#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "SDL_shape_internals.h"
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags)
{
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) );
if(result != NULL) {
if (SDL_GetVideoDevice()->shape_driver.CreateShaper == NULL) {
SDL_DestroyWindow(result);
return NULL;
}
result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->userx = x;
result->shaper->usery = y;
result->shaper->mode.mode = ShapeModeDefault;
result->shaper->mode.parameters.binarizationCutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
}
else {
SDL_DestroyWindow(result);
return NULL;
}
}
else
return NULL;
}
SDL_bool
SDL_IsShapedWindow(const SDL_Window *window)
{
if(window == NULL)
return SDL_FALSE;
else
return (SDL_bool)(window->shaper != NULL);
}
void
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb)
{
int x = 0;
int y = 0;
Uint8 r = 0,g = 0,b = 0,alpha = 0;
Uint8* pixel = NULL;
Uint32 pixel_value = 0,mask_value = 0;
int bytes_per_scanline = (shape->w + (ppb - 1)) / ppb;
Uint8 *bitmap_scanline;
SDL_Color key;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
for(y = 0;y<shape->h;y++) {
bitmap_scanline = bitmap + y * bytes_per_scanline;
for(x=0;x<shape->w;x++) {
alpha = 0;
pixel_value = 0;
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
switch(shape->format->BytesPerPixel) {
case(1):
pixel_value = *pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
switch(mode.mode) {
case(ShapeModeDefault):
mask_value = (alpha >= 1 ? 1 : 0);
break;
case(ShapeModeBinarizeAlpha):
mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeReverseBinarizeAlpha):
mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
break;
}
bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
}
}
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
}
static SDL_ShapeTree*
RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
int x = 0,y = 0;
Uint8* pixel = NULL;
Uint32 pixel_value = 0;
Uint8 r = 0,g = 0,b = 0,a = 0;
SDL_bool pixel_opaque = SDL_FALSE;
int last_opaque = -1;
SDL_Color key;
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
SDL_Rect next = {0,0,0,0};
for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) {
for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
pixel_value = 0;
pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
switch(mask->format->BytesPerPixel) {
case(1):
pixel_value = *pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
switch(mode.mode) {
case(ShapeModeDefault):
pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeBinarizeAlpha):
pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeReverseBinarizeAlpha):
pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE);
break;
}
if(last_opaque == -1)
last_opaque = pixel_opaque;
if(last_opaque != pixel_opaque) {
const int halfwidth = dimensions.w / 2;
const int halfheight = dimensions.h / 2;
result->kind = QuadShape;
next.x = dimensions.x;
next.y = dimensions.y;
next.w = halfwidth;
next.h = halfheight;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x = dimensions.x + halfwidth;
next.w = dimensions.w - halfwidth;
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x = dimensions.x;
next.w = halfwidth;
next.y = dimensions.y + halfheight;
next.h = dimensions.h - halfheight;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x = dimensions.x + halfwidth;
next.w = dimensions.w - halfwidth;
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
return result;
}
}
}
result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
result->data.shape = dimensions;
return result;
}
SDL_ShapeTree*
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape)
{
SDL_Rect dimensions;
SDL_ShapeTree* result = NULL;
dimensions.x = 0;
dimensions.y = 0;
dimensions.w = shape->w;
dimensions.h = shape->h;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
result = RecursivelyCalculateShapeTree(mode,shape,dimensions);
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
return result;
}
void
SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure)
{
SDL_assert(tree != NULL);
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
}
else
function(tree,closure);
}
void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
{
if((*shape_tree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downright);
}
SDL_free(*shape_tree);
*shape_tree = NULL;
}
int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
int result;
if (window == NULL || !SDL_IsShapedWindow(window)) {
return SDL_NONSHAPEABLE_WINDOW;
}
if (shape == NULL) {
return SDL_INVALID_SHAPE_ARGUMENT;
}
if (shape_mode != NULL) {
window->shaper->mode = *shape_mode;
}
result = _this->shape_driver.SetWindowShape(window->shaper, shape, shape_mode);
window->shaper->hasshape = SDL_TRUE;
if (window->shaper->userx != 0 && window->shaper->usery != 0) {
int x = window->shaper->userx;
int y = window->shaper->usery;
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
int displayIndex;
SDL_Rect bounds;
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
displayIndex = (x & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
} else {
displayIndex = (y & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
}
SDL_GetDisplayBounds(displayIndex, &bounds);
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
window->x = bounds.x + (bounds.w - window->w) / 2;
}
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
window->y = bounds.y + (bounds.h - window->h) / 2;
}
}
SDL_SetWindowPosition(window, x, y);
window->shaper->userx = 0;
window->shaper->usery = 0;
}
return result;
}
static SDL_bool
SDL_WindowHasAShape(SDL_Window *window)
{
if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
}
int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode)
{
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shape_mode == NULL) {
if(SDL_WindowHasAShape(window))
return 0;
else
return SDL_WINDOW_LACKS_SHAPE;
}
else {
*shape_mode = window->shaper->mode;
return 0;
}
}
else
return SDL_NONSHAPEABLE_WINDOW;
}