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(
passes: [
(
phase: Some("Ui"),
fixed_function_state: (
alpha_blending: Custom,
blend_state: (
render_target_blend_states: [
(
src_factor: One,
dst_factor: OneMinusSrcAlpha,
src_factor_alpha: OneMinusDstAlpha,
dst_factor_alpha: One,
blend_op: Add,
blend_op_alpha: Add,
masks: (bits: 15)
)
],
render_target_mask: (bits: 255),
independent_blend: false,
),
),
shaders: [
(
stage: Vertex,
shader_module: "../shaders/egui/egui.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "../shaders/egui/egui.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)