#include "../SDL_internal.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../SDL_hints_c.h"
#include "../video/SDL_sysvideo.h"
#if defined(__WIN32__) || defined(__GDK__)
#include "../core/windows/SDL_windows.h"
#endif
#if defined(__OS2__)
#define INCL_WIN
#include <os2.h>
#endif
static SDL_Mouse SDL_mouse;
static SDL_bool track_mouse_down = SDL_FALSE;
static int
SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
static void SDLCALL
SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->double_click_time = SDL_atoi(hint);
} else {
#if defined(__WIN32__) || defined(__WINGDK__)
mouse->double_click_time = GetDoubleClickTime();
#elif defined(__OS2__)
mouse->double_click_time = WinQuerySysValue(HWND_DESKTOP, SV_DBLCLKTIME);
#else
mouse->double_click_time = 500;
#endif
}
}
static void SDLCALL
SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->double_click_radius = SDL_atoi(hint);
} else {
mouse->double_click_radius = 32;
}
}
static void SDLCALL
SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->enable_normal_speed_scale = SDL_TRUE;
mouse->normal_speed_scale = (float)SDL_atof(hint);
} else {
mouse->enable_normal_speed_scale = SDL_FALSE;
mouse->normal_speed_scale = 1.0f;
}
}
static void SDLCALL
SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint && *hint) {
mouse->enable_relative_speed_scale = SDL_TRUE;
mouse->relative_speed_scale = (float)SDL_atof(hint);
} else {
mouse->enable_relative_speed_scale = SDL_FALSE;
mouse->relative_speed_scale = 1.0f;
}
}
static void SDLCALL
SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, SDL_FALSE);
}
static void SDLCALL
SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#if defined(__vita__)
static void SDLCALL
SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint) {
switch(*hint) {
default:
case '0':
mouse->vita_touch_mouse_device = 0;
break;
case '1':
mouse->vita_touch_mouse_device = 1;
break;
case '2':
mouse->vita_touch_mouse_device = 2;
break;
}
}
}
#endif
static void SDLCALL
SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
SDL_bool default_value;
#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
default_value = SDL_TRUE;
#else
default_value = SDL_FALSE;
#endif
mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
if (mouse->mouse_touch_events) {
SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
}
}
static void SDLCALL
SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
if (auto_capture != mouse->auto_capture) {
mouse->auto_capture = auto_capture;
SDL_UpdateMouseCapture(SDL_FALSE);
}
}
static void SDLCALL
SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, SDL_FALSE);
}
int
SDL_MouseInit(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_zerop(mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
SDL_MouseDoubleClickTimeChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
SDL_MouseDoubleClickRadiusChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
SDL_MouseNormalSpeedScaleChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
SDL_MouseRelativeSpeedScaleChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
SDL_MouseRelativeSystemScaleChanged, mouse);
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
#if defined(__vita__)
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
SDL_VitaTouchMouseDeviceChanged, mouse);
#endif
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
SDL_MouseAutoCaptureChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
SDL_MouseRelativeWarpMotionChanged, mouse);
mouse->was_touch_mouse_events = SDL_FALSE;
mouse->cursor_shown = SDL_TRUE;
return (0);
}
void
SDL_SetDefaultCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->def_cursor = cursor;
if (!mouse->cur_cursor) {
SDL_SetCursor(cursor);
}
}
SDL_Mouse *
SDL_GetMouse(void)
{
return &SDL_mouse;
}
static Uint32 GetButtonState(SDL_Mouse *mouse, SDL_bool include_touch)
{
int i;
Uint32 buttonstate = 0;
for (i = 0; i < mouse->num_sources; ++i) {
if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) {
buttonstate |= mouse->sources[i].buttonstate;
}
}
return buttonstate;
}
SDL_Window *
SDL_GetMouseFocus(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
return mouse->focus;
}
#if 0#endif
void
SDL_SetMouseFocus(SDL_Window * window)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->focus == window) {
return;
}
#if 0#endif
if (mouse->focus) {
SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
}
mouse->focus = window;
mouse->has_position = SDL_FALSE;
if (mouse->focus) {
SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
}
SDL_SetCursor(NULL);
}
static SDL_bool
SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_bool inWindow = SDL_TRUE;
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (x < 0 || y < 0 || x >= w || y >= h) {
inWindow = SDL_FALSE;
}
}
if (!inWindow) {
if (window == mouse->focus) {
#ifdef DEBUG_MOUSE
SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
#endif
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
SDL_SetMouseFocus(NULL);
}
return SDL_FALSE;
}
if (window != mouse->focus) {
#ifdef DEBUG_MOUSE
SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
#endif
SDL_SetMouseFocus(window);
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
return SDL_TRUE;
}
int
SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
{
if (window && !relative) {
SDL_Mouse *mouse = SDL_GetMouse();
if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse, SDL_TRUE), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
return 0;
}
}
return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y);
}
static int
GetScaledMouseDelta(float scale, int value, float *accum)
{
if (value && scale != 1.0f) {
if ((value > 0) != (*accum > 0)) {
*accum = 0.0f;
}
*accum += scale * value;
if (*accum >= 0.0f) {
value = (int)SDL_floor(*accum);
} else {
value = (int)SDL_ceil(*accum);
}
*accum -= value;
}
return value;
}
static float
CalculateSystemScale(SDL_Mouse *mouse, int *x, int *y)
{
int i;
int n = mouse->num_system_scale_values;
float *v = mouse->system_scale_values;
float speed, coef, scale;
if (n == 1) {
return v[0];
}
speed = SDL_sqrtf((float)(*x * *x) + (*y * *y));
for (i = 0; i < (n - 2); i += 2) {
if (speed < v[i + 2]) {
break;
}
}
if (i == (n - 2)) {
scale = v[n - 1];
} else if (speed <= v[i]) {
scale = v[i + 1];
} else {
coef = (speed - v[i]) / (v[i + 2] - v[i]);
scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
}
SDL_Log("speed = %.2f, scale = %.2f\n", speed, scale);
return scale;
}
int
SDL_SetMouseSystemScale(int num_values, const float *values)
{
SDL_Mouse *mouse = SDL_GetMouse();
float *v;
if (num_values == mouse->num_system_scale_values &&
SDL_memcmp(values, mouse->system_scale_values, num_values * sizeof(*values)) == 0) {
return 0;
}
if (num_values < 1) {
return SDL_SetError("You must have at least one scale value");
}
if (num_values > 1) {
int i;
if (num_values < 4 || (num_values % 2) != 0) {
return SDL_SetError("You must pass a set of {speed, scale} values");
}
for (i = 0; i < (num_values - 2); i += 2) {
if (values[i] >= values[i + 2]) {
return SDL_SetError("Speed values must be in ascending order");
}
}
}
v = (float *)SDL_realloc(mouse->system_scale_values, num_values * sizeof(*values));
if (!v) {
return SDL_OutOfMemory();
}
SDL_memcpy(v, values, num_values * sizeof(*values));
mouse->num_system_scale_values = num_values;
mouse->system_scale_values = v;
return 0;
}
static void
GetScaledMouseDeltas(SDL_Mouse *mouse, int *x, int *y)
{
if (mouse->relative_mode) {
if (mouse->enable_relative_speed_scale) {
*x = GetScaledMouseDelta(mouse->relative_speed_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(mouse->relative_speed_scale, *y, &mouse->scale_accum_y);
} else if (mouse->enable_relative_system_scale && mouse->num_system_scale_values > 0) {
float relative_system_scale = CalculateSystemScale(mouse, x, y);
*x = GetScaledMouseDelta(relative_system_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(relative_system_scale, *y, &mouse->scale_accum_y);
}
} else {
if (mouse->enable_normal_speed_scale) {
*x = GetScaledMouseDelta(mouse->normal_speed_scale, *x, &mouse->scale_accum_x);
*y = GetScaledMouseDelta(mouse->normal_speed_scale, *y, &mouse->scale_accum_y);
}
}
}
static int
SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
int xrel = 0;
int yrel = 0;
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
if (window) {
float fx = (float)x / (float)window->w;
float fy = (float)y / (float)window->h;
SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, window, fx, fy, 1.0f);
}
}
}
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, ¢er_x, ¢er_y);
center_x /= 2;
center_y /= 2;
if (x == center_x && y == center_y) {
mouse->last_x = center_x;
mouse->last_y = center_y;
if (!mouse->relative_mode_warp_motion) {
return 0;
}
} else {
if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS) != 0) {
if (mouse->WarpMouse) {
mouse->WarpMouse(window, center_x, center_y);
} else {
SDL_PrivateSendMouseMotion(window, mouseID, 0, center_x, center_y);
}
}
}
}
if (relative) {
GetScaledMouseDeltas(mouse, &x, &y);
xrel = x;
yrel = y;
x = (mouse->last_x + xrel);
y = (mouse->last_y + yrel);
} else if (mouse->has_position) {
xrel = x - mouse->last_x;
yrel = y - mouse->last_y;
}
if (!mouse->has_position) {
mouse->x = x;
mouse->y = y;
mouse->has_position = SDL_TRUE;
} else if (!xrel && !yrel) {
#ifdef DEBUG_MOUSE
SDL_Log("Mouse event didn't change state - dropped!\n");
#endif
return 0;
}
if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse, SDL_TRUE)) {
xrel = 0;
yrel = 0;
}
if (!mouse->relative_mode) {
mouse->x = x;
mouse->y = y;
} else {
mouse->x += xrel;
mouse->y += yrel;
}
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
int x_min = 0, x_max = 0;
int y_min = 0, y_max = 0;
const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
SDL_GetWindowSize(window, &x_max, &y_max);
--x_max;
--y_max;
if (confine) {
SDL_Rect window_rect;
SDL_Rect mouse_rect;
window_rect.x = 0;
window_rect.y = 0;
window_rect.w = x_max + 1;
window_rect.h = y_max + 1;
if (SDL_IntersectRect(confine, &window_rect, &mouse_rect)) {
x_min = mouse_rect.x;
y_min = mouse_rect.y;
x_max = x_min + mouse_rect.w - 1;
y_max = y_min + mouse_rect.h - 1;
}
}
if (mouse->x > x_max) {
mouse->x = x_max;
}
if (mouse->x < x_min) {
mouse->x = x_min;
}
if (mouse->y > y_max) {
mouse->y = y_max;
}
if (mouse->y < y_min) {
mouse->y = y_min;
}
}
mouse->xdelta += xrel;
mouse->ydelta += yrel;
if (mouse->cursor_shown && !mouse->relative_mode &&
mouse->MoveCursor && mouse->cur_cursor) {
mouse->MoveCursor(mouse->cur_cursor);
}
posted = 0;
if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
SDL_Event event;
event.motion.type = SDL_MOUSEMOTION;
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
event.motion.which = mouseID;
mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
event.motion.state = GetButtonState(mouse, SDL_TRUE);
event.motion.x = mouse->x;
event.motion.y = mouse->y;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
posted = (SDL_PushEvent(&event) > 0);
}
if (relative) {
mouse->last_x = mouse->x;
mouse->last_y = mouse->y;
} else {
mouse->last_x = x;
mouse->last_y = y;
}
return posted;
}
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
{
SDL_MouseInputSource *source, *sources;
int i;
for (i = 0; i < mouse->num_sources; ++i) {
source = &mouse->sources[i];
if (source->mouseID == mouseID) {
return source;
}
}
sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1)*sizeof(*mouse->sources));
if (sources) {
mouse->sources = sources;
++mouse->num_sources;
source = &sources[mouse->num_sources - 1];
source->mouseID = mouseID;
source->buttonstate = 0;
return source;
}
return NULL;
}
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
{
if (button >= mouse->num_clickstates) {
int i, count = button + 1;
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
if (!clickstate) {
return NULL;
}
mouse->clickstate = clickstate;
for (i = mouse->num_clickstates; i < count; ++i) {
SDL_zero(mouse->clickstate[i]);
}
mouse->num_clickstates = count;
}
return &mouse->clickstate[button];
}
static int
SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
Uint32 type;
Uint32 buttonstate;
SDL_MouseInputSource *source;
source = GetMouseInputSource(mouse, mouseID);
if (!source) {
return 0;
}
buttonstate = source->buttonstate;
if (mouse->mouse_touch_events) {
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
track_mouse_down = SDL_TRUE;
} else {
track_mouse_down = SDL_FALSE;
}
if (window) {
float fx = (float)mouse->x / (float)window->w;
float fy = (float)mouse->y / (float)window->h;
SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, fx, fy, 1.0f);
}
}
}
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
switch (state) {
case SDL_PRESSED:
type = SDL_MOUSEBUTTONDOWN;
buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
type = SDL_MOUSEBUTTONUP;
buttonstate &= ~SDL_BUTTON(button);
break;
default:
return 0;
}
if (window && state == SDL_PRESSED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
}
if (buttonstate == source->buttonstate) {
return 0;
}
source->buttonstate = buttonstate;
if (clicks < 0) {
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
if (clickstate) {
if (state == SDL_PRESSED) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + mouse->double_click_time) ||
SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
clickstate->click_count = 0;
}
clickstate->last_timestamp = now;
clickstate->last_x = mouse->x;
clickstate->last_y = mouse->y;
if (clickstate->click_count < 255) {
++clickstate->click_count;
}
}
clicks = clickstate->click_count;
} else {
clicks = 1;
}
}
posted = 0;
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
event.button.which = mouseID;
event.button.state = state;
event.button.button = button;
event.button.clicks = (Uint8) SDL_min(clicks, 255);
event.button.x = mouse->x;
event.button.y = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
}
if (window && state == SDL_RELEASED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
}
if (mouse->auto_capture) {
SDL_UpdateMouseCapture(SDL_FALSE);
}
return posted;
}
int
SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
{
clicks = SDL_max(clicks, 0);
return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
}
int
SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
{
return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
}
int
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
int integral_x, integral_y;
if (window) {
SDL_SetMouseFocus(window);
}
if (x == 0.0f && y == 0.0f) {
return 0;
}
if (x > 0.0f) {
if (mouse->accumulated_wheel_x < 0.0f) {
mouse->accumulated_wheel_x = 0.0f;
}
} else if (x < 0.0f) {
if (mouse->accumulated_wheel_x > 0.0f) {
mouse->accumulated_wheel_x = 0.0f;
}
}
mouse->accumulated_wheel_x += x;
if (mouse->accumulated_wheel_x > 0.0f) {
integral_x = (int)SDL_floor(mouse->accumulated_wheel_x);
} else if (mouse->accumulated_wheel_x < 0.0f) {
integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x);
} else {
integral_x = 0;
}
mouse->accumulated_wheel_x -= integral_x;
if (y > 0.0f) {
if (mouse->accumulated_wheel_y < 0.0f) {
mouse->accumulated_wheel_y = 0.0f;
}
} else if (y < 0.0f) {
if (mouse->accumulated_wheel_y > 0.0f) {
mouse->accumulated_wheel_y = 0.0f;
}
}
mouse->accumulated_wheel_y += y;
if (mouse->accumulated_wheel_y > 0.0f) {
integral_y = (int)SDL_floor(mouse->accumulated_wheel_y);
} else if (mouse->accumulated_wheel_y < 0.0f) {
integral_y = (int)SDL_ceil(mouse->accumulated_wheel_y);
} else {
integral_y = 0;
}
mouse->accumulated_wheel_y -= integral_y;
posted = 0;
if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_MOUSEWHEEL;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
event.wheel.which = mouseID;
event.wheel.x = integral_x;
event.wheel.y = integral_y;
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.direction = (Uint32)direction;
event.wheel.mouseX = mouse->x;
event.wheel.mouseY = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
void
SDL_MouseQuit(void)
{
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE);
SDL_UpdateMouseCapture(SDL_TRUE);
}
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
cursor = mouse->cursors;
while (cursor) {
next = cursor->next;
SDL_FreeCursor(cursor);
cursor = next;
}
mouse->cursors = NULL;
mouse->cur_cursor = NULL;
if (mouse->def_cursor && mouse->FreeCursor) {
mouse->FreeCursor(mouse->def_cursor);
mouse->def_cursor = NULL;
}
if (mouse->sources) {
SDL_free(mouse->sources);
mouse->sources = NULL;
}
mouse->num_sources = 0;
if (mouse->clickstate) {
SDL_free(mouse->clickstate);
mouse->clickstate = NULL;
}
mouse->num_clickstates = 0;
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
SDL_MouseDoubleClickTimeChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
SDL_MouseDoubleClickRadiusChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
SDL_MouseNormalSpeedScaleChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
SDL_MouseRelativeSpeedScaleChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
SDL_MouseRelativeSystemScaleChanged, mouse);
SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
SDL_MouseAutoCaptureChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
SDL_MouseRelativeWarpMotionChanged, mouse);
}
Uint32
SDL_GetMouseState(int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (x) {
*x = mouse->x;
}
if (y) {
*y = mouse->y;
}
return GetButtonState(mouse, SDL_TRUE);
}
Uint32
SDL_GetRelativeMouseState(int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (x) {
*x = mouse->xdelta;
}
if (y) {
*y = mouse->ydelta;
}
mouse->xdelta = 0;
mouse->ydelta = 0;
return GetButtonState(mouse, SDL_TRUE);
}
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->GetGlobalMouseState) {
int tmpx, tmpy;
if (!x) {
x = &tmpx;
}
if (!y) {
y = &tmpy;
}
*x = *y = 0;
return mouse->GetGlobalMouseState(x, y);
} else {
return SDL_GetMouseState(x, y);
}
}
void
SDL_PerformWarpMouseInWindow(SDL_Window *window, int x, int y, SDL_bool ignore_relative_mode)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (window == NULL) {
window = mouse->focus;
}
if (window == NULL) {
return;
}
if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
return;
}
mouse->last_x = x;
mouse->last_y = y;
mouse->has_position = SDL_FALSE;
if (mouse->relative_mode && !ignore_relative_mode) {
if (!mouse->relative_mode_warp_motion) {
mouse->x = x;
mouse->y = y;
mouse->has_position = SDL_TRUE;
return;
}
}
if (mouse->WarpMouse &&
(!mouse->relative_mode || mouse->relative_mode_warp)) {
mouse->WarpMouse(window, x, y);
} else {
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_PerformWarpMouseInWindow(window, x, y, SDL_FALSE);
}
int
SDL_WarpMouseGlobal(int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->WarpMouseGlobal) {
return mouse->WarpMouseGlobal(x, y);
}
return SDL_Unsupported();
}
static SDL_bool
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
if (!mouse->WarpMouse) {
return SDL_FALSE;
}
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
}
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
if (enabled == mouse->relative_mode) {
return 0;
}
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
if (!mouse->WarpMouse) {
return SDL_SetError("No relative mode implementation available");
}
mouse->relative_mode_warp = SDL_TRUE;
}
}
mouse->relative_mode = enabled;
mouse->scale_accum_x = 0.0f;
mouse->scale_accum_y = 0.0f;
if (enabled) {
SDL_SetCursor(NULL);
}
if (enabled && focusWindow) {
SDL_SetMouseFocus(focusWindow);
if (mouse->relative_mode_warp) {
SDL_PerformWarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2, SDL_TRUE);
}
}
if (focusWindow) {
SDL_UpdateWindowGrab(focusWindow);
if (!enabled) {
SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, SDL_TRUE);
}
SDL_UpdateMouseCapture(SDL_FALSE);
}
if (!enabled) {
SDL_SetCursor(NULL);
}
SDL_FlushEvent(SDL_MOUSEMOTION);
return 0;
}
SDL_bool
SDL_GetRelativeMouseMode()
{
SDL_Mouse *mouse = SDL_GetMouse();
return mouse->relative_mode;
}
int
SDL_UpdateMouseCapture(SDL_bool force_release)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *capture_window = NULL;
if (!mouse->CaptureMouse) {
return 0;
}
if (!force_release) {
if (SDL_GetMessageBoxCount() == 0 &&
(mouse->capture_desired || (mouse->auto_capture && GetButtonState(mouse, SDL_FALSE) != 0))) {
if (!mouse->relative_mode) {
capture_window = SDL_GetKeyboardFocus();
}
}
}
if (capture_window != mouse->capture_window) {
SDL_Window *previous_capture = mouse->capture_window;
if (previous_capture) {
previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
if (capture_window) {
capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
}
mouse->capture_window = capture_window;
if (mouse->CaptureMouse(capture_window) < 0) {
if (previous_capture) {
previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE;
}
if (capture_window) {
capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
mouse->capture_window = previous_capture;
return -1;
}
}
return 0;
}
int
SDL_CaptureMouse(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->CaptureMouse) {
return SDL_Unsupported();
}
#if defined(__WIN32__) || defined(__WINGDK__)
if (!SDL_OnVideoThread()) {
return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
}
#endif
if (enabled && SDL_GetKeyboardFocus() == NULL) {
return SDL_SetError("No window has focus");
}
mouse->capture_desired = enabled;
return SDL_UpdateMouseCapture(SDL_FALSE);
}
SDL_Cursor *
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
int w, int h, int hot_x, int hot_y)
{
SDL_Surface *surface;
SDL_Cursor *cursor;
int x, y;
Uint32 *pixel;
Uint8 datab = 0, maskb = 0;
const Uint32 black = 0xFF000000;
const Uint32 white = 0xFFFFFFFF;
const Uint32 transparent = 0x00000000;
w = ((w + 7) & ~7);
surface = SDL_CreateRGBSurface(0, w, h, 32,
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000);
if (!surface) {
return NULL;
}
for (y = 0; y < h; ++y) {
pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
for (x = 0; x < w; ++x) {
if ((x % 8) == 0) {
datab = *data++;
maskb = *mask++;
}
if (maskb & 0x80) {
*pixel++ = (datab & 0x80) ? black : white;
} else {
*pixel++ = (datab & 0x80) ? black : transparent;
}
datab <<= 1;
maskb <<= 1;
}
}
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
SDL_FreeSurface(surface);
return cursor;
}
SDL_Cursor *
SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Surface *temp = NULL;
SDL_Cursor *cursor;
if (!surface) {
SDL_InvalidParamError("surface");
return NULL;
}
if (!mouse->CreateCursor) {
SDL_SetError("Cursors are not currently supported");
return NULL;
}
if ((hot_x < 0) || (hot_y < 0) ||
(hot_x >= surface->w) || (hot_y >= surface->h)) {
SDL_SetError("Cursor hot spot doesn't lie within cursor");
return NULL;
}
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!temp) {
return NULL;
}
surface = temp;
}
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
if (cursor) {
cursor->next = mouse->cursors;
mouse->cursors = cursor;
}
SDL_FreeSurface(temp);
return cursor;
}
SDL_Cursor *
SDL_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Cursor *cursor;
if (!mouse->CreateSystemCursor) {
SDL_SetError("CreateSystemCursor is not currently supported");
return NULL;
}
cursor = mouse->CreateSystemCursor(id);
if (cursor) {
cursor->next = mouse->cursors;
mouse->cursors = cursor;
}
return cursor;
}
void
SDL_SetCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (cursor) {
if (cursor != mouse->def_cursor) {
SDL_Cursor *found;
for (found = mouse->cursors; found; found = found->next) {
if (found == cursor) {
break;
}
}
if (!found) {
SDL_SetError("Cursor not associated with the current mouse");
return;
}
}
mouse->cur_cursor = cursor;
} else {
if (mouse->focus) {
cursor = mouse->cur_cursor;
} else {
cursor = mouse->def_cursor;
}
}
if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
if (mouse->ShowCursor) {
mouse->ShowCursor(cursor);
}
} else {
if (mouse->ShowCursor) {
mouse->ShowCursor(NULL);
}
}
}
SDL_Cursor *
SDL_GetCursor(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return NULL;
}
return mouse->cur_cursor;
}
SDL_Cursor *
SDL_GetDefaultCursor(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return NULL;
}
return mouse->def_cursor;
}
void
SDL_FreeCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Cursor *curr, *prev;
if (!cursor) {
return;
}
if (cursor == mouse->def_cursor) {
return;
}
if (cursor == mouse->cur_cursor) {
SDL_SetCursor(mouse->def_cursor);
}
for (prev = NULL, curr = mouse->cursors; curr;
prev = curr, curr = curr->next) {
if (curr == cursor) {
if (prev) {
prev->next = curr->next;
} else {
mouse->cursors = curr->next;
}
if (mouse->FreeCursor) {
mouse->FreeCursor(curr);
}
return;
}
}
}
int
SDL_ShowCursor(int toggle)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_bool shown;
if (!mouse) {
return 0;
}
shown = mouse->cursor_shown;
if (toggle >= 0) {
if (toggle) {
mouse->cursor_shown = SDL_TRUE;
} else {
mouse->cursor_shown = SDL_FALSE;
}
if (mouse->cursor_shown != shown) {
SDL_SetCursor(NULL);
}
}
return shown;
}