extern crate pixel_engine as engine;
use engine::inputs::Keycodes;
fn main() {
let game = engine::EngineWrapper::new("Input".to_owned(), (50, 50, 10));
game.run(|game: &mut engine::Engine| {
if game.get_key(Keycodes::Space).pressed {
println!("[ PRESS ]")
}
if game.get_key(Keycodes::Space).released {
println!("[RELEASE]")
}
if game.get_key(Keycodes::Space).held {
println!("[ HELD ]")
}
Ok(true)
});
}