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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#pragma once
#include <wpi/sendable/Sendable.h>
#include <wpi/sendable/SendableHelper.h>
#include "frc/GenericHID.h"
namespace frc {
/**
* Handle input from Stadia controllers connected to the Driver Station.
*
* This class handles Stadia input that comes from the Driver Station. Each
* time a value is requested the most recent value is returned. There is a
* single class instance for each controller and the mapping of ports to
* hardware buttons depends on the code in the Driver Station.
*
* Only first party controllers from Google are guaranteed to have the
* correct mapping, and only through the official NI DS. Sim is not guaranteed
* to have the same mapping, as well as any 3rd party controllers.
*/
class StadiaController : public GenericHID,
public wpi::Sendable,
public wpi::SendableHelper<StadiaController> {
public:
/**
* Construct an instance of a controller.
*
* The controller index is the USB port on the Driver Station.
*
* @param port The port on the Driver Station that the controller is plugged
* into (0-5).
*/
explicit StadiaController(int port);
~StadiaController() override = default;
StadiaController(StadiaController&&) = default;
StadiaController& operator=(StadiaController&&) = default;
/**
* Get the X axis value of left side of the controller. Right is positive.
*
* @return the axis value.
*/
double GetLeftX() const;
/**
* Get the X axis value of right side of the controller. Right is positive.
*
* @return the axis value.
*/
double GetRightX() const;
/**
* Get the Y axis value of left side of the controller. Back is positive.
*
* @return the axis value.
*/
double GetLeftY() const;
/**
* Get the Y axis value of right side of the controller. Back is positive.
*
* @return the axis value.
*/
double GetRightY() const;
/**
* Read the value of the A button on the controller.
*
* @return The state of the button.
*/
bool GetAButton() const;
/**
* Whether the A button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetAButtonPressed();
/**
* Whether the A button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetAButtonReleased();
/**
* Constructs an event instance around the A button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the A button's
* digital signal attached to the given loop.
*/
BooleanEvent A(EventLoop* loop) const;
/**
* Read the value of the B button on the controller.
*
* @return The state of the button.
*/
bool GetBButton() const;
/**
* Whether the B button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetBButtonPressed();
/**
* Whether the B button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetBButtonReleased();
/**
* Constructs an event instance around the B button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the B button's
* digital signal attached to the given loop.
*/
BooleanEvent B(EventLoop* loop) const;
/**
* Read the value of the X button on the controller.
*
* @return The state of the button.
*/
bool GetXButton() const;
/**
* Whether the X button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetXButtonPressed();
/**
* Whether the X button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetXButtonReleased();
/**
* Constructs an event instance around the X button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the X button's
* digital signal attached to the given loop.
*/
BooleanEvent X(EventLoop* loop) const;
/**
* Read the value of the Y button on the controller.
*
* @return The state of the button.
*/
bool GetYButton() const;
/**
* Whether the Y button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetYButtonPressed();
/**
* Whether the Y button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetYButtonReleased();
/**
* Constructs an event instance around the Y button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the Y button's
* digital signal attached to the given loop.
*/
BooleanEvent Y(EventLoop* loop) const;
/**
* Read the value of the left bumper button on the controller.
*
* @return The state of the button.
*/
bool GetLeftBumperButton() const;
/**
* Whether the left bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetLeftBumperButtonPressed();
/**
* Whether the left bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetLeftBumperButtonReleased();
/**
* Constructs an event instance around the left bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the left bumper button's
* digital signal attached to the given loop.
*/
BooleanEvent LeftBumper(EventLoop* loop) const;
/**
* Read the value of the right bumper button on the controller.
*
* @return The state of the button.
*/
bool GetRightBumperButton() const;
/**
* Whether the right bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetRightBumperButtonPressed();
/**
* Whether the right bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetRightBumperButtonReleased();
/**
* Constructs an event instance around the right bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right bumper button's
* digital signal attached to the given loop.
*/
BooleanEvent RightBumper(EventLoop* loop) const;
/**
* Read the value of the left stick button on the controller.
*
* @return The state of the button.
*/
bool GetLeftStickButton() const;
/**
* Whether the left stick button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetLeftStickButtonPressed();
/**
* Whether the left stick button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetLeftStickButtonReleased();
/**
* Constructs an event instance around the left stick button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the left stick button's
* digital signal attached to the given loop.
*/
BooleanEvent LeftStick(EventLoop* loop) const;
/**
* Read the value of the right stick button on the controller.
*
* @return The state of the button.
*/
bool GetRightStickButton() const;
/**
* Whether the right stick button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetRightStickButtonPressed();
/**
* Whether the right stick button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetRightStickButtonReleased();
/**
* Constructs an event instance around the right stick button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right stick button's
* digital signal attached to the given loop.
*/
BooleanEvent RightStick(EventLoop* loop) const;
/**
* Read the value of the ellipses button on the controller.
*
* @return The state of the button.
*/
bool GetEllipsesButton() const;
/**
* Whether the ellipses button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetEllipsesButtonPressed();
/**
* Whether the ellipses button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetEllipsesButtonReleased();
/**
* Constructs an event instance around the ellipses button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the ellipses button's
* digital signal attached to the given loop.
*/
BooleanEvent Ellipses(EventLoop* loop) const;
/**
* Read the value of the hamburger button on the controller.
*
* @return The state of the button.
*/
bool GetHamburgerButton() const;
/**
* Whether the hamburger button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetHamburgerButtonPressed();
/**
* Whether the hamburger button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetHamburgerButtonReleased();
/**
* Constructs an event instance around the hamburger button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the hamburger button's
* digital signal attached to the given loop.
*/
BooleanEvent Hamburger(EventLoop* loop) const;
/**
* Read the value of the stadia button on the controller.
*
* @return The state of the button.
*/
bool GetStadiaButton() const;
/**
* Whether the stadia button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetStadiaButtonPressed();
/**
* Whether the stadia button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetStadiaButtonReleased();
/**
* Constructs an event instance around the stadia button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the stadia button's
* digital signal attached to the given loop.
*/
BooleanEvent Stadia(EventLoop* loop) const;
/**
* Read the value of the right trigger button on the controller.
*
* @return The state of the button.
*/
bool GetRightTriggerButton() const;
/**
* Whether the right trigger button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetRightTriggerButtonPressed();
/**
* Whether the right trigger button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetRightTriggerButtonReleased();
/**
* Constructs an event instance around the right trigger button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right trigger button's
* digital signal attached to the given loop.
*/
BooleanEvent RightTrigger(EventLoop* loop) const;
/**
* Read the value of the left trigger button on the controller.
*
* @return The state of the button.
*/
bool GetLeftTriggerButton() const;
/**
* Whether the left trigger button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetLeftTriggerButtonPressed();
/**
* Whether the left trigger button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetLeftTriggerButtonReleased();
/**
* Constructs an event instance around the left trigger button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the left trigger button's
* digital signal attached to the given loop.
*/
BooleanEvent LeftTrigger(EventLoop* loop) const;
/**
* Read the value of the google button on the controller.
*
* @return The state of the button.
*/
bool GetGoogleButton() const;
/**
* Whether the google button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetGoogleButtonPressed();
/**
* Whether the google button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetGoogleButtonReleased();
/**
* Constructs an event instance around the google button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the google button's
* digital signal attached to the given loop.
*/
BooleanEvent Google(EventLoop* loop) const;
/**
* Read the value of the frame button on the controller.
*
* @return The state of the button.
*/
bool GetFrameButton() const;
/**
* Whether the frame button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetFrameButtonPressed();
/**
* Whether the frame button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetFrameButtonReleased();
/**
* Constructs an event instance around the frame button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the frame button's
* digital signal attached to the given loop.
*/
BooleanEvent Frame(EventLoop* loop) const;
/**
* Read the value of the left bumper (LB) button on the controller.
*
* @return the state of the button
* @deprecated Use GetLeftBumperButton instead. This function is deprecated
* for removal to make function names consistent to allow the HID classes to
* be automatically generated.
*/
[[deprecated("Use GetLeftBumperButton instead")]]
bool GetLeftBumper() const;
/**
* Read the value of the right bumper (RB) button on the controller.
*
* @return the state of the button
* @deprecated Use GetRightBumperButton instead. This function is deprecated
* for removal to make function names consistent to allow the HID classes to
* be automatically generated.
*/
[[deprecated("Use GetRightBumperButton instead")]]
bool GetRightBumper() const;
/**
* Whether the left bumper (LB) was pressed since the last check.
*
* @return Whether the button was pressed since the last check
* @deprecated Use GetLeftBumperButtonPressed instead. This function is
* deprecated for removal to make function names consistent to allow the HID
* classes to be automatically generated.
*/
[[deprecated("Use GetLeftBumperButtonPressed instead")]]
bool GetLeftBumperPressed();
/**
* Whether the right bumper (RB) was pressed since the last check.
*
* @return Whether the button was pressed since the last check
* @deprecated Use GetRightBumperButtonPressed instead. This function is
* deprecated for removal to make function names consistent to allow the HID
* classes to be automatically generated.
*/
[[deprecated("Use GetRightBumperButtonPressed instead")]]
bool GetRightBumperPressed();
/**
* Whether the left bumper (LB) was released since the last check.
*
* @return Whether the button was released since the last check.
* @deprecated Use GetLeftBumperButtonReleased instead. This function is
* deprecated for removal to make function names consistent to allow the HID
* classes to be automatically generated.
*/
[[deprecated("Use GetLeftBumperButtonReleased instead")]]
bool GetLeftBumperReleased();
/**
* Whether the right bumper (RB) was released since the last check.
*
* @return Whether the button was released since the last check.
* @deprecated Use GetRightBumperButtonReleased instead. This function is
* deprecated for removal to make function names consistent to allow the HID
* classes to be automatically generated.
*/
[[deprecated("Use GetRightBumperButtonReleased instead")]]
bool GetRightBumperReleased();
/** Represents a digital button on an StadiaController. */
struct Button {
/// A button.
static constexpr int kA = 1;
/// B button.
static constexpr int kB = 2;
/// X button.
static constexpr int kX = 3;
/// Y button.
static constexpr int kY = 4;
/// Left bumper button.
static constexpr int kLeftBumper = 5;
/// Right bumper button.
static constexpr int kRightBumper = 6;
/// Left stick button.
static constexpr int kLeftStick = 7;
/// Right stick button.
static constexpr int kRightStick = 8;
/// Ellipses button.
static constexpr int kEllipses = 9;
/// Hamburger button.
static constexpr int kHamburger = 10;
/// Stadia button.
static constexpr int kStadia = 11;
/// Right trigger button.
static constexpr int kRightTrigger = 12;
/// Left trigger button.
static constexpr int kLeftTrigger = 13;
/// Google button.
static constexpr int kGoogle = 14;
/// Frame button.
static constexpr int kFrame = 15;
};
/** Represents an axis on an StadiaController. */
struct Axis {
/// Left X axis.
static constexpr int kLeftX = 0;
/// Right X axis.
static constexpr int kRightX = 3;
/// Left Y axis.
static constexpr int kLeftY = 1;
/// Right Y axis.
static constexpr int kRightY = 4;
};
void InitSendable(wpi::SendableBuilder& builder) override;
};
} // namespace frc