(
passes: [
(
phase: Some("PostProcess"),
fixed_function_state: (),
shaders: [
(
stage: Vertex,
shader_module: "../shaders/post_shared/postprocess.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "../shaders/post_shared/bloom_extract.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)