1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use crate::*;
// TODO: pub fn GLKVector2Make(x: c_float,y: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2MakeWithArray(values: ArrayUnknownABI<[c_float; 2]>,) -> GLKVector2;
// TODO: pub fn GLKVector2Negate(vector: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Add(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Subtract(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Multiply(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Divide(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2AddScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2SubtractScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2MultiplyScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2DivideScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2Maximum(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Minimum(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2AllEqualToVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllEqualToScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanOrEqualToVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanOrEqualToScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2Normalize(vector: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2DotProduct(vector_left: GLKVector2,vector_right: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Length(vector: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Distance(vector_start: GLKVector2,vector_end: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Lerp(vector_start: GLKVector2,vector_end: GLKVector2,t: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2Project(vector_to_project: GLKVector2,projection_vector: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Make(x: c_float,y: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2MakeWithArray(values: ArrayUnknownABI<[c_float; 2]>,) -> GLKVector2;
// TODO: pub fn GLKVector2Negate(vector: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Add(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Subtract(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Multiply(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Divide(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2AddScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2SubtractScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2MultiplyScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2DivideScalar(vector: GLKVector2,value: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2Maximum(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2Minimum(vector_left: GLKVector2,vector_right: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2AllEqualToVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllEqualToScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanOrEqualToVector2(vector_left: GLKVector2,vector_right: GLKVector2,) -> bool;
// TODO: pub fn GLKVector2AllGreaterThanOrEqualToScalar(vector: GLKVector2,value: c_float,) -> bool;
// TODO: pub fn GLKVector2Normalize(vector: GLKVector2,) -> GLKVector2;
// TODO: pub fn GLKVector2DotProduct(vector_left: GLKVector2,vector_right: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Length(vector: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Distance(vector_start: GLKVector2,vector_end: GLKVector2,) -> c_float;
// TODO: pub fn GLKVector2Lerp(vector_start: GLKVector2,vector_end: GLKVector2,t: c_float,) -> GLKVector2;
// TODO: pub fn GLKVector2Project(vector_to_project: GLKVector2,projection_vector: GLKVector2,) -> GLKVector2;