use crate::context::GpuContext;
use crate::error::{GpuError, GpuResult};
use crate::kernels::GpuKernel;
pub struct Q4_0GpuKernel;
impl GpuKernel for Q4_0GpuKernel {
fn gemv(
&self,
ctx: &GpuContext,
weight_bytes: &[u8],
input: &[f32],
output: &mut [f32],
rows: usize,
cols: usize,
) -> GpuResult<()> {
#[cfg(feature = "gpu")]
{
gpu_gemv_q4_0(ctx, weight_bytes, input, output, rows, cols)
}
#[cfg(not(feature = "gpu"))]
{
let _ = (ctx, weight_bytes, input, output, rows, cols);
Err(GpuError::NoAdapter)
}
}
}
#[cfg(any(feature = "gpu", test))]
const Q4_0_BLOCK_SIZE: usize = 32;
#[cfg(any(feature = "gpu", test))]
const Q4_0_BLOCK_BYTES: usize = 18;
#[cfg(any(feature = "gpu", test))]
pub(crate) fn dequant_q4_0_to_f32(
weight_bytes: &[u8],
rows: usize,
cols: usize,
) -> GpuResult<Vec<f32>> {
let blocks_per_row = cols.div_ceil(Q4_0_BLOCK_SIZE);
let expected_bytes = rows * blocks_per_row * Q4_0_BLOCK_BYTES;
if weight_bytes.len() < expected_bytes {
return Err(GpuError::BufferSize {
expected: expected_bytes,
got: weight_bytes.len(),
});
}
let mut f32_weights = vec![0.0f32; rows * cols];
for row in 0..rows {
for blk in 0..blocks_per_row {
let block_offset = (row * blocks_per_row + blk) * Q4_0_BLOCK_BYTES;
let block = &weight_bytes[block_offset..block_offset + Q4_0_BLOCK_BYTES];
let scale_bits = u16::from_le_bytes([block[0], block[1]]);
let d = half::f16::from_bits(scale_bits).to_f32();
for i in 0..(Q4_0_BLOCK_SIZE / 2) {
let byte = block[2 + i];
let lo = (byte & 0x0F) as i32 - 8;
let hi = ((byte >> 4) & 0x0F) as i32 - 8;
let base_col = blk * Q4_0_BLOCK_SIZE + i * 2;
if base_col < cols {
f32_weights[row * cols + base_col] = lo as f32 * d;
}
if base_col + 1 < cols {
f32_weights[row * cols + base_col + 1] = hi as f32 * d;
}
}
}
}
Ok(f32_weights)
}
#[cfg(feature = "gpu")]
fn gpu_gemv_q4_0(
ctx: &GpuContext,
weight_bytes: &[u8],
input: &[f32],
output: &mut [f32],
rows: usize,
cols: usize,
) -> GpuResult<()> {
use crate::buffer::{create_output_f32, download_f32, upload_f32, upload_uniform};
use bytemuck::{Pod, Zeroable};
use wgpu::{
BindGroupDescriptor, BindGroupEntry, BindGroupLayoutDescriptor, ComputePassDescriptor,
ComputePipelineDescriptor, PipelineLayoutDescriptor, ShaderModuleDescriptor, ShaderSource,
};
if output.len() < rows {
return Err(GpuError::BufferSize {
expected: rows,
got: output.len(),
});
}
if input.len() < cols {
return Err(GpuError::BufferSize {
expected: cols,
got: input.len(),
});
}
if crate::kernels::supports_f16(ctx) {
use crate::kernels::f16_accumulator::{dequant_q4_0_to_f16, f16_gemv};
let f16_weights = dequant_q4_0_to_f16(weight_bytes, rows, cols)?;
return f16_gemv(ctx, &f16_weights, input, output, rows, cols);
}
let f32_weights = dequant_q4_0_to_f32(weight_bytes, rows, cols)?;
let weight_buf = upload_f32(&ctx.device, "q4_0-weights", &f32_weights);
let input_buf = upload_f32(&ctx.device, "q4_0-input", input);
let output_buf = create_output_f32(&ctx.device, "q4_0-output", rows);
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct Params {
rows: u32,
cols: u32,
}
let params = Params {
rows: rows as u32,
cols: cols as u32,
};
let params_buf = upload_uniform(&ctx.device, "q4_0-params", ¶ms);
const WGSL: &str = include_str!("../shaders/gemv_f32.wgsl");
let shader = ctx.device.create_shader_module(ShaderModuleDescriptor {
label: Some("gemv_f32"),
source: ShaderSource::Wgsl(std::borrow::Cow::Borrowed(WGSL)),
});
let bgl = ctx
.device
.create_bind_group_layout(&BindGroupLayoutDescriptor {
label: Some("q4_0-bgl"),
entries: &[
bgl_storage_ro(0),
bgl_storage_ro(1),
bgl_storage_rw(2),
bgl_uniform(3),
],
});
let pipeline_layout = ctx
.device
.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("q4_0-layout"),
bind_group_layouts: &[Some(&bgl)],
immediate_size: 0,
});
let pipeline = ctx
.device
.create_compute_pipeline(&ComputePipelineDescriptor {
label: Some("q4_0-pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
label: Some("q4_0-bg"),
layout: &bgl,
entries: &[
BindGroupEntry {
binding: 0,
resource: weight_buf.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: input_buf.as_entire_binding(),
},
BindGroupEntry {
binding: 2,
resource: output_buf.as_entire_binding(),
},
BindGroupEntry {
binding: 3,
resource: params_buf.as_entire_binding(),
},
],
});
let dispatch_x = rows.div_ceil(64) as u32;
let mut encoder = ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("q4_0-encoder"),
});
{
let mut pass = encoder.begin_compute_pass(&ComputePassDescriptor {
label: Some("q4_0-pass"),
timestamp_writes: None,
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.dispatch_workgroups(dispatch_x, 1, 1);
}
ctx.queue.submit([encoder.finish()]);
let result = download_f32(&ctx.device, &ctx.queue, &output_buf, rows)?;
output[..rows].copy_from_slice(&result[..rows]);
Ok(())
}
#[cfg(feature = "gpu")]
fn bgl_storage_ro(binding: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}
#[cfg(feature = "gpu")]
fn bgl_storage_rw(binding: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}
#[cfg(feature = "gpu")]
fn bgl_uniform(binding: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
}
#[cfg(test)]
mod tests {
use super::*;
fn make_q4_0_block(scale: f32, nibbles: &[u8; 16]) -> Vec<u8> {
let mut block = Vec::with_capacity(Q4_0_BLOCK_BYTES);
let d_bits = half::f16::from_f32(scale).to_bits();
block.extend_from_slice(&d_bits.to_le_bytes());
block.extend_from_slice(nibbles);
block
}
#[test]
fn test_dequant_q4_0_zeros() {
let block = make_q4_0_block(1.0, &[0x88u8; 16]);
let mut data = Vec::new();
for _ in 0..2 {
data.extend_from_slice(&block);
}
let result = dequant_q4_0_to_f32(&data, 2, 32).expect("dequant should succeed");
for &v in &result {
assert!(v.abs() < 1e-6, "expected 0, got {v}");
}
}
#[test]
fn test_dequant_q4_0_values() {
let mut nibbles = [0x88u8; 16];
nibbles[0] = 0xF0; let block = make_q4_0_block(0.5, &nibbles);
let result = dequant_q4_0_to_f32(&block, 1, 32).expect("dequant");
assert!((result[0] - (-4.0)).abs() < 0.01, "got {}", result[0]);
assert!((result[1] - 3.5).abs() < 0.01, "got {}", result[1]);
}
#[test]
fn test_dequant_q4_0_too_small_errors() {
assert!(
dequant_q4_0_to_f32(&[0u8; 4], 1, 32).is_err(),
"should fail on too-small input"
);
}
#[test]
fn test_q4_0_kernel_no_gpu_returns_none_adapter_err() {
let _kernel: &dyn GpuKernel = &Q4_0GpuKernel;
}
#[test]
fn test_f16_path_element_count_matches_f32() {
use crate::kernels::f16_accumulator::dequant_q4_0_to_f16;
let block = make_q4_0_block(1.0, &[0x88u8; 16]);
let mut data = Vec::new();
for _ in 0..4 {
data.extend_from_slice(&block);
}
let (rows, cols) = (4, 32);
let f16_count = dequant_q4_0_to_f16(&data, rows, cols)
.expect("f16 dequant")
.len();
let f32_count = dequant_q4_0_to_f32(&data, rows, cols)
.expect("f32 dequant")
.len();
assert_eq!(
f16_count, f32_count,
"f16 and f32 paths must produce same element count"
);
}
}