#include "../SDL_internal.h"
#if SDL_HAVE_BLIT_0
#include "SDL_video.h"
#include "SDL_blit.h"
static void
BlitBto1(SDL_BlitInfo * info)
{
int c;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
srcskip += width - (width + 7) / 8;
if (map) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
}
static void
BlitBto2(SDL_BlitInfo * info)
{
int c;
int width, height;
Uint8 *src;
Uint16 *map, *dst;
int srcskip, dstskip;
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = (Uint16 *) info->dst;
dstskip = info->dst_skip / 2;
map = (Uint16 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto3(SDL_BlitInfo * info)
{
int c, o;
int width, height;
Uint8 *src, *map, *dst;
int srcskip, dstskip;
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = info->dst;
dstskip = info->dst_skip;
map = info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
o = bit * 4;
dst[0] = map[o++];
dst[1] = map[o++];
dst[2] = map[o++];
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto4(SDL_BlitInfo * info)
{
int width, height;
Uint8 *src;
Uint32 *map, *dst;
int srcskip, dstskip;
int c;
width = info->dst_w;
height = info->dst_h;
src = info->src;
srcskip = info->src_skip;
dst = (Uint32 *) info->dst;
dstskip = info->dst_skip / 4;
map = (Uint32 *) info->table;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
*dst = map[bit];
}
byte <<= 1;
dst++;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto1Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
srcskip += width - (width + 7) / 8;
if (palmap) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = palmap[bit];
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dst = bit;
}
dst++;
byte <<= 1;
}
src += srcskip;
dst += dstskip;
}
}
}
static void
BlitBto2Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint16 *dstp = (Uint16 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
srcskip += width - (width + 7) / 8;
dstskip /= 2;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint16 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
}
static void
BlitBto3Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
SDL_memcpy(dst, &palmap[bit * 4], 3);
}
byte <<= 1;
dst += 3;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBto4Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint32 *dstp = (Uint32 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint8 *palmap = info->table;
int c;
srcskip += width - (width + 7) / 8;
dstskip /= 4;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
*dstp = ((Uint32 *) palmap)[bit];
}
byte <<= 1;
dstp++;
}
src += srcskip;
dstp += dstskip;
}
}
static void
BlitBtoNAlpha(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
SDL_PixelFormat *dstfmt = info->dst_fmt;
int dstbpp;
int c;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (1) {
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
}
static void
BlitBtoNAlphaKey(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint8 *dst = info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = srcfmt->palette->colors;
int dstbpp;
int c;
Uint32 pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
Uint32 ckey = info->colorkey;
dstbpp = dstfmt->BytesPerPixel;
srcskip += width - (width + 7) / 8;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 7) == 0) {
byte = *src++;
}
bit = (byte & 0x80) >> 7;
if (bit != ckey) {
sR = srcpal[bit].r;
sG = srcpal[bit].g;
sB = srcpal[bit].b;
DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
byte <<= 1;
dst += dstbpp;
}
src += srcskip;
dst += dstskip;
}
}
static const SDL_BlitFunc bitmap_blit[] = {
(SDL_BlitFunc) NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4
};
static const SDL_BlitFunc colorkey_blit[] = {
(SDL_BlitFunc) NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key
};
static void
Blit4bto4(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint32 *dst = (Uint32 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 *map = (Uint32 *) info->table;
int c;
srcskip += width - (width + 1) / 2;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 0x1) == 0) {
byte = *src++;
}
bit = (byte & 0xF0) >> 4;
if (1) {
*dst = map[bit];
}
byte <<= 4;
dst++;
}
src += srcskip;
dst = (Uint32 *) ((Uint8 *) dst + dstskip);
}
}
static void
Blit4bto4Key(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
Uint32 *dst = (Uint32 *) info->dst;
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
Uint32 ckey = info->colorkey;
Uint32 *map = (Uint32 *) info->table;
int c;
srcskip += width - (width + 1) / 2;
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
if ((c & 0x1) == 0) {
byte = *src++;
}
bit = (byte & 0xF0) >> 4;
if (bit != ckey) {
*dst = map[bit];
}
byte <<= 4;
dst++;
}
src += srcskip;
dst = (Uint32 *) ((Uint8 *) dst + dstskip);
}
}
SDL_BlitFunc
SDL_CalculateBlit0(SDL_Surface * surface)
{
int which;
if (surface->format->BitsPerPixel == 4) {
if (surface->map->dst->format->BytesPerPixel == 4) {
switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
case 0:
return Blit4bto4;
case SDL_COPY_COLORKEY:
return Blit4bto4Key;
}
}
return NULL;
}
if (surface->format->BitsPerPixel != 1) {
return (SDL_BlitFunc) NULL;
}
if (surface->map->dst->format->BitsPerPixel < 8) {
which = 0;
} else {
which = surface->map->dst->format->BytesPerPixel;
}
switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
case 0:
return bitmap_blit[which];
case SDL_COPY_COLORKEY:
return colorkey_blit[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc) NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc) NULL;
}
return (SDL_BlitFunc) NULL;
}
#endif