(
passes: [
(
phase: Some("Wireframe"),
fixed_function_state: (
alpha_blending: Enabled,
depth_testing: EnabledReverseZ,
fill_mode: Some(Wireframe)
),
shaders: [
(
stage: Vertex,
shader_module: "../shaders/debug3d/debug3d.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "../shaders/debug3d/debug3d.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)