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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use *;
use NonNull;
use crate::*;
extern "C"
// TODO: pub fn GLKQuaternionMake(x: c_float,y: c_float,z: c_float,w: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithVector3(vector: GLKVector3,scalar: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithArray(values: ArrayUnknownABI<[c_float; 4]>,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithAngleAndAxis(radians: c_float,x: c_float,y: c_float,z: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithAngleAndVector3Axis(radians: c_float,axis_vector: GLKVector3,) -> GLKQuaternion;
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
// TODO: pub fn GLKQuaternionAdd(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionSubtract(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMultiply(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
extern "C-unwind"
// TODO: pub fn GLKQuaternionLength(quaternion: GLKQuaternion,) -> c_float;
// TODO: pub fn GLKQuaternionConjugate(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionInvert(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionNormalize(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionRotateVector3(quaternion: GLKQuaternion,vector: GLKVector3,) -> GLKVector3;
extern "C-unwind"
// TODO: pub fn GLKQuaternionRotateVector4(quaternion: GLKQuaternion,vector: GLKVector4,) -> GLKVector4;
extern "C-unwind"
// TODO: pub fn GLKQuaternionMake(x: c_float,y: c_float,z: c_float,w: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithVector3(vector: GLKVector3,scalar: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithArray(values: ArrayUnknownABI<[c_float; 4]>,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithAngleAndAxis(radians: c_float,x: c_float,y: c_float,z: c_float,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMakeWithAngleAndVector3Axis(radians: c_float,axis_vector: GLKVector3,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionAdd(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionSubtract(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionMultiply(quaternion_left: GLKQuaternion,quaternion_right: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionLength(quaternion: GLKQuaternion,) -> c_float;
// TODO: pub fn GLKQuaternionConjugate(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionInvert(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionNormalize(quaternion: GLKQuaternion,) -> GLKQuaternion;
// TODO: pub fn GLKQuaternionRotateVector3(quaternion: GLKQuaternion,vector: GLKVector3,) -> GLKVector3;
// TODO: pub fn GLKQuaternionRotateVector4(quaternion: GLKQuaternion,vector: GLKVector4,) -> GLKVector4;