extern crate pixel_engine as engine;
use engine::traits::*;
fn main() {
let mut game = engine::EngineWrapper::new("Text".to_owned(), (500, 500, 1));
game.get_inner()
.screen
.draw_text(0, 0, 1, [255, 255, 255].into(), "BONJOUR".into());
game.run(|_game| Ok(true));
}