#include "../SDL_internal.h"
#include "SDL_hints.h"
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include "SDL_events.h"
#include "SDL_events_c.h"
#if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
#define HAVE_SIGNAL_SUPPORT 1
#endif
#ifdef HAVE_SIGNAL_SUPPORT
static SDL_bool disable_signals = SDL_FALSE;
static SDL_bool send_quit_pending = SDL_FALSE;
#ifdef SDL_BACKGROUNDING_SIGNAL
static SDL_bool send_backgrounding_pending = SDL_FALSE;
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
static SDL_bool send_foregrounding_pending = SDL_FALSE;
#endif
static void
SDL_HandleSIG(int sig)
{
signal(sig, SDL_HandleSIG);
if ((sig == SIGINT) || (sig == SIGTERM)) {
send_quit_pending = SDL_TRUE;
}
#ifdef SDL_BACKGROUNDING_SIGNAL
else if (sig == SDL_BACKGROUNDING_SIGNAL) {
send_backgrounding_pending = SDL_TRUE;
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
else if (sig == SDL_FOREGROUNDING_SIGNAL) {
send_foregrounding_pending = SDL_TRUE;
}
#endif
}
static void
SDL_EventSignal_Init(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
#ifdef HAVE_SA_SIGACTION
if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
#else
if ( action.sa_handler == SIG_DFL ) {
#endif
action.sa_handler = SDL_HandleSIG;
sigaction(sig, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int) = signal(sig, SDL_HandleSIG);
if (ohandler != SIG_DFL) {
signal(sig, ohandler);
}
#endif
}
static void
SDL_EventSignal_Quit(const int sig)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(sig, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(sig, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int) = signal(sig, SIG_DFL);
if (ohandler != SDL_HandleSIG) {
signal(sig, ohandler);
}
#endif
}
static int
SDL_QuitInit_Internal(void)
{
SDL_EventSignal_Init(SIGINT);
SDL_EventSignal_Init(SIGTERM);
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
#endif
return 0;
}
static void
SDL_QuitQuit_Internal(void)
{
SDL_EventSignal_Quit(SIGINT);
SDL_EventSignal_Quit(SIGTERM);
#ifdef SDL_BACKGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
#endif
}
#endif
int
SDL_QuitInit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
return SDL_QuitInit_Internal();
}
#endif
return 0;
}
void
SDL_QuitQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (!disable_signals) {
SDL_QuitQuit_Internal();
}
#endif
}
void
SDL_SendPendingSignalEvents(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
if (send_quit_pending) {
SDL_SendQuit();
SDL_assert(!send_quit_pending);
}
#ifdef SDL_BACKGROUNDING_SIGNAL
if (send_backgrounding_pending) {
send_backgrounding_pending = SDL_FALSE;
SDL_OnApplicationWillResignActive();
}
#endif
#ifdef SDL_FOREGROUNDING_SIGNAL
if (send_foregrounding_pending) {
send_foregrounding_pending = SDL_FALSE;
SDL_OnApplicationDidBecomeActive();
}
#endif
#endif
}
int
SDL_SendQuit(void)
{
#ifdef HAVE_SIGNAL_SUPPORT
send_quit_pending = SDL_FALSE;
#endif
return SDL_SendAppEvent(SDL_QUIT);
}