(
passes: [
(
phase: Some("Ui"),
fixed_function_state: (
alpha_blending: Enabled,
),
shaders: [
(
stage: Vertex,
shader_module: "../shaders/imgui/imgui.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "../shaders/imgui/imgui.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)