extern crate pixel_engine as engine;
use engine::traits::*;
use engine::*;
const STEP_BY: usize = 5;
fn main() {
let mut game = EngineWrapper::new("Grid".to_owned(), (150, 150, 1));
let game_inner = game.get_inner();
game_inner.screen.clear(Color::BLACK);
for x in (0..game_inner.size.0).step_by(STEP_BY) {
game_inner
.screen
.draw_line((x, 0), (x, game_inner.size.1 - 1), Color::GREEN);
}
for y in (0..game_inner.size.1).step_by(STEP_BY) {
game_inner
.screen
.draw_line((0, y), (game_inner.size.0 - 1, y), Color::CYAN);
}
game.run(|_| Ok(true));
}