use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Grasp {
pub id: ::std::string::String,
pub pre_grasp_posture: crate::trajectory_msgs::msg::JointTrajectory,
pub grasp_posture: crate::trajectory_msgs::msg::JointTrajectory,
pub grasp_pose: crate::geometry_msgs::msg::PoseStamped,
pub grasp_quality: f64,
pub pre_grasp_approach: crate::moveit_msgs::msg::GripperTranslation,
pub post_grasp_retreat: crate::moveit_msgs::msg::GripperTranslation,
pub post_place_retreat: crate::moveit_msgs::msg::GripperTranslation,
pub max_contact_force: f32,
pub allowed_touch_objects: Vec<::std::string::String>,
}
impl Default for Grasp {
fn default() -> Self {
Grasp {
id: ::std::string::String::new(),
pre_grasp_posture: crate::trajectory_msgs::msg::JointTrajectory::default(),
grasp_posture: crate::trajectory_msgs::msg::JointTrajectory::default(),
grasp_pose: crate::geometry_msgs::msg::PoseStamped::default(),
grasp_quality: 0.0,
pre_grasp_approach: crate::moveit_msgs::msg::GripperTranslation::default(),
post_grasp_retreat: crate::moveit_msgs::msg::GripperTranslation::default(),
post_place_retreat: crate::moveit_msgs::msg::GripperTranslation::default(),
max_contact_force: 0.0,
allowed_touch_objects: Vec::new(),
}
}
}
impl ros2_client::Message for Grasp {}