#include "../SDL_internal.h"
#ifndef SDL_sysvideo_h_
#define SDL_sysvideo_h_
#include "SDL_messagebox.h"
#include "SDL_shape.h"
#include "SDL_thread.h"
#include "SDL_metal.h"
#include "SDL_vulkan_internal.h"
typedef struct SDL_WindowShaper SDL_WindowShaper;
typedef struct SDL_ShapeDriver SDL_ShapeDriver;
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
struct SDL_WindowShaper
{
SDL_Window *window;
Uint32 userx,usery;
SDL_WindowShapeMode mode;
SDL_bool hasshape;
void *driverdata;
};
struct SDL_ShapeDriver
{
SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
int (*ResizeWindowShape)(SDL_Window *window);
};
typedef struct SDL_WindowUserData
{
char *name;
void *data;
struct SDL_WindowUserData *next;
} SDL_WindowUserData;
struct SDL_Window
{
const void *magic;
Uint32 id;
char *title;
SDL_Surface *icon;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
Uint32 flags;
Uint32 last_fullscreen_flags;
Uint32 display_index;
SDL_Rect windowed;
SDL_DisplayMode fullscreen_mode;
float opacity;
float brightness;
Uint16 *gamma;
Uint16 *saved_gamma;
SDL_Surface *surface;
SDL_bool surface_valid;
SDL_bool is_hiding;
SDL_bool is_destroying;
SDL_bool is_dropping;
SDL_Rect mouse_rect;
SDL_WindowShaper *shaper;
SDL_HitTest hit_test;
void *hit_test_data;
SDL_WindowUserData *data;
void *driverdata;
SDL_Window *prev;
SDL_Window *next;
};
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
struct SDL_VideoDisplay
{
char *name;
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_DisplayOrientation orientation;
SDL_Window *fullscreen_window;
SDL_VideoDevice *device;
void *driverdata;
};
struct SDL_SysWMinfo;
#define _THIS SDL_VideoDevice *_this
typedef enum {
VIDEO_DEVICE_QUIRK_DISABLE_DISPLAY_MODE_SWITCHING = 0x01,
VIDEO_DEVICE_QUIRK_DISABLE_UNSET_FULLSCREEN_ON_MINIMIZE = 0x02,
} DeviceQuirkFlags;
struct SDL_VideoDevice
{
const char *name;
int (*VideoInit) (_THIS);
void (*VideoQuit) (_THIS);
void (*ResetTouch) (_THIS);
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
int (*CreateSDLWindow) (_THIS, SDL_Window * window);
int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
void (*SetWindowTitle) (_THIS, SDL_Window * window);
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
void (*SetWindowPosition) (_THIS, SDL_Window * window);
void (*SetWindowSize) (_THIS, SDL_Window * window);
void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
void (*GetWindowSizeInPixels)(_THIS, SDL_Window *window, int *w, int *h);
int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
void (*ShowWindow) (_THIS, SDL_Window * window);
void (*HideWindow) (_THIS, SDL_Window * window);
void (*RaiseWindow) (_THIS, SDL_Window * window);
void (*MaximizeWindow) (_THIS, SDL_Window * window);
void (*MinimizeWindow) (_THIS, SDL_Window * window);
void (*RestoreWindow) (_THIS, SDL_Window * window);
void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
void (*SetWindowAlwaysOnTop) (_THIS, SDL_Window * window, SDL_bool on_top);
void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
void* (*GetWindowICCProfile) (_THIS, SDL_Window * window, size_t* size);
int (*GetWindowDisplayIndex)(_THIS, SDL_Window * window);
void (*SetWindowMouseRect)(_THIS, SDL_Window * window);
void (*SetWindowMouseGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
void (*SetWindowKeyboardGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
void (*DestroyWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
void (*OnWindowEnter) (_THIS, SDL_Window * window);
int (*FlashWindow) (_THIS, SDL_Window * window, SDL_FlashOperation operation);
SDL_ShapeDriver shape_driver;
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
int (*GL_LoadLibrary) (_THIS, const char *path);
void *(*GL_GetProcAddress) (_THIS, const char *proc);
void (*GL_UnloadLibrary) (_THIS);
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
int (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
int (*Vulkan_LoadLibrary) (_THIS, const char *path);
void (*Vulkan_UnloadLibrary) (_THIS);
SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
SDL_MetalView (*Metal_CreateView) (_THIS, SDL_Window * window);
void (*Metal_DestroyView) (_THIS, SDL_MetalView view);
void *(*Metal_GetLayer) (_THIS, SDL_MetalView view);
void (*Metal_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*WaitEventTimeout) (_THIS, int timeout);
void (*SendWakeupEvent) (_THIS, SDL_Window *window);
void (*PumpEvents) (_THIS);
void (*SuspendScreenSaver) (_THIS);
void (*StartTextInput) (_THIS);
void (*StopTextInput) (_THIS);
void (*SetTextInputRect) (_THIS, const SDL_Rect *rect);
void (*ClearComposition) (_THIS);
SDL_bool (*IsTextInputShown) (_THIS);
SDL_bool (*HasScreenKeyboardSupport) (_THIS);
void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
int (*SetClipboardText) (_THIS, const char *text);
char * (*GetClipboardText) (_THIS);
SDL_bool (*HasClipboardText) (_THIS);
int (*SetPrimarySelectionText) (_THIS, const char *text);
char * (*GetPrimarySelectionText) (_THIS);
SDL_bool (*HasPrimarySelectionText) (_THIS);
int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
SDL_threadID thread;
SDL_bool checked_texture_framebuffer;
SDL_bool is_dummy;
SDL_bool suspend_screensaver;
SDL_Window *wakeup_window;
SDL_mutex *wakeup_lock;
int num_displays;
SDL_VideoDisplay *displays;
SDL_Window *windows;
SDL_Window *grabbed_window;
Uint8 window_magic;
Uint32 next_object_id;
char *clipboard_text;
char *primary_selection_text;
SDL_bool setting_display_mode;
Uint32 quirk_flags;
struct
{
int red_size;
int green_size;
int blue_size;
int alpha_size;
int depth_size;
int buffer_size;
int stencil_size;
int double_buffer;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
int stereo;
int multisamplebuffers;
int multisamplesamples;
int floatbuffers;
int accelerated;
int major_version;
int minor_version;
int flags;
int profile_mask;
int share_with_current_context;
int release_behavior;
int reset_notification;
int framebuffer_srgb_capable;
int no_error;
int retained_backing;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
SDL_Window *current_glwin;
SDL_GLContext current_glctx;
SDL_TLSID current_glwin_tls;
SDL_TLSID current_glctx_tls;
SDL_bool gl_allow_no_surface;
struct
{
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
int loader_loaded;
char loader_path[256];
void *loader_handle;
} vulkan_config;
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_EGL
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif
void (*free) (_THIS);
};
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
SDL_VideoDevice *(*create) (void);
} VideoBootStrap;
extern VideoBootStrap COCOA_bootstrap;
extern VideoBootStrap X11_bootstrap;
extern VideoBootStrap DirectFB_bootstrap;
extern VideoBootStrap WINDOWS_bootstrap;
extern VideoBootStrap WINRT_bootstrap;
extern VideoBootStrap HAIKU_bootstrap;
extern VideoBootStrap PND_bootstrap;
extern VideoBootStrap UIKIT_bootstrap;
extern VideoBootStrap Android_bootstrap;
extern VideoBootStrap PS2_bootstrap;
extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RISCOS_bootstrap;
extern VideoBootStrap N3DS_bootstrap;
extern VideoBootStrap RPI_bootstrap;
extern VideoBootStrap KMSDRM_bootstrap;
extern VideoBootStrap KMSDRM_LEGACY_bootstrap;
extern VideoBootStrap DUMMY_bootstrap;
extern VideoBootStrap DUMMY_evdev_bootstrap;
extern VideoBootStrap Wayland_bootstrap;
extern VideoBootStrap NACL_bootstrap;
extern VideoBootStrap VIVANTE_bootstrap;
extern VideoBootStrap Emscripten_bootstrap;
extern VideoBootStrap QNX_bootstrap;
extern VideoBootStrap OFFSCREEN_bootstrap;
extern VideoBootStrap NGAGE_bootstrap;
extern VideoBootStrap OS2DIVE_bootstrap;
extern VideoBootStrap OS2VMAN_bootstrap;
extern SDL_bool SDL_OnVideoThread(void);
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display, SDL_bool send_event);
extern void SDL_DelVideoDisplay(int index);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern void SDL_ResetDisplayModes(int displayIndex);
extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );
extern SDL_bool SDL_IsVideoContextExternal(void);
extern int SDL_GetMessageBoxCount(void);
extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern SDL_bool SDL_HasWindows(void);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowMoved(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowMinimized(SDL_Window * window);
extern void SDL_OnWindowRestored(SDL_Window * window);
extern void SDL_OnWindowEnter(SDL_Window * window);
extern void SDL_OnWindowLeave(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern void SDL_UpdateWindowGrab(SDL_Window * window);
extern SDL_Window * SDL_GetFocusWindow(void);
extern SDL_bool SDL_ShouldAllowTopmost(void);
extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
extern void SDL_ToggleDragAndDropSupport(void);
extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
extern int SDL_GL_SwapWindowWithResult(SDL_Window * window);
#endif