extern crate pixel_engine as engine;
use engine::traits::*;
fn main() {
let game = engine::EngineWrapper::new("Circle".to_owned(), (51, 51, 10));
game.run(|game: &mut engine::Engine| {
game.screen.clear(engine::Color::WHITE);
game.screen.draw_circle(25, 25, 25, engine::Color::BLACK);
game.screen.fill_circle(25, 25, 12, engine::Color::BLUE);
Ok(true)
});
}