#pragma once
#include "include/core/SkPath.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTDArray.h"
namespace pk {
class SkOpPtT;
class SkPathWriter {
public:
SkPathWriter(SkPath& path);
void assemble();
void conicTo(const SkPoint& pt1, const SkOpPtT* pt2, SkScalar weight);
void cubicTo(const SkPoint& pt1, const SkPoint& pt2, const SkOpPtT* pt3);
bool deferredLine(const SkOpPtT* pt);
void deferredMove(const SkOpPtT* pt);
void finishContour();
bool hasMove() const { return !fFirstPtT; }
void init();
bool isClosed() const;
const SkPath* nativePath() const { return fPathPtr; }
void quadTo(const SkPoint& pt1, const SkOpPtT* pt2);
private:
bool changedSlopes(const SkOpPtT* pt) const;
void close();
const SkTDArray<const SkOpPtT*>& endPtTs() const { return fEndPtTs; }
void lineTo();
bool matchedLast(const SkOpPtT*) const;
void moveTo();
const SkTArray<SkPath>& partials() const { return fPartials; }
bool someAssemblyRequired();
SkPoint update(const SkOpPtT* pt);
SkPath fCurrent; SkTArray<SkPath> fPartials; SkTDArray<const SkOpPtT*> fEndPtTs; SkPath* fPathPtr; const SkOpPtT* fDefer[2]; const SkOpPtT* fFirstPtT; };
}