(
passes: [
(
phase: Some("Opaque"),
fixed_function_state: (
depth_testing: EnabledReverseZ,
),
shaders: [
(
stage: Vertex,
shader_module: "../shaders/skybox/skybox.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "../shaders/skybox/skybox.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)