extern crate pixel_engine as engine;
use engine::traits::*;
fn main() {
let game = engine::EngineWrapper::new("Template".to_owned(), (500, 500, 1));
game.run(|_game: &mut engine::Engine| {
// Your code here
Ok(true) // return Ok(false) to stop nicely and Err(_) to stop & print the error
});
}