pixel_engine 0.3.1

A recreation of the olcPixelEngine by javidx9 written in Rust
Documentation
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extern crate pixel_engine as engine;
use engine::traits::*;
fn main() {
    let game = engine::EngineWrapper::new("Circle".to_owned(), (51, 51, 10));
    game.run(|game: &mut engine::Engine| {
        game.screen.clear(engine::Color::WHITE);
        game.screen.draw_circle(25, 25, 25, engine::Color::BLACK);
        game.screen.fill_circle(25, 25, 12, engine::Color::BLUE);
        Ok(true)
    });
}