPENGL
attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
#else
attrib = GL_CONTEXT_RELEASE_BEHAVIOR_KHR;
#endif
break;
case SDL_GL_BUFFER_SIZE:
{
int rsize = 0, gsize = 0, bsize = 0, asize = 0;
if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
return -1;
}
if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
return -1;
}
if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
return -1;
}
if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
return -1;
}
*value = rsize + gsize + bsize + asize;
return 0;
}
case SDL_GL_ACCELERATED_VISUAL:
{
*value = (_this->gl_config.accelerated != 0);
return 0;
}
case SDL_GL_RETAINED_BACKING:
{
*value = _this->gl_config.retained_backing;
return 0;
}
case SDL_GL_CONTEXT_MAJOR_VERSION:
{
*value = _this->gl_config.major_version;
return 0;
}
case SDL_GL_CONTEXT_MINOR_VERSION:
{
*value = _this->gl_config.minor_version;
return 0;
}
case SDL_GL_CONTEXT_EGL:
{
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
*value = 1;
}
else {
*value = 0;
}
return 0;
}
case SDL_GL_CONTEXT_FLAGS:
{
*value = _this->gl_config.flags;
return 0;
}
case SDL_GL_CONTEXT_PROFILE_MASK:
{
*value = _this->gl_config.profile_mask;
return 0;
}
case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
{
*value = _this->gl_config.share_with_current_context;
return 0;
}
case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
{
*value = _this->gl_config.framebuffer_srgb_capable;
return 0;
}
case SDL_GL_CONTEXT_NO_ERROR:
{
*value = _this->gl_config.no_error;
return 0;
}
default:
return SDL_SetError("Unknown OpenGL attribute");
}
#if SDL_VIDEO_OPENGL
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
return -1;
}
if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
GLint current_fbo = 0;
void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params) = SDL_GL_GetProcAddress("glGetIntegerv");
void (APIENTRY *glBindFramebufferFunc) (GLenum target, GLuint fbo) = SDL_GL_GetProcAddress("glBindFramebuffer");
if (glGetIntegervFunc && glBindFramebufferFunc) {
glGetIntegervFunc(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
}
glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
if (glGetFramebufferAttachmentParameterivFunc) {
if (glBindFramebufferFunc && (current_fbo != 0)) {
glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, 0);
}
glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
if (glBindFramebufferFunc && (current_fbo != 0)) {
glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, current_fbo);
}
} else {
return -1;
}
} else
#endif
{
void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if (glGetIntegervFunc) {
glGetIntegervFunc(attrib, (GLint *) value);
} else {
return -1;
}
}
glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
if (!glGetErrorFunc) {
return -1;
}
error = glGetErrorFunc();
if (error != GL_NO_ERROR) {
if (error == GL_INVALID_ENUM) {
return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
} else if (error == GL_INVALID_VALUE) {
return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
}
return SDL_SetError("OpenGL error: %08X", error);
}
return 0;
#else
return SDL_Unsupported();
#endif
}
#define NOT_AN_OPENGL_WINDOW "The specified window isn't an OpenGL window"
SDL_GLContext
SDL_GL_CreateContext(SDL_Window * window)
{
SDL_GLContext ctx = NULL;
CHECK_WINDOW_MAGIC(window, NULL);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError(NOT_AN_OPENGL_WINDOW);
return NULL;
}
ctx = _this->GL_CreateContext(_this, window);
if (ctx) {
_this->current_glwin = window;
_this->current_glctx = ctx;
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
}
return ctx;
}
int
SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{
int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
if (window == SDL_GL_GetCurrentWindow() &&
ctx == SDL_GL_GetCurrentContext()) {
return 0;
}
if (!ctx) {
window = NULL;
} else if (window) {
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
return SDL_SetError(NOT_AN_OPENGL_WINDOW);
}
} else if (!_this->gl_allow_no_surface) {
return SDL_SetError("Use of OpenGL without a window is not supported on this platform");
}
retval = _this->GL_MakeCurrent(_this, window, ctx);
if (retval == 0) {
_this->current_glwin = window;
_this->current_glctx = ctx;
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
}
return retval;
}
SDL_Window *
SDL_GL_GetCurrentWindow(void)
{
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
}
SDL_GLContext
SDL_GL_GetCurrentContext(void)
{
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
}
void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window,);
if (_this->GL_GetDrawableSize) {
_this->GL_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}
int
SDL_GL_SetSwapInterval(int interval)
{
if (!_this) {
return SDL_UninitializedVideo();
} else if (SDL_GL_GetCurrentContext() == NULL) {
return SDL_SetError("No OpenGL context has been made current");
} else if (_this->GL_SetSwapInterval) {
return _this->GL_SetSwapInterval(_this, interval);
} else {
return SDL_SetError("Setting the swap interval is not supported");
}
}
int
SDL_GL_GetSwapInterval(void)
{
if (!_this) {
return 0;
} else if (SDL_GL_GetCurrentContext() == NULL) {
return 0;
} else if (_this->GL_GetSwapInterval) {
return _this->GL_GetSwapInterval(_this);
} else {
return 0;
}
}
int
SDL_GL_SwapWindowWithResult(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
return SDL_SetError(NOT_AN_OPENGL_WINDOW);
}
if (SDL_GL_GetCurrentWindow() != window) {
return SDL_SetError("The specified window has not been made current");
}
return _this->GL_SwapWindow(_this, window);
}
void
SDL_GL_SwapWindow(SDL_Window * window)
{
SDL_GL_SwapWindowWithResult(window);
}
void
SDL_GL_DeleteContext(SDL_GLContext context)
{
if (!_this || !context) {
return;
}
if (SDL_GL_GetCurrentContext() == context) {
SDL_GL_MakeCurrent(NULL, NULL);
}
_this->GL_DeleteContext(_this, context);
}
#if 0#endif
SDL_bool
SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
if (!info) {
SDL_InvalidParamError("info");
return SDL_FALSE;
}
info->subsystem = SDL_SYSWM_UNKNOWN;
if (!_this->GetWindowWMInfo) {
SDL_Unsupported();
return SDL_FALSE;
}
return (_this->GetWindowWMInfo(_this, window, info));
}
void
SDL_StartTextInput(void)
{
SDL_Window *window;
(void)SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
(void)SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
window = SDL_GetFocusWindow();
if (window && _this && _this->ShowScreenKeyboard) {
_this->ShowScreenKeyboard(_this, window);
}
if (_this && _this->StartTextInput) {
_this->StartTextInput(_this);
}
}
void
SDL_ClearComposition(void)
{
if (_this && _this->ClearComposition) {
_this->ClearComposition(_this);
}
}
SDL_bool
SDL_IsTextInputShown(void)
{
if (_this && _this->IsTextInputShown) {
return _this->IsTextInputShown(_this);
}
return SDL_FALSE;
}
SDL_bool
SDL_IsTextInputActive(void)
{
return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
}
void
SDL_StopTextInput(void)
{
SDL_Window *window;
if (_this && _this->StopTextInput) {
_this->StopTextInput(_this);
}
window = SDL_GetFocusWindow();
if (window && _this && _this->HideScreenKeyboard) {
_this->HideScreenKeyboard(_this, window);
}
(void)SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
(void)SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
}
void
SDL_SetTextInputRect(const SDL_Rect *rect)
{
if (_this && _this->SetTextInputRect) {
_this->SetTextInputRect(_this, rect);
}
}
SDL_bool
SDL_HasScreenKeyboardSupport(void)
{
if (_this && _this->HasScreenKeyboardSupport) {
return _this->HasScreenKeyboardSupport(_this);
}
return SDL_FALSE;
}
SDL_bool
SDL_IsScreenKeyboardShown(SDL_Window *window)
{
if (window && _this && _this->IsScreenKeyboardShown) {
return _this->IsScreenKeyboardShown(_this, window);
}
return SDL_FALSE;
}
int
SDL_GetMessageBoxCount(void)
{
return SDL_AtomicGet(&SDL_messagebox_count);
}
#if SDL_VIDEO_DRIVER_ANDROID
#include "android/SDL_androidmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
#include "windows/SDL_windowsmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WINRT
#include "winrt/SDL_winrtmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_COCOA
#include "cocoa/SDL_cocoamessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_UIKIT
#include "uikit/SDL_uikitmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_X11
#include "x11/SDL_x11messagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
#include "wayland/SDL_waylandmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_HAIKU
#include "haiku/SDL_bmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_OS2
#include "os2/SDL_os2messagebox.h"
#endif
#if SDL_VIDEO_DRIVER_RISCOS
#include "riscos/SDL_riscosmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_VITA
#include "vita/SDL_vitamessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11 || SDL_VIDEO_DRIVER_WAYLAND || SDL_VIDEO_DRIVER_HAIKU || SDL_VIDEO_DRIVER_OS2 || SDL_VIDEO_DRIVER_RISCOS
static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
{
SDL_SysWMinfo info;
SDL_Window *window = messageboxdata->window;
if (!window) {
return SDL_TRUE;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
return SDL_TRUE;
} else {
return (info.subsystem == drivertype);
}
}
#endif
int
SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
int dummybutton;
int retval = -1;
SDL_bool relative_mode;
int show_cursor_prev;
SDL_Window *current_window;
SDL_MessageBoxData mbdata;
if (!messageboxdata) {
return SDL_InvalidParamError("messageboxdata");
} else if (messageboxdata->numbuttons < 0) {
return SDL_SetError("Invalid number of buttons");
}
(void)SDL_AtomicIncRef(&SDL_messagebox_count);
current_window = SDL_GetKeyboardFocus();
relative_mode = SDL_GetRelativeMouseMode();
SDL_UpdateMouseCapture(SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
show_cursor_prev = SDL_ShowCursor(1);
SDL_ResetKeyboard();
if (!buttonid) {
buttonid = &dummybutton;
}
SDL_memcpy(&mbdata, messageboxdata, sizeof(*messageboxdata));
if (!mbdata.title) mbdata.title = "";
if (!mbdata.message) mbdata.message = "";
messageboxdata = &mbdata;
SDL_ClearError();
if (_this && _this->ShowMessageBox) {
retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
}
#if SDL_VIDEO_DRIVER_ANDROID
if (retval == -1 &&
Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WINDOWS && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WINRT
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_COCOA
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_UIKIT
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_X11
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) &&
Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_HAIKU
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) &&
HAIKU_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_OS2
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_OS2) &&
OS2_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_RISCOS
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_RISCOS) &&
RISCOS_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_VITA
if (retval == -1 &&
VITA_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
if (retval == -1) {
const char *error = SDL_GetError();
if (!*error) {
SDL_SetError("No message system available");
}
}
(void)SDL_AtomicDecRef(&SDL_messagebox_count);
if (current_window) {
SDL_RaiseWindow(current_window);
}
SDL_ShowCursor(show_cursor_prev);
SDL_SetRelativeMouseMode(relative_mode);
SDL_UpdateMouseCapture(SDL_FALSE);
return retval;
}
int
SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
{
#ifdef __EMSCRIPTEN__
if (!title) title = "";
if (!message) message = "";
EM_ASM_({
alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
}, title, message);
return 0;
#else
SDL_MessageBoxData data;
SDL_MessageBoxButtonData button;
SDL_zero(data);
data.flags = flags;
data.title = title;
data.message = message;
data.numbuttons = 1;
data.buttons = &button;
data.window = window;
SDL_zero(button);
button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
button.text = "OK";
return SDL_ShowMessageBox(&data, NULL);
#endif
}
SDL_bool
SDL_ShouldAllowTopmost(void)
{
return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
}
int
SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->SetWindowHitTest) {
return SDL_Unsupported();
} else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
return -1;
}
window->hit_test = callback;
window->hit_test_data = userdata;
return 0;
}
float
SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
{
float den2 = hinches * hinches + vinches * vinches;
if (den2 <= 0.0f) {
return 0.0f;
}
return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
SDL_sqrt((double)den2));
}
void SDL_OnApplicationWillTerminate(void)
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
void SDL_OnApplicationDidReceiveMemoryWarning(void)
{
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
void SDL_OnApplicationWillResignActive(void)
{
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != NULL; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
}
void SDL_OnApplicationDidEnterBackground(void)
{
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
}
void SDL_OnApplicationWillEnterForeground(void)
{
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
}
void SDL_OnApplicationDidBecomeActive(void)
{
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
if (_this) {
SDL_Window *window;
for (window = _this->windows; window != NULL; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
#define NOT_A_VULKAN_WINDOW "The specified window isn't a Vulkan window"
int SDL_Vulkan_LoadLibrary(const char *path)
{
int retval;
if (!_this) {
SDL_UninitializedVideo();
return -1;
}
if (_this->vulkan_config.loader_loaded) {
if (path && SDL_strcmp(path, _this->vulkan_config.loader_path) != 0) {
return SDL_SetError("Vulkan loader library already loaded");
}
retval = 0;
} else {
if (!_this->Vulkan_LoadLibrary) {
return SDL_DllNotSupported("Vulkan");
}
retval = _this->Vulkan_LoadLibrary(_this, path);
}
if (retval == 0) {
_this->vulkan_config.loader_loaded++;
}
return retval;
}
void *SDL_Vulkan_GetVkGetInstanceProcAddr(void)
{
if (!_this) {
SDL_UninitializedVideo();
return NULL;
}
if (!_this->vulkan_config.loader_loaded) {
SDL_SetError("No Vulkan loader has been loaded");
return NULL;
}
return _this->vulkan_config.vkGetInstanceProcAddr;
}
void SDL_Vulkan_UnloadLibrary(void)
{
if (!_this) {
SDL_UninitializedVideo();
return;
}
if (_this->vulkan_config.loader_loaded > 0) {
if (--_this->vulkan_config.loader_loaded > 0) {
return;
}
if (_this->Vulkan_UnloadLibrary) {
_this->Vulkan_UnloadLibrary(_this);
}
}
}
SDL_bool SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, unsigned *count, const char **names)
{
if (window) {
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
if (!(window->flags & SDL_WINDOW_VULKAN))
{
SDL_SetError(NOT_A_VULKAN_WINDOW);
return SDL_FALSE;
}
}
if (!count) {
SDL_InvalidParamError("count");
return SDL_FALSE;
}
return _this->Vulkan_GetInstanceExtensions(_this, window, count, names);
}
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,
VkSurfaceKHR *surface)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
if (!(window->flags & SDL_WINDOW_VULKAN)) {
SDL_SetError(NOT_A_VULKAN_WINDOW);
return SDL_FALSE;
}
if (!instance) {
SDL_InvalidParamError("instance");
return SDL_FALSE;
}
if (!surface) {
SDL_InvalidParamError("surface");
return SDL_FALSE;
}
return _this->Vulkan_CreateSurface(_this, window, instance, surface);
}
void SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window,);
if (_this->Vulkan_GetDrawableSize) {
_this->Vulkan_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}
SDL_MetalView
SDL_Metal_CreateView(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, NULL);
if (!(window->flags & SDL_WINDOW_METAL)) {
if (window->flags & SDL_WINDOW_OPENGL) {
window->flags &= ~SDL_WINDOW_OPENGL;
SDL_GL_UnloadLibrary();
}
if (window->flags & SDL_WINDOW_VULKAN) {
window->flags &= ~SDL_WINDOW_VULKAN;
SDL_Vulkan_UnloadLibrary();
}
window->flags |= SDL_WINDOW_METAL;
}
return _this->Metal_CreateView(_this, window);
}
void
SDL_Metal_DestroyView(SDL_MetalView view)
{
if (_this && view && _this->Metal_DestroyView) {
_this->Metal_DestroyView(_this, view);
}
}
void *
SDL_Metal_GetLayer(SDL_MetalView view)
{
if (_this && _this->Metal_GetLayer) {
if (view) {
return _this->Metal_GetLayer(_this, view);
} else {
SDL_InvalidParamError("view");
return NULL;
}
} else {
SDL_SetError("Metal is not supported.");
return NULL;
}
}
void SDL_Metal_GetDrawableSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window,);
if (_this->Metal_GetDrawableSize) {
_this->Metal_GetDrawableSize(_this, window, w, h);
} else {
SDL_GetWindowSizeInPixels(window, w, h);
}
}